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Update - Tuesday September 4, 2007[ | ]

Skill Updates[ | ]

Ranger[ | ]

Sneak Peek Weekend Quests and Skills[ | ]

  • Fixed a bug that prevented players from receiving PvE-only skills they had unlocked during the Sneak Peek Weekend event. Players have been retroactively rewarded with the skills that were affected by this issue.

Bug Fixes[ | ]

  • Fixed a bug that caused material crafters to display only the first digit of the number of items being crafted.
  • Fixed a bug in the quest A Gate Too Far that caused some players to get stuck in the wall of the dungeon's third level.
  • Fixed a bug in the quest Curse of the Nornbear that occasionally caused Svanir to stop moving.
  • Fixed a bug that caused certain Oozes to use the skill Ooze Division incorrectly so that they were replicating an infinite number of times.
  • Fixed a bug that prevented Destroyer Weapons customized in the Hall of Monuments from receiving their 20% damage bonuses. This fix will not affect weapons that have already been customized, although we are currently working on a fix to restore these bonuses as well.
  • Spectators in the Norn Fighting Tournament will no longer heal their favorite participants.

Miscellaneous[ | ]

  • Collector locations have been added to all dungeon area maps.
  • Added two additional Xunlai chests to the town of Rata Sum.
  • Magni the Bison now uses the correct model in the Epilogue content.
  • Corrected an issue that caused Destroyer Cores to drop at a lower-than-expected rate.
  • The number of Destroyer Cores needed for High Priest Alkar's quest Destructive Research has been reduced from 10 to 3.
  • Enabled Eye of the North skills in Automated Tournaments.
  • Corrected the names of several Eye of the North skills.

GuildWiki notes[ | ]

  • Fixed Cracked Armor not actually lowering the armor of the target.
  • There are still Skelk Claws and Skelk Fangs (the German description for both is still "Skelk-Klauen"), but they at least look different now


Update - Thursday, September 6, 2007[ | ]

Bug Fixes[ | ]

  • Took steps to address an issue with combat effects that caused some players to experience excessive red flashing. Testing will continue, and further amendments may be made in subsequent builds.
  • Fixed a bug that prevented the Assassin's Ancient armor mask from appearing in the Hall of Monuments.
  • Fixed a bug that caused incorrect headgear to be displayed when characters registered their Obsidian armor in the Hall of Monuments.
  • Fixed a bug that allowed Cyndr the Mountain Heart to take damage from the spell Spoil Victor while his carapace was up.
  • Fixed a bug in the quest "Heart of the Shiverpeaks" that prevented players from completing the quest while partied with other players who had already completed the quest.
  • Fixed an exploit that allowed players to maintain a large number of Enchantments using Norn blessing skills (Raven Blessing, Ursan Blessing, and Volfen Blessing).
  • Fixed an exploit that allowed players to use maintained Enchantments in Polymock.
  • Fixed a bug with the Polymock skill Spirit Rift that prevented it from dealing damage.
  • Vampiric weapons no longer cause Health degeneration in Polymock.
  • Fixed a bug in Polymock that allowed the opponent to be killed between rounds.
  • Fixed the timing for exploding doors in dungeons.
  • Fixed a bug that prevented Gron Fierceclaw from taking players' Exquisite Surmia Carvings when they accepted the reward for the "Temple of the Damned" quest.
  • Fixed a bug that prevented players who already own Eye of the North from adding a Guild Wars Platinum Edition key to their account.
  • Fixed a bug that allowed players to add and remove items from an Incubator Kit that was customized for someone else.

Miscellaneous[ | ]


Update 2 - Thursday, September 13, 2007[ | ]

Bug Fixes[ | ]

  • Fixed a serious bug that caused some players to crash.

Update - Thursday, September 13, 2007[ | ]

Bug Fixes[ | ]

Miscellaneous[ | ]

  • To prevent players from being taken through the Searing involuntarily, players in Pre-Searing Ascalon must now talk to Sir Tydus individually in order to head off to war.
  • Players may now use the Valor monument in the Hall of Monuments to update any Destroyer weapons that had been customized without receiving the standard 20% damage bonus for customization.
  • The camera no longer changes angles between rounds in Polymock.

GuildWiki notes[ | ]


Update - Monday, September 17, 2007[ | ]

Bug Fixes[ | ]

  • In the Slavers' Exile dungeon, the entrance leading to the final boss, Duncan the Black, will now be closed unless all party members have completed the appropriate steps in the quest "The Last Hierophant."
  • Removed a graphical glitch that appeared while viewing some Norn bridges in first-person view.
  • Fixed a bug in the Eye of the North quest "The Asura Trap" that caused Justiciar Naveed to drop the Grimoire Arcanum before reaching his destination.

GuildWiki notes[ | ]

  • The graphical glitch referred to in Norn bridges was a naked male model base within the left center column of the bridge in Gunnar's Hold.
  • Ghostly Weapon's functionally changed from being "target ally" to "target other ally". This is an undocumented change.


Update - Sunday, September 23, 2007[ | ]

  • Fixed a bug that caused some important quest NPCs to disappear.

GuildWiki Notes[ | ]


Update - Thursday, September 27, 2007[ | ]

Imperial Herald[ | ]

  • An Imperial Herald may now be found in the Great Temple of Balthazar. Players may consult the herald for details about the Guild Wars Bonus Mission Pack Promotion, which is active through Noon PST (-8 GMT) on October 31, 2007.
  • The Imperial Herald will periodically have new topics and announcements to share.

Ebon Vanguard Special Ops[ | ]

Several new encounters are available from Captain Langmar.

Anti-Griefing Measures[ | ]

To help counteract undesirable PvP behavior, a Dishonorable Combatant system has been added to the game and a series of Arena time limit changes have been put into effect. In addition to these measures, we will be evaluating a new Report Command feature from September 28th to the 30th, after which it will be disabled pending further testing.

Report Command[ | ]

Players can now use the /report command to report other players for inappropriate or anti-social behavior.

  • Targeting a player and typing /report or /report followed by a player's name will open a new report dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed and reviewed by the Guild Wars Support team.
  • You can report a player for leeching if you’re in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. See the "Dishonorable Combatant System" section below for more details. Note that you can only report members of your own party or team for leeching.
  • Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
  • A single account cannot use the /report command more than 50 times in a 24-hour period.

Dishonorable Combatant System[ | ]

To discourage experience and faction leeching, intentional stalling of arena matches, and leaving matches in Random Arena, Alliance Battles, the Jade Quarry, and Fort Aspenwood before they are complete, a Dishonorable Combatant penalty system has been put into effect.

Dishonor[ | ]

Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.

  • An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
  • Players who leave a PvP match prematurely will receive 5 dishonor points.
  • If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
  • Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
  • The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
  • When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
  • Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
  • To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.

Arena Time Limit Changes[ | ]

To discourage players from deliberately trying to prolong Team Arena and Random Arena matches unnecessarily, the following changes are now in effect:

  • Standard Annihilation matches now have a time limit of 8 minutes.
  • Priest Annihilation matches now have a time limit of 12 minutes.
  • When a match’s designated time limit expires, the team with the highest total morale will be declared the winner. In Priest Annihilation maps, if both teams have equal morale but only one team has a live Priest, the team with the Priest will be declared the winner. If neither of these tie-breakers applies, both teams will lose the match.

Revised Gladiator Title[ | ]

With the introduction of the Dishonorable Combatant system, we’ve made some changes to the Gladiator title track that will make it more reasonable for average players to attain the track's titles. In the new system, we have multiplied the number of Gladiator points required for each title rank by four, and Gladiator points will now be earned in the following increments:

  • Players will now receive 1 Gladiator point for every 5 wins in an arena.
  • Each additional 5 wins after the initial point is earned will give players an added bonus Gladiator point. Thus, players also earn 2 Gladiator points for their 10th consecutive win, 3 Gladiator points for their 15th consecutive win, and 4 Gladiator points for their 20th consecutive win.
  • The Gladiator point bonus is capped at a maximum of 4 bonus points. This means that players who continue to be victorious after 20 consecutive wins will continue to earn 4 Gladiator points each time they win 5 additional matches.

To compensate for the adjusted difficulty of the Gladiator title, players' current Gladiator points and Gladiator title ranks will be adjusted.

  • All current Gladiator point totals will be multiplied by 6. Thus, if a player had rank 5 of the Gladiator title with 350 Gladiator points, that player will now be rank 6 with 2,100 Gladiator points.

The adjusted Gladiator title ranks are as follows:

Title rank Points needed Title name
1 100 Gladiator
2 200 Fierce Gladiator
3 400 Mighty Gladiator
4 672 Deadly Gladiator
5 1120 Terrifying Gladiator
6 1864 Conquering Gladiator
7 3100 Subjugating Gladiator
8 5184 Vanquishing Gladiator
9 8640 King's Gladiator
10 14400 Emperor's Gladiator
11 24000 Balthazar's Gladiator
12 40000 Legendary Gladiator

Bug Fixes[ | ]

  • Fixed a bug that caused the griffon in the Eye of the North quest "Cold as Ice" to become unresponsive at times.
  • Fixed a bug in the Eye of the North quest "Plan A" that prevented anyone but the player who turned in the plans from completing the quest.
  • Fixed a bug that occasionally caused wurms to lurk and not resurface.
  • Fixed a bug that prevented rainbow phoenix pets from evolving into dire pets.
  • Fixed a bug in the Eye of the North quest "Crystal Method" that prevented players from obtaining additional Eldritch Crystals from the Eldritch Ettin once they had defeated him the first time.
  • Fixed a bug that caused some players to enter a district with the wrong language when entering an outpost from an explorable area.
  • Fixed a bug in the Eye of the North primary quest "The Elusive Golemancer" that occasionally caused the first worker golem to stop following the players.
  • Fixed a bug in the Eye of the North primary quest "Blood Washes Blood" that occasionally caused Egil Fireteller to stop following the players.
  • Fixed a bug that removed the first PvE-only skill from a player's Skill Bar when any other PvE-only skills on the bar were rearranged.
  • Fixed bugs in the Alliance Battle maps "The Ancestral Lands" and "Kaanai Canyon" that allowed defenders to close broken gates.
  • Fixed a bug in Guild Wars Nightfall that allowed party members who did not meet the requirements to be turned into wurms.
  • Fixed a bug that prevented new Eye of the North players from reaching Boreal Station if they logged out during the introduction cinematic.
  • Fixed a bug in the Eye of the North primary quest "A Gate Too Far" that prevented Norn guards from resurrecting.
  • Fixed a bug in the Underworld that incorrectly awarded completion for the quest "The Terrorweb Queen" if the player had previously completed the quest "The Demon Assassin". This error prevented players from being awarded the Underworld Hall of Monuments trophy.

Miscellaneous[ | ]


GuildWiki Notes[ | ]

Update - Friday, September 28, 2007[ | ]

Bug Fixes[ | ]

Miscellaneous[ | ]

GuildWiki Notes[ | ]

  • The delay of the keg producing was to stop Heart of the Shiverpeaks chest runners who would spam the kegs to kill Magmus and the oozes near him.
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