Update - Tuesday, March 22, 2011[ | ]
Skill Changes[ | ]
For more information on these changes, please see the Developer Updates page.
Dervish[ | ]
- Aura of Thorns: decreased Cripple duration to 3...8 seconds.
- Avatar of Grenth: decreased life stealing to 0...12 Health; decreased inflicted Disease duration to 3 seconds.
- Crippling Sweep: decreased bonus damage to 3...15.
- Ebon Dust Aura: increased duration to 30 seconds; decreased bonus damage to 3...15; increased recharge to 20 seconds.
- Enchanted Haste: decreased duration to 7 seconds.
- Fleeting Stability: decreased duration to 2...6 seconds.
- Harrier's Haste: decreased duration to 2...8 seconds.
- Heart of Fury: decreased duration to 2...10 seconds.
- Mystic Corruption: decreased unconditional Disease duration to 1...2 seconds.
Elementalist[ | ]
- Air Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Earth Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Elemental Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Fire Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Invoke Lightning: decreased damage to 10...90; decreased recharge to 6 seconds.
- Water Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
Mesmer[ | ]
- Fevered Dreams: split for PvP.
- Fevered Dreams (PvP): decreased duration to 5...15 seconds; increased recharge to 20 seconds.
- Shatter Enchantment: decreased Energy cost to 10.
- Shatter Hex: decreased Energy cost to 10.
Necromancer[ | ]
- Angorodon's Gaze: decreased Energy gain to 3...12.
- Barbed Signet: decreased Sacrifice to 8%; changed functionality to: "You inflict Bleeding for 3...15 seconds on target foe and all adjacent foes."
- Barbed Signet (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
- Masochism (PvP): decreased Energy gain to 1...3.
- Oppressive Gaze: decreased Poison and Weakness durations to 3...12 seconds.
- Signet of Suffering: changed attribute to Blood Magic; removed casting time; decreased recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."
Ritualist[ | ]
- Consume Soul: changed functionality to: "Elite Spell. You steal 5...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...125 damage."
Miscellaneous[ | ]
- Added support for the Guild Wars Guru 2011 GvG Championship Series.
- Altered the locations of several creatures in the Tomb of the Primeval Kings.
Bug Fixes[ | ]
- Fixed a bug that caused Ebon Dust Aura to add bonus damage for ranged attacks.
- Fixed a bug that caused damage from Rending Aura to ignore armor.
- Creatures summoned with Celestial Summoning Stones and Shining Blade War Horns now appear in the party window.
GuildWiki notes[ | ]
- Aura of Restoration's recharge was increased to 20 seconds.
Update - Thursday, March 10, 2011[ | ]
Automated Tournaments[ | ]
- Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
Embark Beach[ | ]
- Added crafters of consumable items to Embark Beach.
- Increased inventories for merchants at Embark Beach.
Build Update[ | ]
- Ran a build to address usage of residual bugged skills.
Bug Fixes[ | ]
- Fixed a crash bug related to Mercenary Heroes in parties.
- Fixed a bug that caused dye colors to display inappropriately on the character select screen.
- Fixed a bug that caused costume effects to display improperly on Mercenary Heroes.
- Fixed a bug to prevent players from joining Pre-Searing quests prematurely.
- Fixed a bug that set the level of enemies in Pre-Searing quests to the highest-level player in a group instead of the lowest-level player.
- Fixed a crash bug related to Mercenary Hero secondary professions.
- Fixed a bug that caused UI panel locations to be reset.
- Updated localized text for the In-Game Store.
- Fixed a crash bug in Embark Beach.
- Fixed a bug that caused Nicholas the Traveler to spawn out of players' reach.
- Fixed a bug that prevented Nicholas the Traveler from appearing for certain players.
- Fixed a bug that caused max-level scythe drops to have incorrect minimum and maximum damage.
- Fixed a bug that caused Pious Assault (PvP) to recharge instantly instead of 75% faster.
- Fixed localization for Attacker's Insight and Zealous Sweep.
- Fixed a bug that caused "By Ural's Hammer!" to resurrect all allies.
Update #3 - Thursday, March 3, 2011[ | ]
Bug Fixes[ | ]
- Updated localized text for the In-Game Store.
Update #2 - Thursday, March 3, 2011[ | ]
Bug Fixes[ | ]
- Fixed a crash bug in Embark Beach.
Update - Thursday, March 3, 2011[ | ]
For more information on these changes, please see the Developer Updates page.
Embark Beach[ | ]
- Added the Embark Beach location to the Battle Isles.
- Added new Zaishen Vanquish quests to Embark Beach.
Heroes[ | ]
- Mercenary Hero Slots are available for purchase from the In-Game Store and the NCsoft Store.
- Added Mercenary Registrars to the Great Temple of Balthazar, Lion's Arch, Kaineng Center, or Kamadan, Jewel of Istan.
- Raised the party maximum on Heroes from three to seven.
Pre-Searing Updates[ | ]
- New Pre-Searing quests are available from Lieutenant Langmar in Ascalon City.
- Added Kimmes the Historian to Ascalon City.
- Added the skills vendor Halbrik to Ascalon City.
Title Updates[ | ]
- The Drunkard title now awards points based upon the number and strength of drinks consumed.
- The Survivor title now awards rank based upon the most experience gained between deaths.
UI Updates[ | ]
- Added an online status drop-down box to the character select screen.
- Added a "Ready" status drop-down box to the party window.
- Added a Minion panel to allow easier tracking of minions.