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==Strategy== |
==Strategy== |
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− | + | This map is a split paradise. A team that has a successful gank team will be able to kill quite a few base NPCs and have a considerble advantage at VoD. |
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{{GuildHallsNavBox}} |
{{GuildHallsNavBox}} |
Revision as of 17:25, 21 August 2006
Frozen Isle | ||||||
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Frozen Isle | ||||||
Basic Info | ||||||
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Neighbor(s) | ||||||
None |
The Frozen Isle is a Guild Hall, first introduced in Guild Wars Prophecies.
Layout
- There is no layout description yet. You can help by contributing information.
Features
- Winter mountain theme, looks like the Shiverpeak Mountains
- Complex pathing between bases
- Gates controlled by lock switches located at the map's center
- Ice causes Icy Ground causing a pause for 1 second followed by slowness if you stop on it
NPCs
Both teams start with several NPCs.
Strategy
This map is a split paradise. A team that has a successful gank team will be able to kill quite a few base NPCs and have a considerble advantage at VoD.
Guild Halls | |
Warrior's Isle • Hunter's Isle • Wizard's Isle • Frozen Isle • Nomad's Isle • Druid's Isle • Isle of the Dead • Burning Isle • Isle of Weeping Stone • Isle of Meditation • Imperial Isle • Isle of Jade • Uncharted Isle • Corrupted Isle • Isle of Wurms • Isle of Solitude |