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We're Getting Mutants in the MCU - The Loop
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Further health acquiring skills can be found at Healing skills quick reference.
Warrior[]
Tactics[]
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"Victory is Mine!" [edit]
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Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition suffered by target foe. |
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Prophecies |
Ranger[]
Beast Mastery[]
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Companionship [edit]
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Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health. |
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Eye of the North | |||||||||||||
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Predator's Pounce [edit]
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Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health. |
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Prophecies |
Monk[]
Divine Favor[]
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Contemplation of Purity [edit]
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Skill. Lose all enchantments. For each one lost, you gain 0...64...80 Health, lose one hex, and lose one condition (maximum 1...7...8 hexes and conditions). |
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Prophecies | ![]() |
Healing Prayers[]
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Live Vicariously [edit]
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Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14...17 Health. |
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Prophecies | ![]() |
Protection Prayers[]
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Divert Hexes [edit]
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Elite Spell. Remove up to 1...3...3 hexes from target ally. For each hex removed in this way, that ally loses one condition and gains 15...63...75 Health. |
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Nightfall |
Necromancer[]
Blood Magic[]
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Blood Bond [edit]
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Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health. |
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Factions |
Death Magic[]
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Consume Corpse [edit]
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Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy. |
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Prophecies | |||||||||||||
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Soul Feast [edit]
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Spell. Exploit nearest corpse to gain 50...234...280 Health. |
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Core | ![]() | ||||||||||||
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Taste of Pain [edit]
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Spell. If target foe is below 50% Health, you gain 30...126...150 Health. |
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Factions |
Soul Reaping[]
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Signet of Lost Souls [edit]
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Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy. |
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Nightfall |
Mesmer[]
Illusion Magic[]
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Illusion of Weakness [edit]
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Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health. |
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Prophecies | ![]() |
Elementalist[]
Energy Storage[]
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Ether Renewal [edit]
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Elite Enchantment Spell. For 5...17...20 seconds, each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. |
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Prophecies |
No Attribute[]
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Second Wind [edit]
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Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments. |
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Factions |
Ritualist[]
Channeling Magic[]
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Caretaker's Charge [edit]
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Elite Spell. Target foe is struck for 20...64...75 lightning damage. If you are holding an item, you gain 5 Energy and 5...41...50 Health. |
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Nightfall | |||||||||||||
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Spirit Boon Strike [edit]
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Spell. Target foe is struck for 20...56...65 lightning damage, and all spirits you control within earshot gain 20...56...65 Health. |
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Factions |
Restoration Magic[]
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Generous Was Tsungrai [edit]
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Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health. |
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Factions | ![]() | ||||||||||||
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Spirit Light Weapon [edit]
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Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit. |
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Factions |
Spawning Power[]
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Boon of Creation [edit]
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Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy. |
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Factions |
Dervish[]
Mysticism[]
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Avatar of Dwayna [edit]
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Elite Form. For 10...74...90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...41...50 Health. This skill is disabled for 45 seconds. |
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Nightfall | |||||||||||||
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Balthazar's Rage [edit]
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Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot. |
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Nightfall | |||||||||||||
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Mystic Vigor [edit]
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Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 3...13...15 Health for each enchantment on you (maximum 25 Health). |
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Nightfall | |||||||||||||
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Pious Renewal [edit]
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Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4...5 Energy and 0...24...30 Health. |
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Nightfall |
Scythe Mastery[]
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Reap Impurities [edit]
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Melee Attack. If this attack hits, you deal +3...13...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...34...40 holy damage. |
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Nightfall | |||||||||||||
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Twin Moon Sweep [edit]
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Melee Attack. You lose 1 Dervish enchantment and gain 10...42...50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...58...70 Health. |
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Nightfall | |||||||||||||
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Victorious Sweep [edit]
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Melee Attack. If this attack hits, you deal +5...21...25 damage. If target foe has less Health than you, you gain 30...70...80 Health. |
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Nightfall |
Wind Prayers[]
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Pious Restoration [edit]
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Spell. You gain 80...136...150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1...2...2 hexes. |
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Nightfall |
Junundu[]
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Junundu Wail [edit]
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Skill. Resurrect all dead junundu within earshot. If there are no enemies within earshot, gain 500 Health for each junundu in range. |
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Nightfall | PvE only |