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Update - Monday March 3, 2008[ | ]

Bug Fixes[ | ]

  • Fixed ctrl-click on some signposts that did not function correctly.


Update - Thursday, March 6, 2008[ | ]

Skill Updates[ | ]

Guild vs. Guild[ | ]

  • Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
  • Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin[ | ]

  • Augury of Death: increased recharge to 20 seconds.
  • Dark Prison: decreased duration to 1..6 seconds.
  • Shadow Prison: decreased duration to 1..7 seconds.
  • Shroud of Silence: decreased duration to 1..3 seconds.
  • Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.

Dervish[ | ]

  • Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.
  • Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.
  • Pious Assault: increased activation time to normal weapon attack activation time.
  • Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds."

Elementalist[ | ]

  • Aftershock: removed the long aftercast.
  • Blinding Flash: decreased duration to 3..8 seconds.
  • Crystal Wave/Teinai's Crystals: removed the long aftercast.
  • Double Dragon: removed the long aftercast.
  • Flame Burst: removed the long aftercast.
  • Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
  • Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
  • Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.
  • Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
  • Inferno: removed the long aftercast.
  • Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration."
  • Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
  • Rodgort's Invocation: increased recharge to 8 seconds.
  • Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration."
  • Shockwave: removed the long aftercast.
  • Ward Against Foes: removed the long aftercast.
  • Ward Against Melee: removed the long aftercast.
  • Ward Against Melee: increased recharge to 30 seconds.

Mesmer[ | ]

  • Cry of Frustration: decreased Energy cost to 10.
  • Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell."
  • Imagined Burden: decreased duration to 8..20 seconds.
  • Power Leak: decreased Energy lost to 3..17.
  • Power Lock: decreased recharge to 12 seconds.
  • Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
  • Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill."

Monk[ | ]

Necromancer[ | ]

  • Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.
  • Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.
  • Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
  • Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
  • Plague Sending: decreased Energy cost to 1.
  • Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
  • Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds."
  • Strip Enchantment: functionality changed to: "Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health."
  • Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
  • Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."
  • Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.

Paragon[ | ]

  • Barbed Spear: decreased adrenaline cost to 2 strikes.
  • Blazing Spear: decreased adrenaline cost to 6 strikes.
  • Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
  • Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health.

Ranger[ | ]

Ritualist[ | ]

  • Ancestors' Rage: decreased damage dealt to 5..110.
  • Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.
  • Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.

Warrior[ | ]

  • "Shields Up!": increased armor gain to 60; functionality changed to: "For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
  • "Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
  • Axe Rake: decreased adrenaline cost to 5 strikes.
  • Axe Twist: decreased adrenaline cost to 5 strikes.
  • Gash: decreased adrenaline cost to 6 strikes.
  • Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline."
  • Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
  • Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3.
  • Sprint: decreased recharge time to 15 seconds.

General[ | ]

  • Added a set of player-designed weapons and items that were winners in the 2007 Guild Wars Design-A-Weapon Contest.

Hero AI[ | ]

Bug Fixes[ | ]

  • Shadow Fang: fixed a bug that caused the duration to incorrectly change based on the Deadly Arts attribute.
  • Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon.
  • Fixed a rare bug that would crash the game server.

GuildWiki Notes[ | ]


Update - Friday, March 7, 2008[ | ]

Bug Fixes[ | ]

Update - Thursday, March 13, 2008[ | ]

General[ | ]

Concise Skill Description Option[ | ]

Bug Fixes[ | ]

  • Fixed a spawn bug that prevented bosses in the Domain of Anguish from appearing if everyone in a party had already completed the Mallyx the Unyielding quest.
  • Fixed a bug in Underworld that sometimes prevented mission failure if a Reaper died too quickly after spawning.
  • Fixed a bug that would sometimes allow Necromancers to cast Putrid Flesh and Feast of Death while having no living minions for the spell to target.
  • Fixed a bug in the Tower of Strength quest within the Fissure of Woe that sometimes caused the Tower Mage to become stuck and never reach the tower.
  • Fixed a bug in the Dajkah Inlet challenge mission that could cause teams to crash after a long time spent in the mission.
  • Fixed a bug that caused some treasure chests to not work if more than one player attempted to open the chest at the same time.
  • Fixed a bug in the Moa’vu’Kaal, Awakened quest in Nightfall that caused the starting NPC to sometimes not display a quest marker even though the quest was available.
  • Fixed a bug that affected various sign posts and redirectors in the Eye of the North, Sifhalla, Olafstead, and Gunner's Hold.

Miscellaneous[ | ]

  • The daggers known as Dragon Scythes are now named Dragon Kamas to avoid confusion over their weapon type.
  • The axe known as White Scythe is now named White Reaver to avoid confusion over its weapon type.
  • The second RAWR Cup Tournament is now listed on Tolkano.
  • The Xunlai Tournament House NPC now offers prizes for the February tournament and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.


Update - Tuesday, March 18, 2008[ | ]

Real-Money Trading[ | ]

Today we are taking steps to further protect the game from abuse by real-money trading (RMT) companies. Please read our Policy on Real-Money Trading for more information on how and why we block real-money trading.

  • We are adding the ability to block certain IP addresses from the game. In the coming days and weeks, we will be using this capability to block addresses of RMT companies that heavily abuse the game.
  • We are also adding code to detect and block IP addresses that are running an open proxy, so that players cannot mask their real IP address by connecting to the game through an open proxy.
  • To clarify our policy on blocking IP addresses from the game, we added the following line to section 7 of the User Agreement:
NC Interactive may from time to time in its sole discretion implement various forms of filtering, blocking or monitoring of IP addresses or proxies used to use, play or access the Game(s) or the Service, including without limitation blocking or filtering measures that restrict your ability to use, play or access the Game(s) or Service outside of the territories in which NC Interactive makes the Game(s) or Service available.
  • To combat a growing problem with account fraud, newly created accounts are now restricted from trading with other players within the first 24 hours after account creation. Please see today’s Dev Update for more information on this change.

Bug Fixes[ | ]

GuildWiki Notes[ | ]

  • Players will need to re-accept the User Agreement that was modified March 2008.
  • A second unannounced update was also included. This included the new User Agreement text which was missing in the first build.


Update - Thursday, March 20, 2008[ | ]

Skill Changes[ | ]

Assassin[ | ]

  • Fox's Promise: functionality changed to: For 5..20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.

Dervish[ | ]

  • Guiding Hands: decreased number of attack skills that cannot be blocked to 0..3.

Mesmer[ | ]

  • Enchanter's Conundrum: functionality changed to: For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment or hex spell.
  • Mantra of Concentration: decreased duration to 1..38 seconds; increased recharge to 30 seconds.
  • Hex Breaker: decreased duration to 5..80 seconds.

Necromancer[ | ]

  • Angorodon's Gaze: decreased Energy cost to 5; decreased Health stolen to 10..40; decreased Energy gained to 1..9.

Warrior[ | ]

Ranger[ | ]

Automated Tournaments[ | ]

  • You now lose K value (25 for daily, 50 for monthly) rating if you sign up for a tournament and forfeit the first round.
  • Tournament Reward points are now based off the number of teams who did not forfeit in the first round.
  • Bonus tournament reward points are now awarded for playing in every round of a daily tournament: 5 for 1v1 daily tournaments, and 15 for GvG daily tournaments.

Bug Fixes[ | ]

Miscellaneous[ | ]


Update - Friday, March 21, 2008[ | ]

Bug Fixes[ | ]

Assassin[ | ]

  • Shadow Walk: this skill now completely prevents the casting of enchantments. Previously the enchantment would fail immediately after activation, causing the caster to lose Energy.

Necromancer[ | ]

  • Dark Aura: fixed a bug that caused the caster of Dark Aura to take damage instead of losing Health.


Update - Monday, March 31, 2008[ | ]

Taiwan service update[ | ]

  • Made modifications to certain game features for Taiwan/Macau/Hong Kong accounts in response to recent changes to Taiwanese law.

Miscellaneous[ | ]

Bug Fixes[ | ]

  • Fixed a bug with the Destroyer skill Inner Fire that caused its user to not receive any healing from the skill.
  • Fixed a bug that caused the Monk skills Spotless Mind and Spotless Soul to remove hexes/conditions after the enchantment had been removed.
  • Fixed a bug that prevented healing bonuses/penalties (such as Healer's Covenant) from affecting Patient Spirit.
  • Health degeneration from Chalice of Corruption will no longer affect players during Polymock matches.

Guild Wiki Notes[ | ]

  • This update caused level 20 characters to turn into Stick Figures both in PvE and in PvP. For more details, see April Fools' Day 2008.
  • Non-Ranger PvP characters can't make new PvP armor. It all shows up as Ranger armor, and it's not possible to create for other character classes. However, loading equipment templates works. This glitch has been fixed in a later update.
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