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Update 2 - Thursday April 5, 2007[]

no official update notes

GuildWiki notes[]

  • Some users have reported being unable to login after installing this second update. This also occurred with the first update. It may be fixed by allowing the background updates to install at the login page first.
  • Boss auras were changed in this update. Some boss auras once again use the old diffuse shading for their auras, while other bosses now use ambient shading for their auras.
  • Skill Templates no longer work in All Chat or Trade Chat.
  • 1k Docks Sunspear armor for Elementalists shows up really bright in Raisu Palace and other areas around the Kaineng Center area.
  • You can now manually go to your skill template folder (\template\skills) and create more sub folders for better template management.
  • Removed sounds of minipets in towns.
  • After this update, all party search descriptions included a leading underscore. This bug was fixed in a subsequent update.

Update 1 - Thursday April 5, 2007[]

PvP Changes[]

Account Naming[]

  • You may now assign a unique name to your account. This name will be used by automated tournaments and ladder-ranked Hero Battles.
  • To name your account, speak with Tolkano [Tournament], who is located in the Great Temple of Balthazar, the Hero Battles outpost, and all guild halls.
  • You may select as your account name the name of any one of your characters.
  • As long as your account name exists, no one else may use it as a character or account name.
  • If you delete the character after which your account was named, your account name will remain unchanged.
  • You may change your account name no more than once every 30 days.

Hero Battles[]

  • The Hero Battle panel now offers two options: rated and unrated Hero Battles.
  • Players may participate in Hero Battles once they name their accounts.
  • The results of rated Hero Battles appear in the Hero Battle tab of your Hero Panel. Wins and losses affect your Hero Battle rating and your standing on the Hero Battle ladder.
  • The Hero Battle ladder will be viewable on the Guild Wars website by the end of the week.
  • Players are matched according to their Hero Battle ratings.
  • The central shrine's "To the Pain!" buff has been modified so that it now reduces healing effectiveness by 10% (instead of reducing maximum Health by 10%).

Guild Battles[]

  • The visual appearance of the Guild Battle panel has been improved and modified so that it more closely mirrors the look of the Hero Battle panel.

Preparations for Automated Tournaments[]

  • Servers have been updated in preparation for the upcoming open beta test of the Guild Wars Automated Tournament system.
  • For further information about Automated Tournaments, please visit the Competitive Play section of the Guild Wars website.

Account Storage[]

  • Account storage has been expanded to include a Storage Box for each Guild Wars campaign you own.

Pet Controls[]

  • The Pet Control panel may be accessed by pressing the button next to the pet’s name in the Party panel.
  • The Pet Control panel displays a pet's name, portrait, command buttons, and Health Bar.
  • Pets can be instructed to "attack," "guard," and "heel" through the use of the panels' command buttons.

Obtaining the Hero Razah[]

The method of gaining the Ritualist Hero Razah has been updated so that it no longer requires gemstones from the Domain of Anguish. Players who have already gained Razah as a Hero are now able to complete a quest that will return their Anguish gemstones.

  • Updated the quest "Finding a Purpose." Players are no longer required to provide Anguish gemstones to enter the Heart of Abaddon. The original version of the "Finding a Purpose" quest has been removed.
  • Added the new quest, "Money Back Guarantee". Players who have already completed the quest "Finding a Purpose" will now be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss in the Abaddon's Gate outpost. Completing this quest will reward them with one of each type of gemstone.
  • Players who have partially completed the "Finding a Purpose" quest by turning their gemstones in to Keeper Milzesh will be able to complete the quest. They will then be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss.
  • Players who currently have the "Finding a Purpose" quest in their Quest Log but have not yet turned their gemstones in to Keeper Milzesh, will now need to speak to Chaplain Phyratyss in the Gate of Anguish to get the new version of the quest. Their Quest Log will be updated with the new information.
  • Players who have neither taken nor completed "Finding a Purpose" will receive the new version of the quest when they speak to Chaplain Phyratyss in the Gate of Anguish.
  • If players have turned their gemstones in to Keeper Milzesh but have not completed the "Finding a Purpose" quest, they should NOT abandon the quest. If they abandon the quest after this step, there will be no record of their gemstone exchange. This will prevent a player from being offered the "Money Back Guarantee" quest.

Mission Updates[]

  • Gyala Hatchery: The skill sets used by Argo and Endre have been improved. These NPCs will now assist players properly in combat.
  • Divinity Coast: When approached, the chosen villagers will now appear on the player's Party bar.
  • D'Alessio Seaboard: When approached, Benji Makala will now appear on the player's Party bar.
  • Augury Rock: In preparation for the new Guardian title, which will be introduced as a part of the upcoming Hard Mode update, Augury Rock is now displayed as a mission on the World Map once its prerequisites have been met.

User Interface Improvements[]

Skills Interface[]

  • Added collapsible groups to all skill lists.
  • "Sort by Attribute" groups will now automatically expand and collapse to show skills in which a player has invested attribute points.
  • Added a "Sort by Elite Status" option to all skill lists.

Skills Template Interface[]

  • Added an interface to allow players to link template codes into chat. This interface can be accessed through the new Template Codes option in the template menu.
  • Clicking a template code link will bring up the new interface, which will allow other players to view the linked template and its template code. They can then choose to save or apply this template directly through the interface window.

Recent Teammates[]

  • Added a list of recent teammates and trade partners to the Friends panel. This list will remain populated until a player logs out.

Miscellaneous Interface Updates[]

  • Updated all Prophecies NPC interactions so that they use buttons instead of text links.
  • Improved the organization of runes listed by Rune Traders and the Priests of Balthazar. Runes are now categorized by profession.
  • Improved the Target Display to show the target’s team color.
  • Weapon Bar hotkeys now work while the Weapon Bar is hidden.
  • The match countdown timer is now part of the Score Box control, so its position can be customized.
  • Added progress bars to the Effects Monitor to show the remaining times for Hexes, Enchantments, Conditions, and other timed effects.
  • A portion of your Health Bar now turns gray when you suffer from a Deep Wound.
  • Added a key that clears the current target. This key can be bound through the "Targeting: Clear Target" option in the Control options panel (Menu> Options> Control).

AI Updates[]

  • Improved Hero and henchman response to called targets.
  • Skills can now be prioritized while Heroes and henchmen are en route to a flag.
  • Once your Heroes or henchmen get within a certain range of their flag, they will stop trying to reach that flag if there is unwalkable terrain or if it is occupied by an enemy.

Audio Updates[]

  • Software audio mode (default) now uses the FMOD audio system for improved performance. (Notice: FMOD Sound System, copyright© Firelight Technologies Pty, Ltd., 1994-2007.)
  • EAX occlusion is now calculated for all sounds at better-than-default quality settings.

Skill Updates[]







  • Animate Bone Horror: decreased Energy cost to 10.
  • Animate Vampiric Horror: decreased Energy cost to 15.
  • Enfeebling Touch: decreased recharge time to 5 seconds.
  • Lingering Curse: fixed a skill description bug that incorrectly reported the sacrificed Health percentage as 17%. The skill description now reads: "Sacrifice 10% maximum Health. Target foe loses all Enchantments. For 8..20 seconds, target foe gains only half Health from healing."
  • Mark of Fury: decreased Energy cost to 5.
  • Mark of Subversion: changed duration to 6 seconds.
  • Poisoned Heart: decreased Energy cost to 5, decreased recharge time to 12 seconds.
  • Price of Failure: increased recharge time to 20 seconds.
  • Reckless Haste: increased Energy cost to 15.
  • Soul Reaping: functionality changed so that you may only gain Energy from Soul Reaping every 5 seconds.
  • Toxic Chill: removed a hidden Health sacrifice of 0, which caused the player to take unnecessary damage when the skill was used with Dark Aura.



  • Antidote Signet: decreased recharge time to 4 seconds.
  • Archer's Signet: decreased casting time to 2 seconds, improved skill disable time to 15..5 seconds.
  • Bestial Mauling: decreased Daze duration to 4..10 seconds.
  • Disrupting Lunge: increased recharge time to 10 seconds.
  • Heal as One: decreased recharge time to 8 seconds.
  • Lightning Reflexes: decreased recharge time to 30 seconds.
  • Needling Shot: increased damage to 10..30.
  • Otyugh's Cry: functionality changed to "For 10..25 seconds, all allied animal companions gain +24 armor and cannot be blocked."
  • Pestilence: changed to "Create a level 1..10 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30..90 seconds."
  • Spike Trap: increased damage to 10..40.
  • Trapper's Focus: increased duration to 5..25 seconds.
  • Tripwire: increased damage to 5..20.
  • Viper's Nest: increased damage to 5..35.



Miscellaneous Updates[]

  • Added support for the upcoming Russian language closed beta test.
  • Updated the textures used on Charr creatures to improve their visual quality.
  • Improved effects displayed on various creatures across all campaigns.
  • Added the Warrior's missing 15k Gladiator's Helm to the crafter in Marhan's Grotto.
  • Afflicted Soul Explosions now deal lower amounts of damage to lower armor classes. This damage is now armor ignoring damage instead of cold damage.
  • Added improvements to Hero and Henchman AI.
  • Replaced all Xunlai Agents with Xunlai Chests in the Desolation and Torment regions, since the inhospitable nature of these regions would preclude human vendors. Players may interact with these chests to access their account storage.
  • Temporarily removed the Xunlai House Tournament NPC from Lion's Arch, the Great Temple of Balthazar, Kaineng Center, and Kamadan, Jewel of Istan. He will return to these locations when it is time to reward players for betting on the Celestial Tournament.

Bug Fixes[]

  • Fixed a bug in the "Take the Shortcut" quest that occasionally caused lock-ups for players who dropped the quest before turning it in for a reward.
  • Fixed a bug in Gyala Hatchery that occasionally caused turtles to become stuck upside down and stop moving.
  • Fixed a bug that caused pets charmed in Nightfall maps to ignore the owner’s Beast Mastery skill.
  • Fixed a bug in Chat that caused an empty space to appear at the bottom of the panel.
  • Fixed a bug in Hero Battles that caused shrines to add their buff to pets, Spirits, and minions.
  • Fixed a bug in Hero Battles that caused shrines to give less of a damage increase than intended.
  • Fixed a Pet Tamer exploit that allowed players to remove pets from other party members' Heroes.
  • Fixed a bug that caused various game timers to drift out of sync with real time.

GuildWiki notes[]

  • Changed the size of party member health bars making them thinner if you use the small interface option. This was revealed to be a bug and was fixed in a later update.
  • Template popup info when mousing over a template name will no longer obscure the names.
  • You can now refresh the template list. This option helps if you added a template to the template directory while Guild Wars was running.
  • Titles are now sorted according to the number of the rank that you have achieved.
  • /age now shows how long you've been in your current zone.
  • This update introduced a bug where Ranger pets would try to follow minipets, including other players' minipets if you are within their aggro.
  • Unrated Hero Battle matches do not confer any Commander points; you can only advance this title with rated Hero Battles.
  • Heroes' Ascent now has the old formation of NPCs for getting Morale Boost.
  • The inventory icons for the Jungle Troll miniature and Halo Axe have been changed.
  • The activation animations for many skills have been changed.
  • Focused Anger now has an animation when activated.
  • This update introduced a crash bug. A second update is reported to have fixed this bug.
  • Minipets make noise in town again.
  • The Great Zehtuka was removed from Jahai Bluffs.
  • The Hero Panel now has a third tab dedicated to Hero Battle stats.
  • Otyugh's Cry seems to affect only the user's animal companion, not all allied animal companions as stated.
  • Wastrel's Demise was changed back to a ¼ s activation.
  • The Binding Spirits in Heart of Abaddon were renamed to or replaced by Binding Guardians.
  • When calling your skill or heroes' skills, they automatically put in a template link.
  • Notification of new builds is now also done while in explorable areas and missions. Previously, this was only announced while in an outpost.
  • The bleeding duration for Crippling Slash is 5...15 seconds.
  • In this or an earlier update the quest Out of Kourna was added
  • The loading screen for Guild Battles now shows the appropriate territory (e.g. Corrupted Isle now shows the Realm of Torment loading screen) instead of just the Krytan one.
  • Introduced a bug that sometimes makes the background sounds of areas crackle and sound distorted (checked with multiple computers used in multiple areas).
  • When the interface size is set to small, the bottom pixel of the chat window typing region is invisible, and the bottom 2 pixels of the game window are corrupted, being black and changing to flashing white when other windows (such as the party window) overlap them.

Update - Friday April 6, 2007[]

  • Fixed a bug that caused Health Bars to appear too small when using the small interface size setting.
  • Fixed a bug that caused some characters to use the wrong spellcasting animations.
  • Fixed a bug with Observer Mode. Observer Mode games will be available again on Saturday morning (Pacific Daylight Time).
  • Removed the Death Penalty from the following Heroes' Ascent missions: Broken Tower, the Courtyard, and the Hall of Heroes.
  • Fixed a bug with the display of numbers in skill descriptions in Asian languages.
  • Fixed a bug with Crippling Slash that caused incorrect durations for conditions.
  • Fixed a bug with the display of the Deep Wound Condition that indicated you had an incorrect amount of Health.
  • Fixed a bug that made the casting time for Wastrel's Demise .25 second. The correct casting time for this skill is 1 second.

GuildWiki notes[]

  • Fixed a bug that caused Deep Wound to add extra health degeneration when a character is also suffering from a condition that causes health degeneration.
  • This update or one of the April 5th updates modified Windwalker Insignia to provide an additional +5 armor while affected by 4 or more Enchantments.
  • Introduced a bug that prevented some players from even booting the game.
  • Introduced a bug that caused some players to list all stacks as 0 or 00 while in inventory.
  • Introduced a somewhat rare bug that causes a crash whenever the user saves or loads a Template.
  • Introduced an audio issue that causes approximately two seconds of lag when a skill or spell is used.
  • Introduced a graphical bug where the image of some heroes in the inventory is distorted.

Update - Tuesday April 10, 2007[]

Skill updates[]








  • Natural Stride: increased recharge time to 12 seconds.
  • Otyugh's Cry: updated the text to reflect its functionality. This skill only affects your animal Companion.


  • Brutal Weapon: decreased damage to 5..15, increased duration to 15..45 seconds.


Bug fixes[]

  • Fixed a bug that caused incorrect audio panning.
  • Increased the default mixing buffer size to correct audio distortion on some systems.
  • Fixed a bug with the minimized Chat panel that caused old messages to show when you changed maps.
  • Fixed a bug that prevented the Hall of Heroes from appearing on the Observer list at times.
  • Fixed a bug in that Chat system that caused the ignore feature to work only on Whispers.

GuildWiki notes[]

  • Fixed a bug that caused a crash when a Template was saved or loaded.
  • Crippling Slash now costs 5 adrenaline.
  • Fixed a bug that caused all stacks to display 0 or 00.
  • Skill templates can no longer be edited manually to show locked skills, monster skills, or any other non-player skills. Attempts to include any skill codes for invalid skills will result in no template being shown.
  • The bug which kept certain PvE players out of Hero Battles if they didn't unlock heroes via PvP characters has now been fixed. (The "Travel to Hero Battles" button on the Hero Battle tab now works with this update.)
  • The bullet points in the Quest Log are now double-spaced.
  • Pets do not follow orders accurately since this update.

Update - Friday April 13, 2007[]

Skill Updates[]


  • Conjure Flame: decreased damage to 7..22, increased recharge time to 45 seconds.
  • Conjure Frost: decreased damage to 7..22, increased recharge time to 45 seconds.
  • Conjure Lightning: decreased damage to 7..22, increased recharge time to 45 seconds.

Bug Fixes[]

  • Fixed a bug that caused some players to see a row of colored pixels along the bottom of their screen.


  • Added support for Message of the Day in Russian.

GuildWiki notes[]

Update - Wednesday April 18, 2007[]

  • Enabled the Russian language option.
  • Fixed a performance issue with anti-aliasing on nVidia cards and Windows Vista.

GuildWiki notes[]

  • Russian translation of interface and skill descriptions is done, but translations of skill names is far from complete and (where done) often wrong.

Update - Thursday April 19, 2007[]

Hard Mode[]

Hard mode has been introduced for the Prophecies, Factions, and Nightfall campaigns. Players who have completed a campaign can now try playing it again in Hard mode for the ultimate challenge. By playing the game in Hard mode, players can find new treasures and earn new titles and rewards.

Now that players can choose their difficulty level, we've adjusted monster AI in Normal mode to present a more moderate challenge. The most advanced and difficult monster behaviors are now reserved for Hard mode. (Note: Certain elite missions may be extremely difficult to complete in Hard mode. We will examine these missions and make any necessary changes at a later date.)

Changes to Normal Mode[]

The following monster AI modifications have been made to Normal mode only. Monsters in Hard mode continue to use the most challenging AI available.

  • Monsters in Normal mode now respond more slowly to AoE damage.
  • Monsters in Normal mode are now less likely to kite for long periods of time.
  • Melee monsters in Normal mode will once again focus all of their attacks on a single target.

Accessing Hard Mode[]

  • To gain access to a campaign's Hard mode, you must win the final mission for that campaign in Normal mode.
  • Once you win a campaign with any character on your account, every level 20 character on that same account will have access to Hard mode for that campaign.
  • All Hard mode content is intended for level 20 characters. All monsters are at least level 20, and all henchmen who are below level 20 are automatically promoted to level 20 when taken into Hard mode.

Hard Mode Loot[]

  • The average number of uncommon and rare items has been increased in Hard mode.
  • While in Hard mode, the number of gemstones that players receive from chests after defeating each region of the Domain of Anguish has been doubled.
  • Elite and non-elite Skill Tomes have been introduced into the game. You can acquire these new items by defeating creatures while in Hard mode.
    • There is a non-elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any non-elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Non-elite Skill Tomes may be obtained from any normal creature in Hard mode.
    • There is an Elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Elite Skill Tomes may be obtained from any boss creature in Hard mode.

Hard Mode Rewards[]

  • Players will receive the following gold, experience, and skill point rewards while in Hard mode:
    • Prophecies
      • Mission Completion: 500 gold + 2,000 xp + 1 skill point.
      • Bonus Completion: 500 gold + 2,000 xp + 1 skill point.
    • Factions and Nightfall
      • Master’s Reward: 500 gold + 3,000 xp + 1 skill point.
      • Expert’s Reward: 300 gold + 2,000 xp + 1 skill point.
      • Standard Reward: 200 gold + 1,000 xp + 1 skill point.

Hard Mode Titles[]

Vanquisher Title[]
  • A new Vanquisher title track has been added for Tyria, Cantha, and Elona. These titles will keep track of which explorable areas have been vanquished in a given campaign's Hard mode.
  • A new Legendary Vanquisher title track has been added. This title keeps track of the number of campaigns a player has successfully vanquished.
  • Once an explorable area has been vanquished in Hard mode, players will receive gold equal to three times the number of creatures defeated, and experience equal to five times the number of creatures defeated.
  • Some explorable areas have regions that are blocked off to players until the associated mission has been completed. It is recommended that players complete the mission before trying to vanquish the explorable area of the same name.
  • In Hard Mode, if all party members of a group are dead and at 60% Death Penalty, they will be returned to the outpost instead of being resurrected.
Guardian Title[]
  • A Guardian title track has been added for Tyria, Cantha, and Elona. These titles are the Hard mode version of the existing mission completion titles.
  • A Legendary Guardian title track has been added. This title keeps track of how many Protector and Guardian titles a player has accumulated throughout Tyria, Cantha, and Elona.


  • Your characters can now acquire lockpicks. These new, special items can be found in Hard mode and may also be purchased from any merchant (with the exception of those found in Pre-Searing Ascalon).
    • The chance to retain a lockpick upon opening a chest is determined by the following formula: (Character level / 2) + (3 * Treasure Hunter ranks) + (2 * Lucky ranks) (%).
    • In Normal mode, chests have built-in bonuses that make them easier to open than chests in Hard mode.
    • Lockpicks may be used to open any locked chest in Normal mode, but they are a requirement for opening any chests in Hard mode.

Mission Adjustments[]

The mission completion times for the purposes of Standard, Expert's, and Master's rewards have been increased in the following Hard mode missions:

Grand Court of Sebelkeh[]
  • Hard Mode Master's Reward: completed in under 12 minutes.
  • Hard Mode Expert's Reward: completed in 12-16 minutes.
  • Hard Mode Standard Reward: completed in over 16 minutes.
Ruins of Morah[]
  • Hard Mode Master's Reward: completed in under 10 minutes.
  • Hard Mode Expert's Reward: completed in 10-14 minutes.
  • Hard Mode Standard Reward: completed in over 14 minutes.
Vizunah Square[]
  • Hard Mode Master's Reward: completed in under 35 minutes.
  • Hard Mode Expert's Reward: completed in 35-40 minutes.
  • Hard Mode Standard Reward: completed in over 40 minutes.
Nahpui Quarter[]
  • Hard Mode Master's Reward: completed in under 40 minutes.
  • Hard Mode Expert's Reward: completed in 40-45 minutes.
  • Hard Mode Standard Reward: completed in over 45 minutes.
Tahnnakai Temple[]
  • Hard Mode Master's Reward: completed in under 30 minutes.
  • Hard Mode Expert's Reward: completed in 30-35 minutes.
  • Hard Mode Standard Reward: completed in over 35 minutes.
Sunjiang District[]
  • Hard Mode Master's Reward: completed in under 25 minutes.
  • Hard Mode Expert's Reward: completed in 25-30 minutes.
  • Hard Mode Standard Reward: completed in over 30 minutes.
Raisu Palace[]
  • Hard Mode Master's Reward: completed in under 26 minutes.
  • Hard Mode Expert's Reward: completed in 26-28 minutes.
  • Hard Mode Standard Reward: completed in over 28 minutes.
Imperial Sanctum[]
  • Hard Mode Master's Reward: completed in under 3 minutes.
  • Hard Mode Expert's Reward: completed in 3-6 minutes.
  • Hard Mode Standard Reward: completed in over 6 minutes.

Alternate Elite Mission Access[]

  • Bosses in Hard mode now drop Underworld and Fissure of Woe Passage Scrolls. These scrolls allow a party to enter these realms even if their territory does not have the favor of the gods.
  • The Kurzick Bureaucrat [Faction Rewards] in House zu Heltzer now offers Passage Scrolls into Urgoz's Warren. Players may exchange 1,000 Kurzick faction to obtain one of these scrolls, which will transport one person to the outpost.
  • The Luxon Scavenger [Faction Rewards] in Cavalon now offers Passage Scrolls into the Deep. Players may exchange 1,000 Luxon faction to obtain one of these scrolls, which will transport one person to the outpost.

Existing Title Changes[]

  • The Skill Hunter title track has been divided into individual title tracks for each campaign.
  • You can now obtain the title Legendary Skill Hunter. This title track can be earned by gaining the Skill Hunter title across all campaigns.
  • You can now obtain the title Legendary Cartographer. This title can be earned by fully exploring all of Tyria, Cantha, and Elona.
  • The final rank of the Sunspear title track now requires 50,000 Sunspear promotion points.

Realm of Torment Rebalancing[]

  • Decreased the number of Torment Demons that cluster together in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
  • Decreased the overall number of enemy groups in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
  • Adjusted the enemy patrol routes in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
  • Adjusted the size and makeup of the Torment groups in the Domain of Fear.
  • Adjusted the monster spawns in the Depths of Madness. The changes include (but are not limited to) the movement of patrols, the size and makeup of groups, and the location of boss encounters.

Audio Updates[]

  • Combat sounds have been improved.

UI Updates[]

  • Added a Rename button to the Manage Templates panel so that players can rename their saved skills and equipment templates.
  • Added a Template Code panel to simplify template sharing. This panel can be accessed by clicking the disc-shaped icon in the Skills and Attributes panel.


  • The price of keys that previously cost 1,500 gold have been reduced to 1,250 gold.
  • The first-person camera has been adjusted to allow players to more easily play in first-person mode. Scrolling with the mouse wheel still allows you to leave first-person mode, however, you must now scroll a little more than before.
  • Loot now scales according to party size.
  • Repeated map entry no longer reduces loot.
  • Made preparations for the Double Sunspear Points and Double Lightbringer Points weekend event.
  • Removed the Wintersday 2006 Championship Trophy.
  • Added the Celestial Tournament 2007 Championship Trophy.
  • The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with their Celestial Tournament prizes.

Bug fixes[]

  • Fixed a bug that made it possible for Heroes on a flag to be pulled too far from their ordered positions.
  • Fixed a bug that could cause a Hero to stop responding when players set their skill priorities.
  • Improved target locking for pets.
  • Fixed a bug that prevented various team and boss auras from displaying properly.
  • Fixed a bug that caused Kournan peasants to appear as if they were glowing.

GuildWiki notes[]

  • Bosses will drop their normal greens while in Hard Mode. As in, Hassin Softskin drops his normal non-max Hassin's Shell, even when he is killed in Hard Mode.
  • There is a bug related to the Vanquisher Title. Defeating the last enemy of an area has caused some players' games to freeze and close. However, the credit for completing that area IS logged in the Vanquisher title track.
  • Noticeable changes in AI for Hard Mode:
    • Mobs move much faster than normal. With a 33% increase speed skill activated, the mobs still catch up to the player.
    • Mobs also attack faster than normal. With a 33% IAS skill activated and the same type of weapon as an enemy, the player barely attacks faster than an enemy without an IAS skill activated.
    • Patrol mobs tend to disengage from battle to move to their next patrol waypoint like flagging heroes/henchmen (possibly a bug).
  • Blocking attacks now has its own effect with a white spark and a distinct noise.
  • Arrows now have a slightly different animation that makes them more apparent as they travel through the air.
  • All new and previously existing Ascalon Longbows and Ascalon Razors from collector Louise Haup have been nerfed from +25% (vs. Charr) to the normal max damage +20% (vs. Charr). It is still possible to salvage these mods. Mods that were salvaged from previously existing Ascalon Longbows and Ascalon Razors are still +25% vs. Charr.
  • Critical Hits now have a distinct noise and animation.

Update - Friday April 20, 2007[]

Loot Changes[]

Adjusted the following items so that they are now exempt from loot scaling:


GuildWiki notes[]

  • Updated the Legendary Cartographer Title Track to display as Legendary Cartographer.
  • Pet Controls now work differently, as compared to how they worked when pet controls were first introduced. The target locking feature of the pet control panel is now an attack button and works on the pet as a target call works on a hero/henchman. If your target is in about twice the range of the aggro circle or closer, the pet will attack (and will stop attacking if you move farther away). You no longer need to hit the target yourself to make your pet attack it. Furthermore the restriction on pet attacks to shout range has been removed again.

Update - Thursday April 26, 2007[]

Lockpick Update[]

  • Lockpicks have been updated to grant Lucky and Unlucky title points. Players will now receive 250 points towards their Lucky title if they successfully retain a lockpick after use, and 25 points towards their Unlucky title whenever one breaks.


GuildWiki notes[]

Update - Friday April 27, 2007[]

Update - Saturday April 28, 2007[]