Update 2 - Thursday, June 18, 2009[ | ]
Bug Fix[ | ]
- Fixed a bug with Hero and NPC AI which would prevent them from effectively utilizing minion skills.
GuildWiki notes[ | ]
- After this update, many players are experiencing frequent lag spike.
Update - Thursday, June 18, 2009[ | ]
Skill Updates[ | ]
For more information on these changes, please see the Developer Updates page.
PvE and PvP[ | ]
Assassin
- Palm Strike: increased recharge time to 7 seconds.
Elementalist
- Ether Prism: increased recharge time to 20 seconds.
Mesmer
- Visions of Regret: functionality changed to: "For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex."
Necromancer
- Lingering Curse: increased Energy cost to 15.
- Suffering: increased recharge time to 10 seconds.
- Weaken Knees: decreased duration to 1..16 seconds; decreased Health degeneration to -1..4; decreased damage to 5..10.
Ritualist
- Brutal Weapon: decreased duration to 10..40 seconds.
- Guided Weapon: decreased duration to 4..10 seconds.
- Resilient Weapon: decreased duration to 5..15 seconds.
- Signet of Binding: functionality changed to: "You lose 200..50 Health. Gain control of target spirit."
- Spawning Power: increased effect on Weapon Spells to 4% per rank.
- Spiritleech Aura: functionality changed to: "Skill. For 5..20 seconds, all of your spirits within earshot deal 5..20 less damage and steal 5..20 Health when they attack."
- Spirit Siphon: functionality changed to: "The spirit nearest you loses all Energy. You gain 15..50% of that Energy."
- Vital Weapon: decreased duration to 5..30 seconds.
- Wailing Weapon: decreased duration to 3..9 seconds.
- Warmonger's Weapon: decreased duration to 3..13 seconds.
- Weapon of Shadow: decreased duration to 3..8 seconds.
- Weapon of Warding: decreased duration to 3..8 seconds.
PvP Only[ | ]
Elementalist
- Savannah Heat (PvP): increased Energy cost to 15.
Paragon
- "Help Me!" (PvP): functionality changed to: "For 1..10 seconds, you gain 5..50 Health and other allies' spells targeting you cast 50% faster."
PvE Only[ | ]
- Cry of Pain: functionality changed to: "Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25...50 damage and -3..5 Health degeneration for 10 seconds."
- Vampirism: decreased casting time to .75 seconds; increased spirit level to 4..14.
Ritualist
- Agony: decreased casting time to .75 seconds; increased spirit level to 1..12.
- Anguish: decreased casting time to .75 seconds; decreased Energy cost to 15; increased spirit level to 1..11.
- Armor of Unfeeling: decreased Energy cost to 5. Functionality changed to: "For 10..35 seconds, your spirits takes 50% less damage and are immune to critical attacks."
- Bloodsong: decreased casting time to .75 seconds; increased spirit level to 1..12.
- Destruction: decreased casting time to .75 seconds; increased spirit level to 1..14.
- Disenchantment: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 30 seconds; increased spirit level to 1..12.
- Displacement: decreased casting time to .75 seconds; increased spirit level to 1..14.
- Dissonance: decreased casting time to 1 second; increased spirit level to 1..12.
- Earthbind: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..14.
- Empowerment: decreased casting time to .75 seconds; increased spirit level to 1..14.
- Gaze of Fury: decreased casting time to .75 seconds; increased spirit level to 1..14.
- Life: decreased casting time to .75 seconds; increased spirit level to 1..14.
- Pain: decreased casting time to .75 seconds; increased spirit level to 1..12.
- Preservation: decreased casting time to .75 seconds; increased spirit level to 1..14.
- Recovery: decreased casting time to .75 seconds; increased spirit level to 1..14.
- Recuperation: decreased casting time to .75 seconds; increased spirit level to 1..14.
- Rejuvenation: decreased casting time to .75 seconds; increased spirit level to 1..20.
- Restoration: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..14.
- Shadowsong: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..10.
- Shelter: decreased casting time to 1 second; increased spirit level to 1..12.
- Signet of Creation: increased recharge time to 30 seconds. Functionality changed to: "For 5..30 seconds, your next 1..3 Binding Rituals cast instantly."
- Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
- Soothing: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 45 seconds; increased spirit level to 1..12.
- Union: decreased casting time to .75 seconds; increased spirit level to 1..12.
- Wanderlust: decreased casting time to 1 second; increased spirit level to 1..12.
- Weapon of Warding: decreased duration to 3..8 seconds.
Paragon
- "Brace Yourself!": functionality changed to: "For 5..12 seconds, the next time target other ally would be knocked down, all nearby foes take 15..75 damage instead."
- "Can't Touch This!": functionality changed to: "For 20 seconds, the next 1..5 touch skills used against allies within earshot fail."
- "Fall Back!": decreased recharge time to 20 seconds.
- "Find Their Weakness!": functionality changed to: "For 5..20 seconds, the next time target ally attacks, that ally also inflicts a Deep Wound and does 5..50 additional damage for 5..20 seconds."
- "Go for the Eyes!": decreased recharge time to 0 seconds; increased chance to land a critical hit to 30..100%.
- "Help Me!": decreased recharge time to 10 seconds. Functionality changed to: "For 1..10 seconds, you gain 15..90 Health and other allies' spells targeting you cast 50% faster."
- "Incoming!": decreased Energy cost to 5; decreased recharge time to 20 seconds.
- "Never Give Up!": decreased recharge time to 15 seconds.
- "Never Surrender!": decreased recharge time to 15 seconds.
- "Stand Your Ground!": decreased Energy cost to 10; decreased recharge time to 20 seconds.
- "We Shall Return!": increased Energy cost to 25; increased recharge time to 30 seconds. Functionality changed to: "All party members in earshot are resurrected with 25..50% Health and 5..20% Energy."
- Anthem of Disruption: decreased casting time to 1 second.
- Bladeturn Refrain: functionality changed to: "For 20 seconds, target non-spirit ally has a 5..20% chance to block incoming attacks. This Echo is reapplied every time a Chant or Shout ends on that ally."
- Blazing Finale: increased Burning duration to 1..7 seconds.
- Defensive Anthem: decreased Energy cost to 10.
- Signet of Return: decreased recharge time to 5 seconds.
AI Updates[ | ]
The following AI updates apply to Heroes and Hard Mode NPCs.
Assassin
- Heroes are more likely to use offensive Shadow Step skills before their Health reaches 50%.
- Heroes will now use Black Lotus Strike against non-hexed foes when appropriate.
Dervish
- Heroes are more likely to use Attacker's Insight during combat.
Elementalist
- Heroes are more likely to use attunement skills during combat.
Mesmer
- Heroes will now more appropriately use hex spells that require an interrupt to take effect.
- Heroes will now maintain Mantra of Inscriptions both in and out of combat.
Monk
- Heroes are more likely to scatter appropriately when affected by Ray of Judgment.
- Heroes will now use Life Sheath to remove conditions out of combat.
- Heroes will now use Boon Signet more frequently.
- Heroes are now more likely to use Spotless Mind and Spotless Soul in conjunction with other hex and condition removal skills.
- Heroes are now more likely to use Restore Condition if their target is suffering from multiple conditions.
- Heroes will now use Dwayna's Kiss more frequently when hexes and enchantments are present on the target.
- Heroes will now use Words of Comfort more frequently on characters suffering from conditions.
- Fixed a bug where the AI only used Healing Burst as a self-targeting spell.
- Fixed a bug where the AI did not recognize Unyielding Aura as a hard resurrection skill.
Necromancer
- Heroes can now cast Lingering Curse off-target.
- Heroes will now use Blood is Power and Blood Ritual on casters holding bundle items.
- Heroes will now maintain Aura of the Lich in and out of combat.
Paragon
- Heroes will now check if Angelic Bond is active on all party members before using the skill.
- Heroes will only activate Angelic Bond if a party member is under 50% Health.
- Heroes are more likely to use "Incoming!" outside of combat.
- Heroes will only use Chest Thumper against foes that are suffering from Cracked Armor.
- Heroes will now use "Never Surrender!" both in and out of combat.
Ritualist
- Heroes will now use Resilient Weapon, Spirit Light Weapon, and Weapon of Warding to overwrite non-defensive weapon spells when the target's Health is at critical levels.
- Heroes will now use Offering of Spirit more frequently and will now use it out of combat.
- Heroes will now use Mending Grip as a self-targeting spell.
- Heroes will now only use Brutal Weapon on targets who are engaged in combat.
- Heroes will now cast Weapon of Quickening on spell-casting classes regardless of weapon type equipped.
- Fixed a bug where the AI would not use Renewing Memories while holding a bundle item.
Warrior
- Heroes are more likely to use Defy Pain at 95% Health to make better use of its damage-reduction feature.
- Heroes will use "For Great Justice!" as is appropriate for their weapon type.
- Heroes are less likely to overwrite Rush with other stances.
- Heroes are less likely to overwrite Frenzy with other stances unless Health is low.
General[ | ]
- Fixed a bug where Heroes would not use zero-Energy skills when low on Energy.
Bug Fixes[ | ]
- Fixed a bug that would cause GvG matches to end in a tie if a Guild Lord died when the tiebreaker triggered. All Guild Lords will now become non-combatants when the match ends after 28 minutes according to the server clock. Note that this time may differ slightly from your client's timer.
- Fixed a bug that prevented Depravity and Ether Phantom from displaying Energy loss.
- Fixed a bug that caused Depravity to affect all nearby foes.
- Fixed a bug that caused the following Ritualist skills to use an incorrect casting animation: Agony, Anguish, Empowerment, Gaze of Fury, Recovery, and Rejuvenation.
Miscellaneous[ | ]
- Xunlai Tournament Agents now offer prizes for the May tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
- Reduced the amount of wins needed for the base objective and second bonus objective on the Random Arenas Zaishen quest.
- Increased the Zaishen Coin rewards for all Zaishen Mission quests and Zaishen Bounty quests.
GuildWiki notes[ | ]
- Many players have received fewer tournament reward points from the Xunlai Tournament House than they were supposed to.