GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement


Update - Wednesday, March 29, 2006[ | ]

Attention fellow citizens of Tyria,

You have no doubt gazed with sorrow upon the scores of refugees displaced by the terrible conflict raging in the southern lands of Cantha. Were it not for the noble efforts of hired heroes, these poor souls would be spending another cold night in filthy gutters.

Mukesh the Merciless and his vile undead horde have been purged from the grounds of Nebo Terrace. The Kurzick homeless are pitching camp there as I speak. Likewise, the ettin thugs led by the notorious—and odiferous—Smuush Fatfist have been quashed, making possible the Luxon settlement being built in North Kryta Province.

By order of the White Mantle, I declare both Nebo Terrace and North Kryta Province fit for habitation and trade.

-Lionguard Neiro

Guildwiki Notes[ | ]

This update introduced two settlements into the Kryta region. The first is the Luxon Settlement in North Kryta Province (north of Lion's Arch and south of the Ascalon Settlement). The second is the Kurzick Settlement in Nebo Terrace (north of Bergen Hot Springs and east of Beetletun). Both settlements are occupied with a few peasants and children as well as two NPCs who seem to be related to possible future quest. Click on each settlement for more information about what's available there.

Related to the two new settlements are two new quests at Lion's Arch:

The update also made the the two quests below no longer available, however you can collect your reward if previously obtained:


Update 2 - Thursday, March 23, 2006[ | ]

Build number: 16,536 This was an undocumented update. No description appeared on the official website.

GuildWiki notes[ | ]

This update is believed to have fixed a bug caused by the previous update, where purple and even blue salvage armors were containing Superior Runes. Within a few hours prices for such runes at Rune Traders had dropped by more than 30%.

Update - Thursday, March 23 2006[ | ]

Build number: 16,514

Please join us for the three day Guild Wars Factions Preview Event, starting this Friday, March 24 at 8:01 AM GMT.

Overview:

  • Two factions, the Luxons and Kurzicks, are engaged in a desperate struggle for control of the continent of Cantha. During this event weekend, players can create roleplaying characters in Cantha, join one of the two sides, and engage in battle for control of territory.
  • We are not yet allowing existing roleplaying characters from Tyria to travel across the ocean to Cantha, but during the preview event, new Factions Campaign roleplaying characters created on the continent of Cantha will start at level 20, with high level armor and a wide variety of skills. (These preview characters are temporary, cannot travel off the continent of Cantha, and will be reset prior to the release of Guild Wars Factions.)
  • After creating a new Factions Campaign character, talk to Senji to choose your secondary profession, then talk to Master Togo who will guide you to the side of your choice.
  • A variety of quests and missions will allow you to gain faction with the Luxons or the Kurzicks. These include Competitive Missions, which allow two random teams of eight to square off in a strategic battle.
  • After gaining faction with the Luxons or Kurzicks, you can spend it for your own personal gain, or transfer it to your alliance to help your alliance gain standing with the Luxons or Kurzicks.
  • You can also participate in Alliance Battles to help the Luxons or Kurzicks gain territory. As a nation gains territory, it rewards those alliances that have the highest standing with that nation by granting them control of territory.

Faction Points:

  • Each individual player earns Luxon or Kurzick faction by completing quests and participating in Competitive Missions and Alliance Battles.
  • The Luxons and the Kurzicks hate one another. If you have more of one faction than another, many NPCs of the opposing side will not speak to you.
  • You can talk to Faction Reward NPC, located in the Kurzick or Luxon capital, to spend faction for your own benefit. For this weekend, the only thing you can get is Amber or Jadeite, used to craft special armor sets.

Alliance Standing:

  • An alliance is a collection of guilds, led by the guild leader that created the alliance. Each guild that isn't in a larger alliance is considered an alliance of one. (During this Factions Preview Event, forming alliances is not supported, so each guild is its own alliance.)
  • Form a guild (which is also an alliance) by talking to the Guild Registrar in the Marketplace. As always, forming a guild takes 100 gold, and players can be invited for 100 gold.
  • The alliance leader may talk to a Kurzick or Luxon Ambassador, located in the Kurzick or Luxon capital, to choose a side for his or her alliance. Doing so costs 500 gold.
  • Once an alliance has chosen a side, alliance members may talk to the Kurzick Scribe in House zu Heltzer (for Kurzick alliances) or Luxon Scribe in Cavalon (for Luxon alliances) to spend the appropriate faction to raise the standing of their Alliance. This is the only way for an alliance to gain standing and have an opportunity to be granted control of a territory.

Territory Control:

  • The on-going war between the Luxons and the Kurzicks is most directly manifested in the form of Alliance Battles, which support 12 players (3 parties of 4 players each) per side.
  • To join an Alliance Battle simply talk to the Kurzick Kommandant in House zu Heltzer or the Luxon Navigator in Cavalon.
  • Every three hours, the nation that has won more Alliance Battles moves the battle lines and takes territory away from the opposing nation.
  • There are several potential Alliance Battle maps. Map layouts vary, but all the maps have the same goal: be the first side to reach 500 points. Points are gained by controlling strategic locations on the map and by killing enemies. Only one map is active at a time, depending on where the current battle lines are located. As the battle shifts deeper into Luxon or Kurzick territory, the Alliance Battles are biased to favor the losing side.
  • Control of territories is granted to the alliances with the highest standing. The best territories -- the ones closest to the capital city -- go to those with the very highest standing.
  • The resurrection shrine closest to a controlled outpost is guarded by Kurzick or Luxon NPCs matching the side that controls the outpost. Players not aligned to that side may not use the resurrection shrine unless they kill or bribe the guards.

Other Changes:

  • Guild Wars Factions uses DirectX 9 if available for video rendering. Guild Wars will still continue to run on systems that have only DirectX 8 installed, but the new Factions content will look much better if DirectX 9 is available.
  • The PvP Character Creation interface now allows players to select the homeland of newly created characters. Canthan characters, which have a different visual appearance than existing Tyrian characters, are available to players who have access to Guild Wars Factions content.
  • The Hero Panel now displays faction earned with Luxons and Kurzicks for Factions Campaign roleplaying characters.
  • The Map Area window now displays the current state of key controllable resource points on certain competitive maps.
  • The skill casting interface has been improved so that attempting to cast a skill while running does not cause the skill to fail.
  • There is now a Sigil Trader in the International District of Heroes' Ascent.

Bug Fixes:

  • Fixed the functionality of the Ritualist preorder staff Spiritbinder. Previously this staff was not giving the +10 energy bonus specified in its description. If you have preordered Guild Wars Factions and have an old nonfunctioning Spiritbinder staff, you can destroy it and then type "/preorder" to get a new one.
  • Fixed the Guild Lord and Ghostly Hero AI so that these characters no longer run away from where they should be standing. The Guild Lord and Ghostly Hero also now carry axes instead of swords, to justify their use of the skill Cyclone Axe.
  • Fixed the AI for the boss monster Maxine Coldstone so that she no longer unequips her bow while fighting at melee range.
  • Fixed a bug that was causing some parties to appear larger than they really were in outposts.

GuildWiki notes[ | ]

This update introduced a pair of simple quests that prepare players for the Factions Preview Event weekend:

This update also introduced four new NPCs into every Guild Hall:

  • Weapon descriptions now say "Requires" instead of "Req"
  • Non-mission towns now show characters profession and level and the party leader has the party size above their head in the same manner as in mission locations, except for some locations, which include Great Temple of Balthazar and all Pre-Searing locations.
  • The Guild Roster informational text (e.g. ranking) was changed to green.


Update - Tuesday, March 14 2006[ | ]

Build number: 16,322

  • Fixed a bug that caused some users to experience sound dropouts.
  • Fixed a number of audio glitches and performance problems in the Fire Island Chain.
  • Fixed an issue that caused DirectSong to stop playing music after the first song.


Update - Monday, March 13 2006[ | ]

  • Corrected error in Heroes' Ascent Map that prevented teams from progressing beyond the first level.

Guildwiki Notes[ | ]

This update erroneously introduced a severe bug that caused prices at all traders to be reset. Most runes and rare crafting materials were set to 250 gold. As soon as players found out about this, they rushed to the traders and purchased copious amounts of these usually fairly expensive items. As the price of Ecto had remained high, many proceeded to sell all of their Ecto to get more money to buy the cheap products. Within 30 minutes, the matter had raised enough red flags that ArenaNet moved to correct the problem. They disabled all traders (none of them had any more goods to offer), then shortly after, map travel was disabled. The entire global network of game servers was shut down for maintenance around 3:00 p.m. PST (23:00 GMT). The servers were back up around 10:20 p.m. PST (06:20 GMT).

The following notice on the official Network News page notes the issue and the implemented remedy.

"Due to a server error, Guild Wars experienced an unintentional reset of the traders. For nearly an hour, traders were selling items at unrealistically low prices. Due to the harmful impact that such an event would cause to the game economy, we are rolling back the entire state of the game to shortly before the problem began, that is, to 1:00 p.m. Pacific Time, 21:00 GMT. We estimate that the game will be accessible at approximately 11:00 p.m. PST tonight (07:00 GMT)."

Later on, the following note appeared on the website and on the game's login screen:

As you may be aware, we experienced some technical issues that resulted in the need to conduct an approximately one-hour roll-back of Guild Wars on Monday, March 13th. What prompted our decision to do the roll-back was the fact that the game economy was at risk, because during a brief window of opportunity, a huge number of items had been purchased for ridiculously low prices. This infusion of items into the economy would have devalued all the items in the game, and would have crippled the game economy.
We have an absolute commitment to take whatever means are necessary to protect the game economy, and by extension, to protect the items that you possess on your account. We apologize for any inconvenience that the roll-back may have caused.
We will continue to investigate the situation to assure that a repeat of today’s incident does not take place.
Thank you for your understanding,
The Guild Wars Team


Update - Saturday, March 11 2006[ | ]

  • We are continuing to prepare the game servers for the March 24 Factions Preview Event. To pre-stream all the latest Factions content to your hard drive in preparation for the event, you can simply leave your Guild Wars client running and sitting at the login screen.

GuildWiki notes[ | ]

Pre-streaming seems to exceed 700MB.


Update - Friday, March 10 2006[ | ]

GuildWiki notes[ | ]

  • This update also seems to have introduced a problem on the European servers preventing players from leaving towns and outposts but allowing map travel between towns and outposts.
  • There are many reports of intermittent problems with logins (error code 72 or 59) and disconnects when crossing zone boundaries or entering missions (error code 019).


Update - Thursday, March 9 2006[ | ]

General:[ | ]

  • This week we are pre-streaming a lot of new Canthan maps and artwork to clients in preparation for the March 24 Factions Preview Event. As always, you can download new data in the background by just leaving your Guild Wars client running and sitting at the login screen.

Arena Combat Updates:[ | ]

  • When players enter the Random Arenas through an International District, they will now be placed on teams consisting of other players who entered through an International District. Previously, players were always placed on teams with other players from their own territory.
  • Teams in both Random and Team Arenas can now be matched against opponents from anywhere in the world.

Guild Combat Updates:[ | ]

  • Guild Lords will now walk instead of run out of the base at "Victory or Death!" to give their teams a better chance to keep up with them.
  • Updated NPCs in the Isle of the Dead guild hall map so that they will now patrol the low ground near the flag at "Victory or Death."

Skill Training Updates:[ | ]

Skill Updates:[ | ]

Item Updates:[ | ]

Map and Quest Updates:[ | ]

AI Updates:[ | ]

  • Fixed a bug that caused Henchmen and pets to be left behind or to run back to their original locations after cinematics.
  • Updated AI so that creatures and Henchmen no longer try to heal or enchant Spirits.

Audio Updates:[ | ]

  • Improved the performance of the game's audio engine.
  • Added a new slider to the Game Options panel to adjust sound playback quality.
  • Added support for DirectX 3D sound (DS3D) hardware acceleration.

User Interface Updates:[ | ]

  • Added a "Sort by Campaign" option to all skill lists.
  • Added the ability to access the options panel (F11) or to logout (F12) from pre-game screens such as character selection and creation.
  • Added the ability to customize the position of the mission goals pop-up window using the Customize Layout interface.
  • Updated the Guild Roster page to display the guild's home territory.
  • Fixed party size numbers shown over the heads of party leaders so that the count includes Henchmen.
  • Fixed a bug that caused the district selection control to lock up when a player canceled party travel, or when a non-leader chose not to leave his party after acknowledging that he did wish to leave the current district.
  • Fixed a bug that prevented detached start menu items from being correctly hidden during cinematics.
  • Fixed the display of skills that are unavailable due to being in a campaign that the player doesn't own. Previously, if such a skill was an adrenaline skill, the skill's adrenaline charge state would override the unavailable state.

GuildWiki notes[ | ]


Update - Friday, March 3 2006[ | ]

Fixed the following newly introduced bugs:


Update - Thursday March 2 2006[ | ]

General[ | ]

  • Updated Adrenaline behavior so that death removes all Adrenaline.
  • Updated Exhaustion behavior so that if you cast an Exhaustion spell while your maximum energy is below 10, your maximum energy can be reduced to below zero.
  • Fixed a bug that allowed attack speeds to stack past 33%.
  • Fixed a bug that prevented attack debuffs from reducing a target more than 33% (maximum is 50%).
  • Fixed a bug that kept speed boosts from having an effect on you if you had a debuff slowing you by 50%.
  • You are no longer considered "attacking," "using a skill," or "casting a spell" while you are running to get in range of a target.
  • Fixed a bug that caused attack skills with non-weapon attributes to calculate damage and critical hit chance incorrectly.
  • Clarified various skill descriptions

Equipment[ | ]

Mesmer[ | ]

Necromancer[ | ]

Elementalist[ | ]

Monk[ | ]

Warrior[ | ]

Ranger[ | ]

Guild Battle Updates[ | ]

Map and Quest Updates[ | ]

User Interface Updates[ | ]

  • Expanded availability of Japanese language support to include non-Japanese accounts.
  • Fixed a target calling bug that prevented secondary called targets from being promoted to the primary called target when the previous primary called target expired.
  • Fixed several bugs that caused the incorrect display of Energy.
  • Changed the color of GM chat text from green to purple.
Advertisement