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Update - Thursday, July 1, 2010[ | ]

Dragon Festival[ | ]

Unmelting jade waves
the relentless solstice rays
can't kill the dragon

Bug Fixes[ | ]

  • Fixed a bug that caused portions of the female Paragon's double-braid hairstyle to be translucent.


Update - Monday, July 5, 2010[ | ]

Bug Fixes[ | ]


Update - Thursday, July 8, 2010[ | ]

Krytan Events[ | ]

Each war has a defining moment. The combined forces of the White Mantle, intent on finally quelling this rebellion and reclaiming the land for their gods, sweep toward Lion's Arch. The Lionguard, Shining Blade, and Ebon Falcons stand side-by-side with common Krytans, ready to give their final breath to ensure their way of life outlives subjugation and tyranny. The nation of Kryta holds its breath, waiting for waves of its oppressors to break upon the last stronghold of hope. The moment is now.

Automated Tournaments[ | ]


Update - Thursday, July 15, 2010[ | ]

Bug Fixes[ | ]

  • Moved the location of the resurrection shrine in the Asuran Lab in postwar Kryta.
  • Fixed a bug that left Franklin and Karriya speechless after the War in Kryta.
  • Fixed a bug that caused some NPCs to unnecessarily use their skills in postwar Kryta.
  • Fixed a bug that prevented some Oppressor Weapons from being dyed.
  • Fixed a bug that improperly displayed Queen Salma's name as Princess Salma in postwar Kryta.
  • Fixed a bug that improperly shielded characters from attacks when standing in certain locations within the Hall of Judgment.


Update - Tuesday, July 20, 2010[ | ]

Guild Battle Mechanics[ | ]

For more information on these changes, please see the Developer Updates page.

  • The Bodyguard no longer uses Oath of Protection.
  • The Guild Lord now uses Entourage: "For 15 seconds, the Guild Lord is shielded by his guards. He takes no more than 30 damage from each attack or skill and takes 30 less damage each second. This skill can only be used if there are more defending NPCs than attackers."
  • Aggressiveness calculations now account for Entourage and effects that cause missed attacks. As always, stacking defensive effects on a Guild Lord is viewed as a sign that your opponent is being aggressive. In Guild Battles where neither Guild Lord is killed, the team displaying more aggressiveness wins.

PvP Skills[ | ]

Codex Arena Skills[ | ]

Bug Fixes[ | ]


Update - Thursday, July 29, 2010[ | ]

Skill Changes[ | ]

  • Spiritual Pain (PvP): reduced damage taken by target foe to 5...40; reduced recharge to 12 seconds.
  • Unnatural Signet (PvP): add the following functionality: "All of your non-Mesmer spells are disabled for 10 seconds."

Bug Fixes[ | ]

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