Name |
Target |
Beneficiary |
Amount |
Stats |
Notes |
Skill type |
Attr |
Cam
|
|
Auspicious Blow
|
Foe
|
Self
|
3...7
|
|
|
5
|
|
|
|
|
|
|
deal +5...17 damage; unblockable if foe has Weakness
|
Hammer Attack
|
Hammer
|
F
|
|
Counterattack
|
Foe
|
Self
|
2...5
|
|
|
5
|
|
|
|
6
|
|
|
must hit attacking foe
|
Melee Attack
|
Str
|
N
|
|
Flourish
|
None
|
Self
|
Special
|
|
recharge all attack skills, gain 2...6 energy per skill recharged
|
Elite Skill
|
Str
|
P
|
|
Warrior's Endurance
|
None
|
Self
|
Special
|
|
|
5
|
|
|
|
30
|
|
|
gain 3 energy each time you hit in melee, will not raise total energy over 10...22
|
Elite Skill
|
Str
|
P
|
|
Knee Cutter
|
Foe
|
Self
|
2..6
|
|
|
5
|
|
|
|
1
|
|
|
foe must be Crippled, also gain adrenaline
|
Sword Attack
|
Sword
|
E
|
|
Bonetti's Defense
|
Self
|
Self
|
Special
|
|
|
8
|
|
|
|
|
|
|
+75% chance to block attacks, gain 5 energy per melee blocked, ends if use skill
|
Stance
|
Tact
|
P
|
|
Steady Stance
|
Self
|
Self
|
1...6
|
|
|
5
|
|
|
|
6
|
|
|
prevent next knockdown, gain energy instead, also gain adrenaline
|
Elite Stance
|
Tact
|
N
|
|
"Victory is Mine!"
|
Foe
|
Self
|
Special
|
|
|
5
|
|
|
|
15
|
|
|
for each Condition on foe, gain 3...6 energy, also gain health
|
Elite Shout
|
Tact
|
P
|
|
Wary Stance
|
Self
|
Self
|
Special
|
|
|
10
|
|
|
|
10
|
|
|
block all incoming attack skills, gain 5 energy per block, also gain adrenaline
|
Stance
|
Tact
|
P
|
|
Ferocious Strike
|
Foe
|
Self
|
3...9
|
|
|
5
|
|
|
|
8
|
|
|
+damage pet attack, gain energy if hits, also gain adrenaline
|
Elite Pet Attack
|
Beast
|
C
|
|
Scavenger Strike
|
Foe
|
Self
|
3...13
|
|
|
5
|
|
|
|
10
|
|
|
+damage pet attack, gain energy if hits foe with a Condition
|
Pet Attack
|
Beast
|
C
|
|
Marksman's Wager
|
Self
|
Self
|
Special
|
|
gain 5...9 energy when your arrows hit, lose 10 energy when miss
|
Elite Preparation
|
Exp
|
P
|
|
Body Shot
|
Foe
|
Self
|
5...9
|
|
|
5
|
|
|
|
8
|
|
|
foe must have Cracked Armor
|
Bow Attack
|
Marks
|
E
|
|
Prepared Shot
|
Foe
|
Self
|
1...7
|
|
|
5
|
|
|
|
6
|
|
|
you must have a Preparation active, also +damage
|
Elite Bow Attack
|
Marks
|
N
|
|
Scavenger's Focus
|
Self
|
Self
|
Special
|
|
|
5
|
|
|
|
20
|
|
|
gain 3...10 energy whenever hit foe that has a Condition
|
Elite Skill
|
WS
|
N
|
|
Storm Chaser
|
Self
|
Self
|
Special
|
|
|
10
|
|
|
|
20
|
|
|
gain 1...4 energy whenever Elemental damage received
|
Stance
|
WS
|
C
|
|
Blessed Signet
|
None
|
Self
|
Special
|
|
|
|
|
2
|
|
10
|
|
|
gain 3 energy per enchant maintained, max 3...20 energy
|
Signet
|
DF
|
C
|
|
Scribe's Insight
|
Self
|
Self
|
Special
|
|
gain 3 energy whenever a Signet activated
|
Elite Enchantment Spell
|
DF
|
N
|
|
Healing Light
|
Ally
|
Self
|
1...3
|
|
ally must be Enchanted
|
Elite Spell
|
Heal
|
F
|
|
Zealous Benediction
|
Ally
|
Self
|
7
|
|
only gain energy if target below 50% health
|
Elite Spell
|
Prot
|
N
|
|
Balthazar's Spirit
|
Ally
|
Ally
|
Special
|
|
ally gains 1 energy whenever they receive damage, also gains adrenaline
|
Enchantment Spell
|
Smite
|
P
|
|
Castigation Signet
|
Foe
|
Self
|
1...8
|
|
|
|
|
1
|
|
20
|
|
|
foe must be attacking
|
Signet
|
Smite
|
E
|
|
Defender's Zeal
|
Foe
|
Self
|
Special
|
|
you gain 2 energy whenever hexed foe attacks
|
Elite Hex Spell
|
Smite
|
N
|
|
Essence Bond
|
Ally
|
Self
|
Special
|
|
you gain 1 energy whenever ally receives Physical/Elemental damage
|
Enchantment Spell
|
None
|
P
|
|
Angorodon's Gaze
|
Foe
|
Self
|
3...10
|
|
Only if you are suffering a condition; steal 10...42 Health
|
Spell
|
SR
|
E
|
|
Offering of Blood
|
None
|
Self
|
8...18
|
|
requires health sacrifice
|
Elite Spell
|
Blood
|
P
|
|
Consume Corpse
|
Corpse
|
Self
|
5...17
|
|
|
10
|
|
1
|
|
|
|
|
you teleport to corpse, also gain health
|
Spell
|
Death
|
P
|
|
Foul Feast
|
Other ally
|
Self
|
Special
|
|
all ally's conditions transferred to you, gain 0...2 energy per condition gained, also gain health; half recharge if Disease is removed
|
Spell
|
SR
|
E
|
|
Masochism (PvP)
|
Self
|
Self
|
1...3
|
|
|
Enchantment Spell
|
SR
|
E
|
|
Reaper's Mark
|
Foe
|
Self
|
5...13
|
|
gain energy if foe dies while hexed, foe also suffers health degen
|
Elite Hex Spell
|
SR
|
N
|
|
Signet of Lost Souls
|
Foe
|
Self
|
1...8
|
|
|
|
|
¼
|
|
8
|
|
|
foe must be below 50% health, you also gain health
|
Signet
|
SR
|
N
|
|
Aneurysm
|
Foe
|
Foe
|
All
|
|
foe takes 1...3 damage per energy gained
|
Spell
|
Dom
|
E
|
|
Guilt
|
Foe
|
Self
|
5...12
|
|
foe's next hostile spell fails, you steal energy
|
Hex Spell
|
Dom
|
P
|
|
Shame
|
Foe
|
Self
|
5...12
|
|
foe's next ally-targeted spell fails, you steal energy
|
Hex Spell
|
Dom
|
P
|
|
Ethereal Burden
|
Foe
|
Self
|
10...18
|
|
foe moves 50% slower, gain energy when this hex ends
|
Hex Spell
|
Ill
|
P
|
|
Kitah's Burden
|
Foe
|
Self
|
10...20
|
|
foe moves 50% slower, gain energy when this hex ends
|
Hex Spell
|
Ill
|
F
|
|
Auspicious Incantation
|
Self
|
Self
|
Special
|
|
gain 110...182% of next spell's energy cost, also adds extra recharge to spell
|
Enchantment Spell
|
Insp
|
F
|
|
Channeling
|
Self
|
Self
|
Special
|
|
gain 1 energy per each in-the-area foe whenever you cast a spell
|
Enchantment Spell
|
Insp
|
P
|
|
Drain Delusions
|
Foe
|
Self
|
4...16
|
|
foe loses 1 Mesmer hex, if hex lost, you gain energy, foe also loses energy
|
Spell
|
Insp
|
N
|
|
Drain Enchantment
|
Foe
|
Self
|
8...15
|
|
foe loses 1 enchant, you gain energy if enchant removed, you also gain health
|
Spell
|
Insp
|
C
|
|
Energy Drain
|
Foe
|
Self
|
6...24
|
|
foe loses energy, you gain 3x amount lost
|
Elite Spell
|
Insp
|
C
|
|
Energy Tap
|
Foe
|
Self
|
8...12
|
|
foe loses energy, you gain 2x amount lost
|
Spell
|
Insp
|
C
|
|
Ether Signet
|
None
|
Self
|
10...18
|
|
|
|
|
1
|
|
45
|
|
|
only gain if your current energy below 5...9
|
Signet
|
Insp
|
F
|
|
Hex Eater Signet
|
Ally
|
Self
|
Special
|
|
|
|
|
1
|
|
25
|
|
|
touched ally & adjacent allies lose 1 hex, you gain 1...3 energy per hex removed
|
Signet
|
Insp
|
F
|
|
Inspired Enchantment
|
Foe
|
Self
|
3...13
|
|
|
10
|
|
1
|
|
|
|
|
foe loses 1 enchant, you gain energy if enchant removed, this skill replaced by removed enchant
|
Spell
|
Insp
|
P
|
|
Inspired Hex
|
Ally
|
Self
|
4...9
|
|
|
5
|
|
1
|
|
|
|
|
ally loses 1 hex, you gain energy if hex removed, this skill replaced by removed hex
|
Spell
|
Insp
|
P
|
|
Leech Signet
|
Foe
|
Self
|
3...13
|
|
|
|
|
¼
|
|
30
|
|
|
interrupt foe's action, if spell interrupted, gain energy
|
Signet
|
Insp
|
C
|
|
Mantra of Earth
|
Self
|
Self
|
Special
|
|
|
10
|
|
|
|
20
|
|
|
gain 2 energy whenever Earth damage received, also reduce this damage
|
Stance
|
Insp
|
C
|
|
Mantra of Flame
|
Self
|
Self
|
Special
|
|
|
10
|
|
|
|
20
|
|
|
gain 2 energy whenever Fire damage received, also reduce this damage
|
Stance
|
Insp
|
C
|
|
Mantra of Frost
|
Self
|
Self
|
Special
|
|
|
10
|
|
|
|
20
|
|
|
gain 2 energy whenever Cold damage received, also reduce this damage
|
Stance
|
Insp
|
C
|
|
Mantra of Lightning
|
Self
|
Self
|
Special
|
|
|
10
|
|
|
|
20
|
|
|
gain 2 energy whenever Lightning damage received, also reduce this damage
|
Stance
|
Insp
|
C
|
|
Mantra of Recall
|
Self
|
Self
|
10...22
|
|
gain energy when this enchant ends
|
Elite Enchantment Spell
|
Insp
|
P
|
|
Power Drain
|
Foe
|
Self
|
1...25
|
|
interrupt foe's spell/chant, you gain energy if foe interrupted
|
Spell
|
Insp
|
C
|
|
Power Leech
|
Foe
|
Self
|
Special
|
|
interrupt foe's spell/chant, foe is hexed if interrupted, then you steal 5...13 energy each time foe casts a spell
|
Elite Hex Spell
|
Insp
|
F
|
|
Power Return
|
Foe
|
Foe
|
10...6
|
|
interrupt foe's spell/chant, if foe interrupted, foe gains energy
|
Spell
|
FC
|
F
|
|
Revealed Enchantment
|
Foe
|
Self
|
3...13
|
|
|
10
|
|
1
|
|
|
|
|
foe loses 1 enchant, you gain energy if enchant removed, this skill replaced by removed enchant
|
Spell
|
Insp
|
F
|
|
Revealed Hex
|
Ally
|
Self
|
4...9
|
|
|
5
|
|
1
|
|
|
|
|
ally loses 1 hex, you gain energy if hex removed, this skill replaced by removed hex
|
Spell
|
Insp
|
F
|
|
Signet of Recall
|
Self
|
Self
|
13...19
|
|
|
|
|
1
|
|
20
|
|
|
you suffer -4 energy regen, gain energy when effect ends
|
Signet
|
Insp
|
E
|
|
Spirit of Failure
|
Foe
|
Self
|
Special
|
|
foe has -25% hit chance, you gain 1...3 energy whenever foe misses
|
Hex Spell
|
Insp
|
P
|
|
Tease
|
Foe
|
Self
|
Special
|
|
interrupt action of target and all other foes in the area, you steal 0...4 energy from each foe in the area
|
Elite Spell
|
Insp
|
N
|
|
Waste Not, Want Not
|
Foe
|
Self
|
8...12
|
|
if foe is not casting a spell or attacking
|
Spell
|
Insp
|
E
|
|
Air Attunement
|
Self
|
Self
|
Special
|
|
gain (30% base cost of skill, + 1) energy when use Air Magic skills
|
Enchantment Spell
|
Air
|
C
|
|
Aura of Restoration
|
Self
|
Self
|
0...1
|
|
gain energy every time you cast a spell
|
Enchantment Spell
|
Energy
|
C
|
|
Earth Attunement
|
Self
|
Self
|
Special
|
|
gain (30% base cost of skill, + 1) energy when use Earth Magic skills
|
Enchantment Spell
|
Earth
|
C
|
|
Elemental Attunement
|
Self
|
Self
|
Special
|
|
gain 50% base cost of skill when use Air/Earth/Fire/Water skills; +1...2 to all elemental attributes
|
Elite Enchantment Spell
|
Energy
|
C
|
|
Elemental Lord
|
Self
|
Self
|
Special
|
|
gain 1 energy for every 10 ranks in Energy Storage every time you cast a spell
|
Enchantment Spell
|
Kurzick/Luxon
|
F
|
|
Energy Boon
|
Ally
|
Ally + Self
|
1...10
|
|
Self also gain +1 Energy / 2 Energy Storage; doublecast, increases max Health by 1...3 per point of max Energy
|
Elite Enchantment Spell
|
Energy
|
F
|
|
Ether Prism
|
Self
|
Self
|
5...17
|
|
|
5
|
|
|
|
25
|
|
|
all damage received reduced by 75%, gain energy when effect ends
|
Elite Skill
|
Energy
|
N
|
|
Ether Renewal
|
Self
|
Self
|
Special
|
|
gain 1...3 energy per enchant on you whenever you cast a spell, also gain health
|
Elite Enchantment Spell
|
Energy
|
P
|
|
Master of Magic
|
Self
|
Self
|
Special
|
|
gain 30% base cost of elemental skills; elemental attributes set to 8...13
|
Elite Enchantment Spell
|
Energy
|
N
|
|
Fire Attunement
|
Self
|
Self
|
Special
|
|
gain (30% base cost of skill, + 1) energy when use Fire Magic skills
|
Enchantment Spell
|
Fire
|
C
|
|
Glowing Gaze
|
Foe
|
Self
|
Special
|
|
foe must be Burning, gain 5 + (Energy Storage rank / 2) energy
|
Spell
|
Fire
|
N
|
|
Star Burst
|
Touched foe
|
Self
|
Special
|
|
2 Energy per foe hit; deals 7...91 fire dmg and Burning 1...3s
|
Elite Spell
|
Fire
|
F
|
|
Glowing Ice
|
Foe
|
Self
|
Special
|
|
foe must have Water Magic hex, gain 5 + (Energy Storage rank / 2) energy
|
Spell
|
Water
|
E
|
|
Glowstone
|
Foe
|
Self
|
Special
|
|
foe must be Weakened, gain 5 + (Energy Storage rank / 2) energy
|
Spell
|
Earth
|
N
|
|
Mind Blast
|
Foe
|
Self
|
1...7
|
|
if foe currently has less energy than you
|
Elite Spell
|
Fire
|
N
|
|
Second Wind
|
None
|
Self
|
Special
|
|
Gain 1 Energy and 5 Health for each point of Overcast; lose all enchantments
|
Elite Spell
|
None
|
F
|
|
Shock Arrow
|
Foe
|
Self
|
Special
|
|
foe must be attacking, gain 5 + (Energy Storage rank / 2) energy
|
Spell
|
Air
|
F
|
|
Water Attunement
|
Self
|
Self
|
Special
|
|
gain (30% base cost of skill, + 1) energy when use Water Magic skills
|
Enchantment Spell
|
Water
|
C
|
|
Golden Lotus Strike
|
Foe
|
Self
|
5...7
|
|
|
5
|
|
|
|
5
|
|
|
if you are enchanted, gain energy, also +damage if hits
|
Lead Attack
|
Dagger
|
F
|
|
Assassin's Promise
|
Foe
|
Self
|
5...17
|
|
if foe dies while under this hex, gain energy and recharge all skills
|
Elite Hex Spell
|
Deadly
|
F
|
|
Black Lotus Strike
|
Foe
|
Self
|
5...15
|
|
|
10
|
|
|
|
6
|
|
|
if foe is hexed, gain energy, also +damage if hits
|
Lead Attack
|
Crit
|
F
|
|
Critical Eye
|
Self
|
Self
|
Special
|
|
|
5
|
|
|
|
30
|
|
|
gain 1 energy each time you critically hit, also have +crit chance for duration
|
Skill
|
Crit
|
F
|
|
Critical Strike
|
Foe
|
Self
|
1...3
|
|
if hits, gain energy per hit, also +damage and always crits
|
Dual Attack
|
Crit
|
F
|
|
Falling Lotus Strike
|
Foe
|
Self
|
1...10
|
|
|
5
|
|
|
|
12
|
|
|
foe must be knocked down, also +damage if hits
|
Off-Hand Attack
|
Dagger
|
E
|
|
Lotus Strike
|
Foe
|
Self
|
5...17
|
|
|
Off-Hand Attack
|
Dagger
|
E
|
|
Way of the Lotus
|
Self
|
Self
|
5...17
|
|
gain energy on next successful dual attack
|
Enchantment Spell
|
Shadow
|
F
|
|
Caretaker's Charge
|
Foe
|
Self
|
5
|
|
you must be holding an item, also gain health & cause damage
|
Elite Spell
|
Chan
|
N
|
|
Essence Strike
|
Foe
|
Self
|
1...7
|
|
gain energy if spirit within earshot, also damages foe
|
Spell
|
Chan
|
F
|
|
Offering of Spirit
|
None
|
Self
|
8...15
|
|
requires health sacrifice unless spirit within earshot
|
Elite Spell
|
Chan
|
N
|
|
Renewing Surge
|
Foe
|
Self
|
1...7
|
|
When hex ends
|
Hex Spell
|
Chan
|
N
|
|
Spirit Siphon
|
Spirit
|
Self
|
4...15
|
|
spirit loses all energy, you steal % of energy lost
|
Spell
|
Chan
|
F
|
|
Weapon of Fury
|
Ally
|
Ally
|
Special
|
|
for duration, ally gains 1 energy per attack hit, also gains extra adrenaline
|
Elite Weapon Spell
|
Chan
|
N
|
|
Soothing Memories
|
Ally
|
Self
|
3
|
|
gain energy if holding an item, also heals ally
|
Spell
|
Rest
|
F
|
|
Boon of Creation
|
Self
|
Self
|
Special
|
|
gain 1...5 energy each time you summon a creature, also gain health
|
Enchantment Spell
|
Spawn
|
F
|
|
Reclaim Essence
|
Spirit
|
Self
|
5...17
|
|
kills all spirits you control, if at least 1 spirit dies, gain energy & recharge all Binding Rituals
|
Elite Spell
|
Spawn
|
N
|
|
Signet of Creation
|
Self
|
Self
|
Special
|
|
|
|
|
1
|
|
20
|
|
|
Gain 4 energy for every summoned creature you control within earshot, max 3...10 energy
|
Signet
|
Spawn
|
F
|
|
Spirit Channeling
|
Self
|
Self
|
3...10
|
|
If within earshot of a spirit when cast. +1...5 energy regen
|
Elite Enchantment Spell
|
Spawn
|
F
|
|
Wielder's Zeal
|
Self
|
Self
|
Special
|
|
gain 1...4 energy whenever you cast Weapon Spells on allies
|
Elite Enchantment Spell
|
Spawn
|
N
|
|
Energetic Was Lee Sa
|
Self
|
Self
|
1...8
|
|
hold ashes, gain +energy regen for duration, gain energy when dropped
|
Item Spell
|
Spawn
|
E
|
|
"Never Give Up!"
|
None
|
Allies (earshot)
|
1...8
|
|
|
5
|
|
|
|
15
|
|
|
only affects allies below 75% health
|
Shout
|
Comm
|
N
|
|
Glowing Signet
|
Foe
|
Self
|
5...13
|
|
|
|
|
¼
|
|
20
|
|
|
foe must be Burning
|
Signet
|
Lead
|
N
|
|
Aria of Zeal
|
Allies (earshot)
|
Allies (earshot)
|
1...5
|
|
next time each ally casts spell
|
Chant
|
Motiv
|
N
|
|
Energizing Finale
|
Ally
|
Ally
|
Special
|
|
ally gains 1 energy each time shout/chant ends on them
|
Echo
|
Motiv
|
N
|
|
Leader's Zeal
|
None
|
Self
|
Special
|
|
|
5
|
|
|
|
12
|
|
|
gain 2 energy for each nearby ally (max 8...11)
|
Skill
|
Motiv
|
N
|
|
Lyric of Zeal
|
Allies (earshot)
|
Allies (earshot)
|
1...7
|
|
next time each ally uses a Signet
|
Chant
|
Motiv
|
N
|
|
Zealous Anthem
|
Allies (earshot)
|
Allies (earshot)
|
1...7
|
|
next time each ally uses attack skill
|
Chant
|
Motiv
|
N
|
|
Arcane Zeal
|
Self
|
Self
|
Special
|
|
gain 1 energy for each enchant on you (max 1...6) each time you cast a spell
|
Elite Enchantment Spell
|
Myst
|
N
|
|
Eremite's Zeal
|
None
|
Self
|
Special
|
|
Gain 1...3 energy for each foe in earshot (max 8) on cast and end.
|
Enchantment Spell
|
Myst
|
N
|
|
Meditation
|
None
|
Self
|
1...3
|
|
Every time an enchantment on you ends
|
Enchantment Spell
|
Myst
|
N
|
|
Pious Renewal
|
Self
|
Self
|
0...4
|
|
|
5
|
|
|
|
8
|
|
|
Gain Energy on end; also gain 0...30 Health and skill is recharged.
|
Elite Flash Enchantment Spell
|
Myst
|
N
|
|
Radiant Scythe
|
Foe
|
Self
|
1...6
|
|
|
6
|
|
|
|
|
|
|
On hit
|
Scythe Attack
|
Scythe
|
E
|
|
Zealous Renewal
|
None
|
Self
|
Special
|
|
|
5
|
|
|
|
10
|
|
|
Gain 1 energy whenever you hit a foe, -1 energy regeneration
|
Flash Enchantment Spell
|
Myst
|
N
|
|
Zealous Sweep
|
Foe
|
Self
|
3
|
|
|
5
|
|
|
|
10
|
|
|
3 energy + 1 adrenaline per foe hit
|
Scythe Attack
|
Scythe
|
E
|
|
Zealous Vow
|
Self
|
Self
|
Special
|
|
for duration, gain 1...5 energy per your attack hits, but have -energy regen
|
Elite Enchantment Spell
|
Wind
|
N
|