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Update 2 - Thursday, October 22, 2009

Bug Fixes

Update - Thursday, October 22, 2009

Halloween 2009

When the harvest is in and the moon sails high
And the shadows begin to lengthen
Mad King Thorn’s games begin! His minions ride!
His grip on the land will strengthen
But all is not well on this Halloween
It stirs in the Underworld’s gloom
An ancient evil, long unseen
If awakened, it spells our doom
Do partake in the Mad King’s revelry
But take care in the jack o’ lantern glow
For this is the season of devilry
And something wicked lurks deep below

Halloween Event

  • Preparations have been made for Halloween 2009.
  • A number of new quests will become available throughout the course of the event, starting on Monday.

Codex Arena

Henchmen

Prophecies

Factions

Nightfall

Eye of the North

AI Updates

The following AI updates apply to Heroes, Henchmen, and Hard Mode NPCs.

Assassin

  • Heroes will now use Wastrel's Collapse more frequently.
  • Heroes will now use Death's Charge to close in on enemies even if the heal effect isn’t needed.
  • Improved the AI’s ability to quickly perform Combo Attacks.

Elementalist

  • Heroes will now be more cautious about becoming Exhausted when using Gale.
  • Heroes will now use Stoning less frequently when the target is not Weakened.
  • Heroes will now use Glyph of Lesser Energy more efficiently.
  • Heroes will now use Rust more frequently.
  • Heroes will now be more cautious about becoming Exhausted when using Shock.

Mesmer

  • Heroes will now favor allies who are nearby with Hex Eater Signet.
  • Heroes will now choose targets more intelligently when using Empathy.
  • Heroes will now choose targets more intelligently when using Backfire.
  • Heroes will now choose targets more intelligently when using Signet of Humility.

Monk

  • Heroes will now target knocked-down allies with Aura of Stability.
  • Heroes will now use Healer's Boon more frequently.
  • Heroes will now use Heal Party more efficiently.
  • Heroes will now be more careful about casting Infuse Health, but react faster to endangered allies.

Paragon

Ranger

Ritualist

Warrior

  • Heroes will now use Flail more appropriately to avoid slowing down when chasing an enemy.
  • Heroes will now use Enraging Charge to gain adrenaline even if already within attack range.
  • Adjusted the conditions under which the AI will cancel Primal Rage with another stance.
  • Adjusted the conditions under which the AI will cancel Frenzy with another stance.
  • Heroes will now use Disrupting Chop more frequently.
  • Heroes will now use Balanced Stance more frequently when battling foes using knockdown abilities.
  • Heroes will now use Sever Artery slightly more frequently.
  • Heroes will now use Gash less frequently against Deep Wounded enemies.
  • Improved adrenaline management when using skills that remove all adrenaline.

Underworld

Something stirs deep in the Underworld, slowly making its presence known.

  • Made numerous adjustments to NPC and monster locations.
  • Ghosts and Reapers no longer have collision.
  • Fixed a bug that sometimes caused a group of Smite Crawlers to fight other Smite Crawlers.
  • Reapers will now appear in the party window until their quests have been completed.
  • Tortured Spirits in the quest "Imprisoned Spirits" will now appear in the party window until the quest is complete.
  • New Souls in the quest "Escort of Souls" will now appear in the party window until the quest is complete.
  • Fixed a bug which sometimes caused the quest "Imprisoned Spirits" to not fail when all of the Tortured Souls are killed.
  • Streamlined the Tortured Spirits' pathing in the quest "Imprisoned Spirits".
  • Streamlined the holdout timing and pathing of the Terrorweb Dryders in the quest "Imprisoned Spirits."
  • Streamlined The Slayer and Terrorweb Dryders' pathing in the quest "Demon Assassin."
  • Streamlined the locations, timing, and pathing of the Terrorweb Dryders in the quest "Servants of Grenth."
  • Fixed a bug that sometimes caused the quest "Servants of Grenth" to complete before all waves of Terrorweb Dryders have appeared.
  • Adjusted the spawns around the Reaper of the Forgotten Vale and the Reaper of the Bone Pits so that they are less likely to appear when the area is unsafe.
  • Moved the Lost Soul out of aggro range of the Aatxes.
  • Fixed a bug that caused Vengeful Aatxes to not die when their Keeper of Souls is killed in the quest "Unwanted Guests."

Bug Fixes

  • Fixed a bug that caused Deadly Paradox to increase casting speed by 66% rather than 33%.
  • Fixed a bug that caused Ether Prism to reduce damage by 25% rather than by 75%.
  • Fixed the description for Signet of Deadly Corruption to no longer reference itself as an attack.
  • Fixed a bug that allowed players to target others when using Spirit Siphon.
  • Fixed a bug that prevented Wastrel's Demise from turning the health bar purple.
  • Fixed a bug that caused the henchman Sogolon to have less armor than Paragons of an equivalent level.

Miscellaneous

GuildWiki notes

  • Henchmen that receive a Celestial skill have the same old skillbar when they have it, rather than a new one.
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