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Update 2 - Thursday, August 09, 2007[ | ]

Bug Fixes[ | ]

  • Fixed a bug that caused the Guild Lord to take extra damage.

Update - Thursday, August 09, 2007[ | ]

Favor of the Gods Changes[ | ]

To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.

Skill Updates[ | ]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin[ | ]

Dervish[ | ]

Elementalist[ | ]

Mesmer[ | ]

  • Arcane Echo: decreased recharge time to 20 seconds.
  • Cry of Frustration: decreased recharge time to 15 seconds.
  • Drain Enchantment: increased Energy cost to 15; increased casting time to 2 seconds; decreased recharge time to 20 seconds; increased Energy gain to 15..25.
  • Echo: decreased recharge time to 10 seconds.
  • Illusionary Weaponry: decreased recharge time to 25 seconds.
  • Panic: decreased duration to 5..20 seconds.
  • Spirit of Failure: increased Energy cost to 15.
  • Signet of Illusions: functionality changed to: "Your next 1..2 Spells use your Illusion attribute instead of its normal attribute."
  • Spirit Shackles: decreased duration to 5..20 seconds.

Monk[ | ]

  • Aegis: decreased Energy cost to 10; decreased area-of-effect range to earshot.
  • Blessed Light: decreased recharge time to 3 seconds.
  • Guardian: increased duration to 2..7 seconds; increased block rate to 50%.
  • Judge's Intervention: decreased recharge time to 8 seconds.
  • Remove Hex: decreased casting time to 1 second; increased recharge time to 8 seconds.
  • Shield of Regeneration: increased recharge time to 8 seconds.

Necromancer[ | ]

  • Faintheartedness: decreased duration to 3..24 seconds.
  • Meekness: decreased duration to 5..30 seconds; decreased recharge time to 15 seconds.
  • Plague Sending: functionality changed to: "Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes."
  • Plague Signet: decreased recharge to 4 seconds.
  • Plague Touch: functionality changed to: "Transfer 1..2 negative Conditions and their remaining durations from yourself to target touched foe." Plague Touch is now attributed to Curses.
  • Poisoned Heart: functionality changed to: "All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..-2 Health degeneration."
  • Price of Failure: increased Energy cost to 15; decreased damage to 1..46.
  • Reckless Haste: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%.
  • Rip Enchantment: functionality changed to: "You lose 30..10% Health. Remove one Enchantment from target foe."
  • Shadow of Fear: decreased duration to 5..30 seconds.

Paragon[ | ]

  • Awe: decreased recharge time to 10 seconds.
  • Signet of Aggression: increased the strikes of adrenaline you gain to 2; decreased recharge time to 5 seconds.

Ranger[ | ]

  • Equinox: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Escape: decreased recharge time to 12 seconds; decreased duration to 1..8 seconds; increased run speed to 33%.
  • Famine: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Flame Trap: increased damage to 5..20.
  • Greater Conflagration: decreased recharge time to 15 seconds.
  • Infuriating Heat: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Lacerate: decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
  • Point Blank Shot/Zojun's Shot: decreased Energy cost to 5; increased damage to 10..40.
  • Punishing Shot: decreased recharge time to 5 seconds.
  • Run as One: decreased recharge time to 15 seconds.
  • Storm Chaser: decreased recharge time to 20 seconds.

Ritualist[ | ]

  • Ancestors' Rage: This skill now causes Exhaustion.
  • Anguish: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Defiant Was Xinrae: decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds. This skill now causes Exhaustion.
  • Disenchantment: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Dissonance: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Gaze of Fury: decreased recharge time to 20 seconds.
  • Recovery: Fixed a bug that caused the effect to stay even after the Spirit had died.
  • Sight Beyond Sight: decreased recharge time to 15 seconds.
  • Spirit Burn: decreased recharge time to 6 seconds; decreased damage to 5..50; decreased conditional damage to 10..40.
  • Spirit Rift: increased casting time to 2 seconds.
  • Splinter Weapon: decreased duration to 20 seconds.
  • Vital Weapon: decreased duration to 5..35 seconds.
  • Wanderlust: This skill now causes Exhaustion.
  • Wielder's Strike: This skill now causes Exhaustion.
  • Xinrae's Weapon: decreased Energy cost to 10; decreased recharge to 10 seconds. This skill now causes Exhaustion.

Warrior[ | ]

  • Berserker Stance: decreased recharge time to 20 seconds.
  • Crude Swing: functionality changed to: "Attack all adjacent foes. Each foe you hit is struck for 1..20 damage. You have -40 armor while activating this Skill."
  • Flourish: decreased recharge time to 8 seconds; increased Energy gained per recharging attack Skill to 2..7.
  • "For Great Justice!": decreased Energy cost to 5; increased adrenaline gain to 100%.
  • Savage Slash: decreased Energy cost to 5.

Victory or Death Changes[ | ]

  • Victory or Death now occurs at 18 minutes.
  • The Guild Lord now walks to the flag stand at 20 minutes.
  • The Guild Lord no longer deals 300% damage to non Guild Lord NPCs.
  • Guild Battle NPCs now deal 200% damage to Guild Lords.
  • Guild Battle NPCs now march out of the Guild Hall in three waves. The first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15.
  • Automated Tournaments have been updated to reflect the Victory or Death changes.

Miscellaneous[ | ]

GuildWiki Notes[ | ]

  • The Kick and Leave buttons are in their original places again.
  • Size is approximately 1.7 MB.(when you use -image)
  • This update has introduced the first time in Guild Wars history that a skill other than an elementalist skill causes inherent exhaustion.
  • Screen effects are not occurring when imbibing alcohol for the Drunkard title.
  • Several incorrect skill descriptions were fixed, "There's Nothing to Fear!" now correctly refers to party members instead of allies, and many pet attacks now specifically refer to the player's pet in the singular, as opposed to the previous "your animal companions".
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