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Further health acquiring skills can be found at Healing skills quick reference.

Warrior[ | ]

Tactics[ | ]

"Victory is Mine!" "Victory is Mine!" Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition suffered by target foe.
    5 Energy   15 Recharge
Prophecies    

Ranger[ | ]

Beast Mastery[ | ]

Companionship Companionship Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health.
    5 Energy 2 Activation 10 Recharge
Eye of the North    
Predator's Pounce Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health.
    5 Energy   5 Recharge
Prophecies    

Monk[ | ]

Divine Favor[ | ]

Contemplation of Purity Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64...80 Health, lose one hex, and lose one condition (maximum 1...7...8 hexes and conditions).
    5 Energy ¼ Activation 10 Recharge
Prophecies   Can be obtained through a quest

Healing Prayers[ | ]

Live Vicariously Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14...17 Health.
-1 Upkeep 5 Energy 2 Activation  
Prophecies   Can be obtained through a quest

Protection Prayers[ | ]

Divert Hexes Divert Hexes Elite Spell. Remove up to 1...3...3 hexes from target ally. For each hex removed in this way, that ally loses one condition and gains 15...63...75 Health.
    10 Energy 1 Activation 5 Recharge
Nightfall    

Necromancer[ | ]

Blood Magic[ | ]

Blood Bond Blood Bond Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
    5 Energy 1 Activation 8 Recharge
Factions    

Death Magic[ | ]

Consume Corpse Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
    10 Energy 1 Activation  
Prophecies    
Soul Feast Soul Feast Spell. Exploit nearest corpse to gain 50...234...280 Health.
    10 Energy 1 Activation  
Core   Can be obtained through a quest
Taste of Pain Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health.
    5 Energy ¼ Activation 10 Recharge
Factions    

Soul Reaping[ | ]

Signet of Lost Souls Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy.
        ¼ Activation 8 Recharge
Nightfall    

Mesmer[ | ]

Illusion Magic[ | ]

Illusion of Weakness Illusion of Weakness Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest

Elementalist[ | ]

Energy Storage[ | ]

Ether Renewal Ether Renewal Elite Enchantment Spell. For 5...17...20 seconds, each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you.
    10 Energy 1 Activation 30 Recharge
Prophecies    

No Attribute[ | ]

Second Wind Second Wind Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.
5 Overcast 5 Energy 1 Activation 5 Recharge
Factions    

Ritualist[ | ]

Channeling Magic[ | ]

Caretaker's Charge Caretaker's Charge Elite Spell. Target foe is struck for 20...64...75 lightning damage. If you are holding an item, you gain 5 Energy and 5...41...50 Health.
    5 Energy 1 Activation 4 Recharge
Nightfall    
Spirit Boon Strike Spirit Boon Strike Spell. Target foe is struck for 20...56...65 lightning damage, and all spirits you control within earshot gain 20...56...65 Health.
    5 Energy 1 Activation 3 Recharge
Factions    

Restoration Magic[ | ]

Generous Was Tsungrai Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health.
10% Sacrifice 5 Energy 1 Activation 15 Recharge
Factions   Can be obtained through a quest
Spirit Light Weapon Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.
    5 Energy 1 Activation 5 Recharge
Factions    

Spawning Power[ | ]

Boon of Creation Boon of Creation Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy.
    10 Energy 2 Activation 45 Recharge
Factions    

Dervish[ | ]

Mysticism[ | ]

Avatar of Dwayna Avatar of Dwayna Elite Form. For 10...74...90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...41...50 Health. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Balthazar's Rage Balthazar's Rage Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot.
    10 Energy   10 Recharge
Nightfall    
Mystic Vigor Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 3...13...15 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Pious Renewal Pious Renewal Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4...5 Energy and 0...24...30 Health.
    5 Energy   8 Recharge
Nightfall    

Scythe Mastery[ | ]

Reap Impurities Reap Impurities Melee Attack. If this attack hits, you deal +3...13...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...34...40 holy damage.
    5 Adrenaline    
Nightfall    
Twin Moon Sweep Twin Moon Sweep Melee Attack. You lose 1 Dervish enchantment and gain 10...42...50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...58...70 Health.
    7 Adrenaline    
Nightfall    
Victorious Sweep Victorious Sweep Melee Attack. If this attack hits, you deal +5...21...25 damage. If target foe has less Health than you, you gain 30...70...80 Health.
    5 Energy   4 Recharge
Nightfall    

Wind Prayers[ | ]

Pious Restoration Pious Restoration Spell. You gain 80...136...150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1...2...2 hexes.
    5 Energy 1 Activation 8 Recharge
Nightfall    

Junundu[ | ]

Junundu Wail Junundu Wail Skill. Resurrect all dead junundu within earshot. If there are no enemies within earshot, gain 500 Health for each junundu in range.
    15 Energy 3 Activation 10 Recharge
Nightfall PvE
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