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*Corrected the levels of several [[NPC]]s in The [[Divine Path]].
 
*Corrected the levels of several [[NPC]]s in The [[Divine Path]].
 
*Updated the location of the [[Dye Trader|dye trader]] in [[Kaineng Center]].
 
*Updated the location of the [[Dye Trader|dye trader]] in [[Kaineng Center]].
 
   
 
=== ITEM UPGRADES ===
 
=== ITEM UPGRADES ===

Revision as of 01:50, 16 June 2006

Update - Thursday, June 15th 2006

  • Added the winning items from a recent community contest to the game. (See The Scribe for more information.)
  • Added faction bonuses for individual kills in alliance battles and competitive missions. Each kill awards the team's members with 1 Luxon or Kurzick faction point and 3 Balthazar faction points.
  • Improved faction bonuses awarded at the end of an alliance battle. Both the winning and losing teams' members earn 2 Luxon or Kurzick faction points for each point scored during battle. The winning team's members receive an additional 250 Luxon or Kurzick faction points.
  • Improved faction bonuses awarded at the end of the Jade Quarry competitive mission. For each jade slab brought to a team's base, the team's members receive 40 Luxon or Kurzick faction points. The winning team's members receive an additional 250 Luxon or Kurzick faction points.
  • Improved faction bonuses awarded at the end of the Fort Aspenwood competitive mission. For each gate that was knocked down at least once, the Luxon team's members receive 80 Luxon faction points. For each percentage point of progress toward Gods' Vengeance, the Kurzick team's members receive 4 Kurzick faction points. The winning team's members receive an additional 250 Luxon or Kurzick faction points.
  • Added a confirmation dialog when attempting to sell an equipped or hot-keyed inventory item.
  • Corrected the levels of several NPCs in The Divine Path.
  • Updated the location of the dye trader in Kaineng Center.

ITEM UPGRADES

Updates over the past several months have improved a number of weapons and armors; these updates applied only to newly generated items, not to items already in player inventories. This update applies past improvements to the following inventory items: Victo's Battle Axe, Drago's Flatbow, Stoneherder's Flatbow, Tarnok's Recurve Bow, the Bludgeoner, Flint's Wand, Korvald's Cane, Ivor's Smiting Rod, Brimstone Wand, Gordac's Needle, Bortak's Bone Claw, Ritualist Shaman's Obsidian Armor, Elementalist Aeromancer's Armor, Elementalist Geomancer's Armor, Elementalist Hydromancer's Armor, Elementalist Pyromancer's Armor, Warrior Knight's Armor, Warrior Ascalon Armor, Warrior Dragon Armor, Warrior Platemail Armor, Monk Censor's Armor, Monk Judge's Armor, Monk Wanderer's Armor, Monk Sacred Armor, Monk Saintly Armor, and Mesmer Rogue's Armor.

GuildWiki Notes

  • Several Nature Rituals appear to have a bug that swaps the level of the spirit and its associated effect. For example, Edge of Extinction at 9 Beast Mastery claims to make a level 36 spirit that does 6 damage, when it should say a level 6 spirit that deals 36 damage. This is only a display bug; the spirit is still the appropriate level when summoned.
  • This update introduced a bug in the drops system. Now creatures killed near the party but NOT by party members (i.e. monsters fighting each other), will drop loot for the party.