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Update - Thursday, August 25, 2005[]

Elementalist[]

  • Meteor: Lowered Energy cost to 5
  • Fireball: Lowered Energy cost to 10 and recharge time to 7 seconds
  • Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets
  • Glyph of Sacrifice: Reduced recharge penalty on next spell to 90 seconds
  • Mark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds

Mesmer[]

Monk[]

Necromancer[]

Ranger[]

  • Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20
  • Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds
  • Distracting Shot: Decreased attack time from .75 to .5 seconds
  • Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds
  • Concussion Shot: Decreased attack time from .75 to .5 seconds
  • Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments
  • Fertile Season: Reduced duration to 15..45 seconds
  • Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds
  • All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range

Warrior[]

All Skills[]

Skills with a recharge time can no longer be reduced to 0 (example: if a spell has 1 second recharge time and you have both Quickening Zephyr and Serpent's Quickness active, the length of the recharge time will not drop below 1 second) Note: All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds.

Other Changes[]

  • Improved Guild-versus-Guild matchmaking so that high-rated guilds are matched more quickly.
  • Fixed spawns near closed doors in Underworld.
  • Added two Resurrection Shrines in The Crag and improved respawning location so that the party respawns together at the nearest friendly shrine.
  • Decreased match duration for The Crag to three minutes.
  • Killing a pet in PvP no longer rewards Faction.

PvP Extreme Weekend Changes[]

The following faction rewards will be in effect during the Guild Wars PvP Extreme Weekend from 12:01 AM PDT on August 26th until 11:59 PM PDT on August 28th.

Arenas

  • Unique Kill: 20 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon
  • Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon
  • Bonus for Five Consecutive Victories: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon
  • Bonus for Flawless Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

Tournament

  • Unique Kill: 20
  • Victory: 100 in early missions, 200 in later missions, 400 in Hall of Heroes
  • Bonus for Flawless Victory: 100 (same across all missions)

Guild Battles

  • Unique Kill: 20
  • Victory: 500 - 2000 depending on your guild rating (500 at rating 1000, 2000 at rating 1600)
  • Bonus for Flawless Victory: 100 - 400 depending on your guild rating (100 at rating 1000, 400 at rating 1600)