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{{Meditation|energy gain}} |
{{Meditation|energy gain}} |
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{{Pious Renewal|energy gain}} |
{{Pious Renewal|energy gain}} |
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⚫ | |||
{{Zealous Renewal|energy gain}} |
{{Zealous Renewal|energy gain}} |
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− | {{Lyssa's Assault|energy gain}} |
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{{Zealous Sweep|energy gain}} |
{{Zealous Sweep|energy gain}} |
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⚫ | |||
{{Zealous Vow|energy gain}} |
{{Zealous Vow|energy gain}} |
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{{skill box qr bottom}} |
{{skill box qr bottom}} |
Revision as of 16:36, 22 February 2011
Energy gain
Name | Target | Beneficiary | Amount | Stats | Notes | Skill type | Attr | Cam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[edit] Auspicious Blow
|
Foe | Self | 3...7 |
|
deal +5...17 damage; unblockable if foe has Weakness | Hammer Attack | Hammer | F | |||||||||
[edit] Counterattack
|
Foe | Self | 2...5 |
|
must hit attacking foe | Melee Attack | Str | N | |||||||||
[edit] Flourish
|
None | Self | Special |
|
recharge all attack skills, gain 2...6 energy per skill recharged | Elite Skill | Str | P | |||||||||
[edit] Warrior's Endurance
|
None | Self | Special |
|
gain 3 energy each time you hit in melee, will not raise total energy over 10...22 | Elite Skill | Str | P | |||||||||
[edit] Knee Cutter
|
Foe | Self | 2..6 |
|
foe must be Crippled, also gain adrenaline | Sword Attack | Sword | E | |||||||||
[edit] Bonetti's Defense
|
Self | Self | Special |
|
+75% chance to block attacks, gain 5 energy per melee blocked, ends if use skill | Stance | Tact | P | |||||||||
[edit] Steady Stance
|
Self | Self | 1...6 |
|
prevent next knockdown, gain energy instead, also gain adrenaline | Elite Stance | Tact | N | |||||||||
[edit] "Victory is Mine!"
|
Foe | Self | Special |
|
for each Condition on foe, gain 3...6 energy, also gain health | Elite Shout | Tact | P | |||||||||
[edit] Wary Stance
|
Self | Self | Special |
|
block all incoming attack skills, gain 5 energy per block, also gain adrenaline | Stance | Tact | P | |||||||||
[edit] Ferocious Strike
|
Foe | Self | 3...9 |
|
+damage pet attack, gain energy if hits, also gain adrenaline | Elite Pet Attack | Beast | C | |||||||||
[edit] Scavenger Strike
|
Foe | Self | 3...13 |
|
+damage pet attack, gain energy if hits foe with a Condition | Pet Attack | Beast | C | |||||||||
[edit] Marksman's Wager
|
Self | Self | Special |
|
gain 5...9 energy when your arrows hit, lose 10 energy when miss | Elite Preparation | Exp | P | |||||||||
[edit] Body Shot
|
Foe | Self | 5...9 |
|
foe must have Cracked Armor | Bow Attack | Marks | E | |||||||||
[edit] Prepared Shot
|
Foe | Self | 1...7 |
|
you must have a Preparation active, also +damage | Elite Bow Attack | Marks | N | |||||||||
[edit] Scavenger's Focus
|
Self | Self | Special |
|
gain 3...10 energy whenever hit foe that has a Condition | Elite Skill | WS | N | |||||||||
[edit] Storm Chaser
|
Self | Self | Special |
|
gain 1...4 energy whenever Elemental damage received | Stance | WS | C | |||||||||
[edit] Blessed Signet
|
None | Self | Special |
|
gain 3 energy per enchant maintained, max 3...20 energy | Signet | DF | C | |||||||||
[edit] Scribe's Insight
|
Self | Self | Special |
|
gain 3 energy whenever a Signet activated | Elite Enchantment Spell | DF | N | |||||||||
[edit] Healing Light
|
Ally | Self | 1...3 |
|
ally must be Enchanted | Elite Spell | Heal | F | |||||||||
[edit] Zealous Benediction
|
Ally | Self | 7 |
|
only gain energy if target below 50% health | Elite Spell | Prot | N | |||||||||
[edit] Balthazar's Spirit
|
Ally | Ally | Special |
|
ally gains 1 energy whenever they receive damage, also gains adrenaline | Enchantment Spell | Smite | P | |||||||||
[edit] Castigation Signet
|
Foe | Self | 1...8 |
|
foe must be attacking | Signet | Smite | E | |||||||||
[edit] Defender's Zeal
|
Foe | Self | Special |
|
you gain 2 energy whenever hexed foe attacks | Elite Hex Spell | Smite | N | |||||||||
[edit] Essence Bond
|
Ally | Self | Special |
|
you gain 1 energy whenever ally receives Physical/Elemental damage | Enchantment Spell | None | P | |||||||||
[edit] Angorodon's Gaze
|
Foe | Self | 3...10 |
|
Only if you are suffering a condition; steal 10...42 Health | Spell | SR | E | |||||||||
[edit] Offering of Blood
|
None | Self | 8...18 |
|
requires health sacrifice | Elite Spell | Blood | P | |||||||||
[edit] Consume Corpse
|
Corpse | Self | 5...17 |
|
you teleport to corpse, also gain health | Spell | Death | P | |||||||||
[edit] Foul Feast
|
Other ally | Self | Special |
|
all ally's conditions transferred to you, gain 0...2 energy per condition gained, also gain health; half recharge if Disease is removed | Spell | SR | E | |||||||||
[edit] Masochism (PvP)
|
Self | Self | 1...3 |
|
Enchantment Spell | SR | E | ||||||||||
[edit] Reaper's Mark
|
Foe | Self | 5...13 |
|
gain energy if foe dies while hexed, foe also suffers health degen | Elite Hex Spell | SR | N | |||||||||
[edit] Signet of Lost Souls
|
Foe | Self | 1...8 |
|
foe must be below 50% health, you also gain health | Signet | SR | N | |||||||||
[edit] Aneurysm
|
Foe | Foe | All |
|
foe takes 1...3 damage per energy gained | Spell | Dom | E | |||||||||
[edit] Guilt
|
Foe | Self | 5...12 |
|
foe's next hostile spell fails, you steal energy | Hex Spell | Dom | P | |||||||||
[edit] Shame
|
Foe | Self | 5...12 |
|
foe's next ally-targeted spell fails, you steal energy | Hex Spell | Dom | P | |||||||||
[edit] Ethereal Burden
|
Foe | Self | 10...18 |
|
foe moves 50% slower, gain energy when this hex ends | Hex Spell | Ill | P | |||||||||
[edit] Kitah's Burden
|
Foe | Self | 10...20 |
|
foe moves 50% slower, gain energy when this hex ends | Hex Spell | Ill | F | |||||||||
[edit] Auspicious Incantation
|
Self | Self | Special |
|
gain 110...182% of next spell's energy cost, also adds extra recharge to spell | Enchantment Spell | Insp | F | |||||||||
[edit] Channeling
|
Self | Self | Special |
|
gain 1 energy per each in-the-area foe whenever you cast a spell | Enchantment Spell | Insp | P | |||||||||
[edit] Drain Delusions
|
Foe | Self | 4...16 |
|
foe loses 1 Mesmer hex, if hex lost, you gain energy, foe also loses energy | Spell | Insp | N | |||||||||
[edit] Drain Enchantment
|
Foe | Self | 8...15 |
|
foe loses 1 enchant, you gain energy if enchant removed, you also gain health | Spell | Insp | C | |||||||||
[edit] Energy Drain
|
Foe | Self | 6...24 |
|
foe loses energy, you gain 3x amount lost | Elite Spell | Insp | C | |||||||||
[edit] Energy Tap
|
Foe | Self | 8...12 |
|
foe loses energy, you gain 2x amount lost | Spell | Insp | C | |||||||||
[edit] Ether Signet
|
None | Self | 10...18 |
|
only gain if your current energy below 5...9 | Signet | Insp | F | |||||||||
[edit] Hex Eater Signet
|
Ally | Self | Special |
|
touched ally & adjacent allies lose 1 hex, you gain 1...3 energy per hex removed | Signet | Insp | F | |||||||||
[edit] Inspired Enchantment
|
Foe | Self | 3...13 |
|
foe loses 1 enchant, you gain energy if enchant removed, this skill replaced by removed enchant | Spell | Insp | P | |||||||||
[edit] Inspired Hex
|
Ally | Self | 4...9 |
|
ally loses 1 hex, you gain energy if hex removed, this skill replaced by removed hex | Spell | Insp | P | |||||||||
[edit] Leech Signet
|
Foe | Self | 3...13 |
|
interrupt foe's action, if spell interrupted, gain energy | Signet | Insp | C | |||||||||
[edit] Mantra of Earth
|
Self | Self | Special |
|
gain 2 energy whenever Earth damage received, also reduce this damage | Stance | Insp | C | |||||||||
[edit] Mantra of Flame
|
Self | Self | Special |
|
gain 2 energy whenever Fire damage received, also reduce this damage | Stance | Insp | C | |||||||||
[edit] Mantra of Frost
|
Self | Self | Special |
|
gain 2 energy whenever Cold damage received, also reduce this damage | Stance | Insp | C | |||||||||
[edit] Mantra of Lightning
|
Self | Self | Special |
|
gain 2 energy whenever Lightning damage received, also reduce this damage | Stance | Insp | C | |||||||||
[edit] Mantra of Recall
|
Self | Self | 10...22 |
|
gain energy when this enchant ends | Elite Enchantment Spell | Insp | P | |||||||||
[edit] Power Drain
|
Foe | Self | 1...25 |
|
interrupt foe's spell/chant, you gain energy if foe interrupted | Spell | Insp | C | |||||||||
[edit] Power Leech
|
Foe | Self | Special |
|
interrupt foe's spell/chant, foe is hexed if interrupted, then you steal 5...13 energy each time foe casts a spell | Elite Hex Spell | Insp | F | |||||||||
[edit] Power Return
|
Foe | Foe | 10...6 |
|
interrupt foe's spell/chant, if foe interrupted, foe gains energy | Spell | FC | F | |||||||||
[edit] Revealed Enchantment
|
Foe | Self | 3...13 |
|
foe loses 1 enchant, you gain energy if enchant removed, this skill replaced by removed enchant | Spell | Insp | F | |||||||||
[edit] Revealed Hex
|
Ally | Self | 4...9 |
|
ally loses 1 hex, you gain energy if hex removed, this skill replaced by removed hex | Spell | Insp | F | |||||||||
[edit] Signet of Recall
|
Self | Self | 13...19 |
|
you suffer -4 energy regen, gain energy when effect ends | Signet | Insp | E | |||||||||
[edit] Spirit of Failure
|
Foe | Self | Special |
|
foe has -25% hit chance, you gain 1...3 energy whenever foe misses | Hex Spell | Insp | P | |||||||||
[edit] Tease
|
Foe | Self | Special |
|
interrupt action of target and all other foes in the area, you steal 0...4 energy from each foe in the area | Elite Spell | Insp | N | |||||||||
[edit] Waste Not, Want Not
|
Foe | Self | 8...12 |
|
if foe is not casting a spell or attacking | Spell | Insp | E | |||||||||
[edit] Air Attunement
|
Self | Self | Special |
|
gain (30% base cost of skill, + 1) energy when use Air Magic skills | Enchantment Spell | Air | C | |||||||||
[edit] Aura of Restoration
|
Self | Self | 0...1 |
|
gain energy every time you cast a spell | Enchantment Spell | Energy | C | |||||||||
[edit] Earth Attunement
|
Self | Self | Special |
|
gain (30% base cost of skill, + 1) energy when use Earth Magic skills | Enchantment Spell | Earth | C | |||||||||
[edit] Elemental Attunement
|
Self | Self | Special |
|
gain 50% base cost of skill when use Air/Earth/Fire/Water skills; +1...2 to all elemental attributes | Elite Enchantment Spell | Energy | C | |||||||||
[edit] Elemental Lord
|
Self | Self | Special |
|
gain 1 energy for every 10 ranks in Energy Storage every time you cast a spell | Enchantment Spell | Kurzick/Luxon | F | |||||||||
[edit] Energy Boon
|
Ally | Ally + Self | 1...10 |
|
Self also gain +1 Energy / 2 Energy Storage; doublecast, increases max Health by 1...3 per point of max Energy | Elite Enchantment Spell | Energy | F | |||||||||
[edit] Ether Prism
|
Self | Self | 5...17 |
|
all damage received reduced by 75%, gain energy when effect ends | Elite Skill | Energy | N | |||||||||
[edit] Ether Renewal
|
Self | Self | Special |
|
gain 1...3 energy per enchant on you whenever you cast a spell, also gain health | Elite Enchantment Spell | Energy | P | |||||||||
[edit] Fire Attunement
|
Self | Self | Special |
|
gain (30% base cost of skill, + 1) energy when use Fire Magic skills | Enchantment Spell | Fire | C | |||||||||
[edit] Glowing Gaze
|
Foe | Self | Special |
|
foe must be Burning, gain 5 + (Energy Storage rank / 2) energy | Spell | Fire | N | |||||||||
[edit] Glowing Ice
|
Foe | Self | Special |
|
foe must have Water Magic hex, gain 5 + (Energy Storage rank / 2) energy | Spell | Water | E | |||||||||
[edit] Glowstone
|
Foe | Self | Special |
|
foe must be Weakened, gain 5 + (Energy Storage rank / 2) energy | Spell | Earth | N | |||||||||
[edit] Mind Blast
|
Foe | Self | 1...7 |
|
if foe currently has less energy than you | Elite Spell | Fire | N | |||||||||
[edit] Second Wind
|
None | Self | Special |
|
Gain 1 Energy and 5 Health for each point of Overcast; lose all enchantments | Elite Spell | None | F | |||||||||
[edit] Shock Arrow
|
Foe | Self | Special |
|
foe must be attacking, gain 5 + (Energy Storage rank / 2) energy | Spell | Air | F | |||||||||
[edit] Water Attunement
|
Self | Self | Special |
|
gain (30% base cost of skill, + 1) energy when use Water Magic skills | Enchantment Spell | Water | C | |||||||||
[edit] Golden Lotus Strike
|
Foe | Self | 5...7 |
|
if you are enchanted, gain energy, also +damage if hits | Lead Attack | Dagger | F | |||||||||
[edit] Assassin's Promise
|
Foe | Self | 5...17 |
|
if foe dies while under this hex, gain energy and recharge all skills | Elite Hex Spell | Deadly | F | |||||||||
[edit] Black Lotus Strike
|
Foe | Self | 5...15 |
|
if foe is hexed, gain energy, also +damage if hits | Lead Attack | Crit | F | |||||||||
[edit] Critical Eye
|
Self | Self | Special |
|
gain 1 energy each time you critically hit, also have +crit chance for duration | Skill | Crit | F | |||||||||
[edit] Critical Strike
|
Foe | Self | 1...3 |
|
if hits, gain energy per hit, also +damage and always crits | Dual Attack | Crit | F | |||||||||
[edit] Falling Lotus Strike
|
Foe | Self | 1...10 |
|
foe must be knocked down, also +damage if hits | Off-Hand Attack | Dagger | E | |||||||||
[edit] Lotus Strike
|
Foe | Self | 5...17 |
|
Off-Hand Attack | Dagger | E | ||||||||||
[edit] Way of the Lotus
|
Self | Self | 5...17 |
|
gain energy on next successful dual attack | Enchantment Spell | Shadow | F | |||||||||
[edit] Caretaker's Charge
|
Foe | Self | 5 |
|
you must be holding an item, also gain health & cause damage | Elite Spell | Chan | N | |||||||||
[edit] Essence Strike
|
Foe | Self | 1...7 |
|
gain energy if spirit within earshot, also damages foe | Spell | Chan | F | |||||||||
[edit] Offering of Spirit
|
None | Self | 8...15 |
|
requires health sacrifice unless spirit within earshot | Elite Spell | Chan | N | |||||||||
[edit] Renewing Surge
|
Foe | Self | 1...7 |
|
When hex ends | Hex Spell | Chan | N | |||||||||
[edit] Spirit Siphon
|
Spirit | Self | 4...15 |
|
spirit loses all energy, you steal % of energy lost | Spell | Chan | F | |||||||||
[edit] Weapon of Fury
|
Ally | Ally | Special |
|
for duration, ally gains 1 energy per attack hit, also gains extra adrenaline | Elite Weapon Spell | Chan | N | |||||||||
[edit] Soothing Memories
|
Ally | Self | 3 |
|
gain energy if holding an item, also heals ally | Spell | Rest | F | |||||||||
[edit] Boon of Creation
|
Self | Self | Special |
|
gain 1...5 energy each time you summon a creature, also gain health | Enchantment Spell | Spawn | F | |||||||||
[edit] Reclaim Essence
|
Spirit | Self | 5...17 |
|
kills all spirits you control, if at least 1 spirit dies, gain energy & recharge all Binding Rituals | Elite Spell | Spawn | N | |||||||||
[edit] Signet of Creation
|
Self | Self | Special |
|
Gain 4 energy for every summoned creature you control within earshot, max 3...10 energy | Signet | Spawn | F | |||||||||
[edit] Spirit Channeling
|
Self | Self | 3...10 |
|
If within earshot of a spirit when cast. +1...5 energy regen | Elite Enchantment Spell | Spawn | F | |||||||||
[edit] Wielder's Zeal
|
Self | Self | Special |
|
gain 1...4 energy whenever you cast Weapon Spells on allies | Elite Enchantment Spell | Spawn | N | |||||||||
[edit] Energetic Was Lee Sa
|
Self | Self | 1...8 |
|
hold ashes, gain +energy regen for duration, gain energy when dropped | Item Spell | Spawn | E | |||||||||
[edit] "Never Give Up!"
|
None | Allies (earshot) | 1...8 |
|
only affects allies below 75% health | Shout | Comm | N | |||||||||
[edit] Glowing Signet
|
Foe | Self | 5...13 |
|
foe must be Burning | Signet | Lead | N | |||||||||
[edit] Aria of Zeal
|
Allies (earshot) | Allies (earshot) | 1...5 |
|
next time each ally casts spell | Chant | Motiv | N | |||||||||
[edit] Energizing Finale
|
Ally | Ally | Special |
|
ally gains 1 energy each time shout/chant ends on them | Echo | Motiv | N | |||||||||
[edit] Leader's Zeal
|
None | Self | Special |
|
gain 2 energy for each nearby ally (max 8...11) | Skill | Motiv | N | |||||||||
[edit] Lyric of Zeal
|
Allies (earshot) | Allies (earshot) | 1...7 |
|
next time each ally uses a Signet | Chant | Motiv | N | |||||||||
[edit] Zealous Anthem
|
Allies (earshot) | Allies (earshot) | 1...7 |
|
next time each ally uses attack skill | Chant | Motiv | N | |||||||||
[edit] Arcane Zeal
|
Self | Self | Special |
|
gain 1 energy for each enchant on you (max 1...6) each time you cast a spell | Elite Enchantment Spell | Myst | N | |||||||||
[edit] Eremite's Zeal
|
None | Self | Special |
|
Gain 1...3 energy for each foe in earshot (max 8) on cast and end. | Enchantment Spell | Myst | N | |||||||||
[edit] Meditation
|
None | Self | 1...3 |
|
Every time an enchantment on you ends | Enchantment Spell | Myst | N | |||||||||
[edit] Pious Renewal
|
Self | Self | 0...4 |
|
Gain Energy on end; also gain 0...30 Health and skill is recharged. | Elite Flash Enchantment Spell | Myst | N | |||||||||
[edit] Radiant Scythe
|
Foe | Self | 1...6 |
|
On hit | Scythe Attack | Scythe | E | |||||||||
[edit] Zealous Renewal
|
None | Self | Special |
|
Gain 1 energy whenever you hit a foe, -1 energy regeneration | Flash Enchantment Spell | Myst | N | |||||||||
[edit] Zealous Sweep
|
Foe | Self | 3 |
|
3 energy + 1 adrenaline per foe hit | Scythe Attack | Scythe | E | |||||||||
[edit] Zealous Vow
|
Self | Self | Special |
|
for duration, gain 1...5 energy per your attack hits, but have -energy regen | Elite Enchantment Spell | Wind | N |
Energy loss
Name | Target | Modifier | Stats | Notes | Skill type | Attr | Cam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[edit] Decapitate
|
Self | -All |
|
Elite Axe Attack | Axe | N | ||||||||||
[edit] "Fear Me!"
|
Nearby foes | -1...3 |
|
Shout | Tact | P | ||||||||||
[edit] Marksman's Wager
|
Self | -10 |
|
Energy is lost upon failing to hit | Elite Preparation | Exp | P | |||||||||
[edit] Debilitating Shot
|
Foe | -1...8 |
|
Bow Attack | Marks | C | ||||||||||
[edit] Quicksand
|
Allies and foes within spirit range | -1 |
|
Energy is lost upon attacking or using a skill | Elite Nature Ritual | WS | N | |||||||||
[edit] Divine Boon
|
Self | -1 |
|
Energy is lost upon casting a protection prayer or divine favor spell on an ally | Enchantment Spell | DF | C | |||||||||
[edit] Protective Bond
|
Self | -6...4 |
|
Energy is lost whenever this enchantment prevents damage to target ally | Enchantment Spell | Prot | P | |||||||||
[edit] Rebirth
|
Self | -All |
|
Energy is lost upon resurrecting ally | Spell | Prot | C | |||||||||
[edit] Zealot's Fire
|
Self | -1 |
|
Energy is lost upon using a skill on an ally | Enchantment Spell | Smite | C | |||||||||
[edit] Purge Signet
|
Self | -10 |
|
Energy is lost per hex and condition removed by this skill | Signet | None | C | |||||||||
[edit] Succor
|
Self | -1 |
|
Energy is lost when enchanted ally casts a spell | Enchantment Spell | None | P | |||||||||
[edit] Depravity
|
Foe & nearby foes | -1...6 |
|
Energy is lost by target foe and one nearby foe whenever target foe casts a spell | Elite Hex Spell | Curses | N | |||||||||
[edit] Shivers of Dread
|
Self | -10...6 |
|
Energy is lost upon interrupting target foe with cold damage | Hex Spell | Curses | F | |||||||||
[edit] Spinal Shivers
|
Self | -10...6 |
|
Energy is lost upon interrupting target foe with cold damage | Hex Spell | Curses | P | |||||||||
[edit] Chaos Storm
|
Target foe & adjacent foes | -0...2 |
|
Each second for 10s | Spell | Dom | P | |||||||||
[edit] Energy Burn
|
Foe | -1...8 |
|
Foe takes 9 damage for each points of energy lost. | Spell | Dom | C | |||||||||
[edit] Energy Surge
|
Foe | -1...8 |
|
Nearby foes take 9 damage for each energy lost | Elite Spell | Dom | C | |||||||||
[edit] Guilt
|
Foe | -5...12 |
|
Energy is lost upon causing foe's spell to fail | Hex Spell | Dom | P | |||||||||
[edit] Power Leak
|
Foe | -3...14 |
|
Energy is lost upon interrupting a foe's spell/chant with this skill | Spell | Dom | P | |||||||||
[edit] Price of Pride
|
Foe | -1...6 |
|
Energy is lost when foe uses an elite skill | Hex Spell | Dom | N | |||||||||
[edit] Shame
|
Foe | -5...12 |
|
Energy is lost upon causing foe's spell to fail | Hex Spell | Dom | P | |||||||||
[edit] Signet of Weariness
|
Foe & nearby foes | -3...7 |
|
Also inflicts Weakness 1...8s | Signet | Dom | P | |||||||||
[edit] Ancestor's Visage
|
Adjacent foes | -3 |
|
Energy & all adrenaline is lost upon target ally being hit by melee attacks | Enchantment Spell | Ill | F | |||||||||
[edit] Distortion
|
Self | -2 |
|
Energy is lost upon blocking an attack | Stance | Ill | P | |||||||||
[edit] Sympathetic Visage
|
Adjacent foes | -3 |
|
Energy & all adrenaline is lost upon target ally being hit by melee attacks | Enchantment Spell | Ill | P | |||||||||
[edit] Drain Delusions
|
Foe | -1...4 |
|
Target foe must have a Mesmer hex to remove | Spell | Insp | N | |||||||||
[edit] Energy Drain
|
Foe | -2...8 |
|
Elite Spell | Insp | C | ||||||||||
[edit] Energy Tap
|
Foe | -4...6 |
|
Spell | Insp | C | ||||||||||
[edit] Ether Feast
|
Foe | -3 |
|
Spell | Insp | C | ||||||||||
[edit] Ether Lord
|
Self | -All |
|
Hex Spell | Insp | P | ||||||||||
[edit] Ether Phantom
|
Foe | -1...4 |
|
Energy is lost if this hex is removed prematurely | Hex Spell | Insp | N | |||||||||
[edit] Feedback
|
Foe | -4...9 |
|
Target foe must have enchantment to remove | Spell | Insp | F | |||||||||
[edit] Mantra of Resolve
|
Self | -10...5 |
|
Energy is lost upon preventing interruption | Stance | Insp | C | |||||||||
[edit] Power Leech
|
Foe | -5...13 |
|
Energy is lost when foe casts spells/chants | Elite Hex Spell | Insp | F | |||||||||
[edit] Spirit Shackles
|
Foe | -5 |
|
Energy is lost whenever target foe attacks | Hex Spell | Insp | C | |||||||||
[edit] Tease
|
Foe and all foes in the area | -0...4 |
|
Energy is lost and gained by the caster; foes are also interrupted | Elite Spell | Insp | N | |||||||||
[edit] Signet of Disenchantment
|
Self | -All |
|
Signet | None | F | ||||||||||
[edit] Storm Djinn's Haste
|
Self | -1 |
|
Energy is lost per second moving | Enchantment Spell | Air | N | |||||||||
[edit] Star Burst
|
{{{energylosstarget}}} | {{{energylossmodifier}}} |
|
Elite Spell | Fire | F | ||||||||||
[edit] Glyph of Essence
|
Self | -All |
|
Energy is lost upon casting next spell | Glyph | None | F | |||||||||
[edit] Dark Apostasy
|
Self | -10...5 |
|
Energy is lost upon critical hits | Elite Enchantment Spell | Crit | F |
PvE only
Energy gain
Name | Target | Beneficiary | Amount | Stats | Notes | Skill type | Attr | Cam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[edit] Signet of Corruption
|
Foe | Self | Special |
|
damage target & foes nearby, gain 2 energy per each affected foe suffering from Condition or hex (max 12...18) | Signet | Kurzick/Luxon | F | |||||||||
[edit] Lightbringer Signet
|
None | Self | 16...24 |
|
only if in the area of demonic servant of Abaddon, & you also gain adrenaline | Signet | Lightbringer | N | |||||||||
[edit] Air of Superiority
|
Self | Self | 5 |
|
20% chance to gain 5 energy when you gain experience from killing a foe | Skill | Asura | E | |||||||||
[edit] Smooth Criminal
|
Foe | Self | 5...9 |
|
For 10...20 seconds, one random spell is disabled for target foe | Spell | Asura | E |
Energy loss
Name | Target | Modifier | Stats | Notes | Skill type | Attr | Cam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[edit] Ether Nightmare
|
Foe | -5..8 |
|
Foes in the area gain -1 health degeneration for each energy lost | Hex Spell | Kurzick/Luxon | F |