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Update 2 - Thursday, June 18, 2009[ | ]

Bug Fix[ | ]

  • Fixed a bug with Hero and NPC AI which would prevent them from effectively utilizing minion skills.

GuildWiki notes[ | ]

  • After this update, many players are experiencing frequent lag spike.

Update - Thursday, June 18, 2009[ | ]

Skill Updates[ | ]

For more information on these changes, please see the Developer Updates page.

PvE and PvP[ | ]

Assassin

Elementalist

Mesmer

  • Visions of Regret: functionality changed to: "For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex."

Necromancer

  • Lingering Curse: increased Energy cost to 15.
  • Suffering: increased recharge time to 10 seconds.
  • Weaken Knees: decreased duration to 1..16 seconds; decreased Health degeneration to -1..4; decreased damage to 5..10.

Ritualist

PvP Only[ | ]

Elementalist

Paragon

  • "Help Me!" (PvP): functionality changed to: "For 1..10 seconds, you gain 5..50 Health and other allies' spells targeting you cast 50% faster."

PvE Only[ | ]

Sunspear

  • Cry of Pain: functionality changed to: "Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25...50 damage and -3..5 Health degeneration for 10 seconds."
  • Vampirism: decreased casting time to .75 seconds; increased spirit level to 4..14.

Ritualist

  • Agony: decreased casting time to .75 seconds; increased spirit level to 1..12.
  • Anguish: decreased casting time to .75 seconds; decreased Energy cost to 15; increased spirit level to 1..11.
  • Armor of Unfeeling: decreased Energy cost to 5. Functionality changed to: "For 10..35 seconds, your spirits takes 50% less damage and are immune to critical attacks."
  • Bloodsong: decreased casting time to .75 seconds; increased spirit level to 1..12.
  • Destruction: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Disenchantment: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 30 seconds; increased spirit level to 1..12.
  • Displacement: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Dissonance: decreased casting time to 1 second; increased spirit level to 1..12.
  • Earthbind: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..14.
  • Empowerment: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Gaze of Fury: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Life: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Pain: decreased casting time to .75 seconds; increased spirit level to 1..12.
  • Preservation: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Recovery: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Recuperation: decreased casting time to .75 seconds; increased spirit level to 1..14.
  • Rejuvenation: decreased casting time to .75 seconds; increased spirit level to 1..20.
  • Restoration: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..14.
  • Shadowsong: decreased casting time to 1 second; decreased recharge time to 30 seconds; increased spirit level to 1..10.
  • Shelter: decreased casting time to 1 second; increased spirit level to 1..12.
  • Signet of Creation: increased recharge time to 30 seconds. Functionality changed to: "For 5..30 seconds, your next 1..3 Binding Rituals cast instantly."
  • Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
  • Soothing: decreased casting time to 1 second; decreased Energy cost to 15; decreased recharge time to 45 seconds; increased spirit level to 1..12.
  • Union: decreased casting time to .75 seconds; increased spirit level to 1..12.
  • Wanderlust: decreased casting time to 1 second; increased spirit level to 1..12.
  • Weapon of Warding: decreased duration to 3..8 seconds.

Paragon

  • "Brace Yourself!": functionality changed to: "For 5..12 seconds, the next time target other ally would be knocked down, all nearby foes take 15..75 damage instead."
  • "Can't Touch This!": functionality changed to: "For 20 seconds, the next 1..5 touch skills used against allies within earshot fail."
  • "Fall Back!": decreased recharge time to 20 seconds.
  • "Find Their Weakness!": functionality changed to: "For 5..20 seconds, the next time target ally attacks, that ally also inflicts a Deep Wound and does 5..50 additional damage for 5..20 seconds."
  • "Go for the Eyes!": decreased recharge time to 0 seconds; increased chance to land a critical hit to 30..100%.
  • "Help Me!": decreased recharge time to 10 seconds. Functionality changed to: "For 1..10 seconds, you gain 15..90 Health and other allies' spells targeting you cast 50% faster."
  • "Incoming!": decreased Energy cost to 5; decreased recharge time to 20 seconds.
  • "Never Give Up!": decreased recharge time to 15 seconds.
  • "Never Surrender!": decreased recharge time to 15 seconds.
  • "Stand Your Ground!": decreased Energy cost to 10; decreased recharge time to 20 seconds.
  • "We Shall Return!": increased Energy cost to 25; increased recharge time to 30 seconds. Functionality changed to: "All party members in earshot are resurrected with 25..50% Health and 5..20% Energy."
  • Anthem of Disruption: decreased casting time to 1 second.
  • Bladeturn Refrain: functionality changed to: "For 20 seconds, target non-spirit ally has a 5..20% chance to block incoming attacks. This Echo is reapplied every time a Chant or Shout ends on that ally."
  • Blazing Finale: increased Burning duration to 1..7 seconds.
  • Defensive Anthem: decreased Energy cost to 10.
  • Signet of Return: decreased recharge time to 5 seconds.

AI Updates[ | ]

The following AI updates apply to Heroes and Hard Mode NPCs.

Assassin

  • Heroes are more likely to use offensive Shadow Step skills before their Health reaches 50%.
  • Heroes will now use Black Lotus Strike against non-hexed foes when appropriate.

Dervish

Elementalist

  • Heroes are more likely to use attunement skills during combat.

Mesmer

  • Heroes will now more appropriately use hex spells that require an interrupt to take effect.
  • Heroes will now maintain Mantra of Inscriptions both in and out of combat.

Monk

  • Heroes are more likely to scatter appropriately when affected by Ray of Judgment.
  • Heroes will now use Life Sheath to remove conditions out of combat.
  • Heroes will now use Boon Signet more frequently.
  • Heroes are now more likely to use Spotless Mind and Spotless Soul in conjunction with other hex and condition removal skills.
  • Heroes are now more likely to use Restore Condition if their target is suffering from multiple conditions.
  • Heroes will now use Dwayna's Kiss more frequently when hexes and enchantments are present on the target.
  • Heroes will now use Words of Comfort more frequently on characters suffering from conditions.
  • Fixed a bug where the AI only used Healing Burst as a self-targeting spell.
  • Fixed a bug where the AI did not recognize Unyielding Aura as a hard resurrection skill.

Necromancer

Paragon

  • Heroes will now check if Angelic Bond is active on all party members before using the skill.
  • Heroes will only activate Angelic Bond if a party member is under 50% Health.
  • Heroes are more likely to use "Incoming!" outside of combat.
  • Heroes will only use Chest Thumper against foes that are suffering from Cracked Armor.
  • Heroes will now use "Never Surrender!" both in and out of combat.

Ritualist

Warrior

  • Heroes are more likely to use Defy Pain at 95% Health to make better use of its damage-reduction feature.
  • Heroes will use "For Great Justice!" as is appropriate for their weapon type.
  • Heroes are less likely to overwrite Rush with other stances.
  • Heroes are less likely to overwrite Frenzy with other stances unless Health is low.

General[ | ]

  • Fixed a bug where Heroes would not use zero-Energy skills when low on Energy.

Bug Fixes[ | ]

  • Fixed a bug that would cause GvG matches to end in a tie if a Guild Lord died when the tiebreaker triggered. All Guild Lords will now become non-combatants when the match ends after 28 minutes according to the server clock. Note that this time may differ slightly from your client's timer.
  • Fixed a bug that prevented Depravity and Ether Phantom from displaying Energy loss.
  • Fixed a bug that caused Depravity to affect all nearby foes.
  • Fixed a bug that caused the following Ritualist skills to use an incorrect casting animation: Agony, Anguish, Empowerment, Gaze of Fury, Recovery, and Rejuvenation.

Miscellaneous[ | ]

GuildWiki notes[ | ]

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