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[[Category:ArenaNet]] [[Category:Game updates|*]]
 
[[Category:ArenaNet]] [[Category:Game updates|*]]

Revision as of 02:05, 26 February 2010


The content of game update notes, except for sections headed "GuildWiki notes," is copyrighted to ArenaNet - it is not released under a creative commons license and is used by GuildWiki by fair use only.

The following is a list of the most recent updates to Guild Wars, as listed on the official updates info page, with GuildWiki comments.

Check the month by month archives on the right for older updates.

Warning A 0...15 attribute level progression range is used for skills in the update notes. GuildWiki uses the same 0...12 attribute level progression range as the tooltips when displaying skill information. Title-based skills are also listed with progression ranges different from those used in the tooltips.

Update - Thursday, February 25, 2010

Skill Balance

For more information on these changes, please see the Developer Updates page.

Assassin

  • Fox's Promise: changed attribute dependence to Dagger Mastery.
  • Seeping Wound: fixed a bug that caused damage from Seeping Wound to be affected by armor; decreased casting time to 1/4 second; decreased to half range; changed functionality to: "Elite Hex Spell. For 1...6...7 seconds, target foe moves 50% slower. That foe takes 10...30...35 damage each second while suffering from a condition. This spell has half the normal range."
  • Shadow Form: decreased Energy cost to 5; decreased recharge to 30; changed functionality to: "Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack."
  • Shattering Assault: changed attribute dependence to Critical Strikes; increased recharge to 6 seconds.

Dervish

Elementalist

  • Glimmering Mark: decreased damage to 5...21...25 damage per second; damage is no longer lighting damage; damage now ignores armor.
  • Obsidian Flesh: increased Energy cost to 25; removed the movement penalty; changed functionality to: "Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 Energy degeneration."

Mesmer

  • Power Block: decreased disabling time to 1...8...12 seconds.

Monk

  • Holy Wrath: removed upkeep cost; reduced casting time to 1 second; changed functionality to: "Enchantment Spell. (10...26...30 seconds). The next 1...8...10 times target other ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5...41...50 damage)."
  • Light of Deliverance (PvP): added the following functionality: "All your Smiting Prayers are disabled for 20 seconds."
  • Spell Breaker: changed functionality to: "Elite Enchantment Spell. For 5...15...17 seconds, target ally cannot be the target of enemy spells."

Necromancer

  • Barbed Signet: increased Health sacrifice to 15%; decreased casting time to 1 second; decreased recharge to 10 seconds; changed functionality to: "Signet. (1...16...20 seconds.) Whenever you cast a Necromancer spell on a foe, that foe suffers from Bleeding for 2...13...16 seconds."
  • Blood Bond: increased recharge time to 8 seconds; changed functionality to: "Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 Health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100."
  • Blood of the Aggressor: removed Health sacrifice; increased recharge to 5 seconds; changed functionality to: "Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds."
  • Blood Renewal: decreased Health sacrifice to 15%; decreased recharge to 7 seconds; decreased duration to 7 seconds.
  • Demonic Flesh: removed Health sacrifice; increased Energy cost to 5; decreased recharge to 30 seconds; changed functionality to: "Enchantment Spell. (30...54...60 seconds.) Whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you."
  • Jaundiced Gaze: removed Health sacrifice; increased recharge time to 15 seconds; changed functionality to: "Enchantment Spell. Remove an enchantment from target foe. If an enchantment was removed, for the next 1...12...15 seconds, your next enchantment spell casts 0...1...1 seconds faster and costs 1...8...10 less Energy."
  • Life Siphon: decreased casting time to 1 second; increased recharge to 5 seconds.
  • Mark of Fury: decreased casting time to 3/4 second; changed functionality to: "Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strikes of adrenaline. End effect: inflicts Cracked Armor (1...12...15 seconds)."
  • Necrosis: changed skill type to "Skill."
  • Oppressive Gaze: decreased Energy cost to 10; decreased casting time to 1 second; increased recharge to 10 seconds; changed functionality to: "Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 5...17...20 seconds."
  • Ravenous Gaze: added Health sacrifice of 8%; decreased Energy cost to 1; increased recharge time to 10 seconds; changed functionality to: "Elite Spell. Deals 15...27...30 damage and steals 15...27...30 Health from target and nearby foes."

Paragon

  • Aggressive Refrain: removed application of Cracked Armor; added the following functionality: "You have -20 armor."
  • Soldier's Fury: removed application of Cracked Armor; added the following functionality: "You have -20 armor."

Ranger

  • Crippling Shot: increased Cripple duration to 1...8...10. removed the following functionality: "This arrow moves twice as fast."
  • Heal as One: decreased recharge time to 5 seconds; changed functionality to: "Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you."
  • Heal as One (PvP): split for PvP; no change from current functionality.

Ritualist

  • Ancestor's Rage: increased recharge to 10 seconds; damage now ignores armor.
  • Anguished Was Lingwah: decreased Energy cost to 5; decreased casting time to 2 seconds; changed attribute dependence to Spawning Power; changed functionality to: "Item Spell. (10...54...60 seconds). Your Ritualist Hexes cost 1...4...5 less Energy and last 33% longer. Drop effect: Your Ritualist Hexes are all recharged."
  • Binding Chains: reduced Energy cost to 10; reduced activation to 1 second; reduced recharge to 15 seconds; changed functionality to: "Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving."
  • Cruel Was Daoshen: increased activation time to 2 seconds; increased recharge time to 30 seconds; decreased damage dealt to 10...82...100; added the functionality: "Your Ritualist skills have 10% armor penetration."
  • Destruction: increased Energy cost to 10; increased recharge time to 20 seconds; increased damage to 5...21...25 damage (maximum: 150) for each second the Spirit was alive.
  • Destruction (PvP): increased Energy cost to 10; increased recharge time to 20 seconds; increased damage to 1...8...10 damage (maximum: 150) for each second the Spirit was alive.
  • Destructive Was Glaive: decreased Energy cost to 5; decreased casting time to 3/4 second; decreased recharge time to 5 seconds; increased armor penetration to 20%.
  • Destructive Was Glaive (PvP): split for PvP; no change from current functionality.
  • Dulled Weapon: decreased duration to 5...13...15 seconds; increased Energy cost to 15; increased recharge to 20 seconds; changed functionality to: "Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage."
  • Gaze From Beyond: decreased casting time to 1 second; changed functionality to: "Spell. Target foe is struck for 20...56...65 lightning damage. That foe is Blinded for 2...5...6 seconds if you are within earshot of a spirit."
  • Lamentation: increased Energy cost to 10; decreased recharge to 15 seconds; changed functionality to: "Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer 0...2...3 Health degeneration. When this hex is applied, these foes take 10...42...50 damage if you are within earshot of a spirit or corpse."
  • Renewing Surge: increased recharge to 15 seconds; changed functionality to: "Hex Spell. (8 seconds.) Deals 2...10...12 damage each second. End effect: You gain 1...7...8 Energy."
  • Resilient Weapon: reduced duration to 3...10...12; increased recharge to 6.
  • Ritual Lord: removed Energy cost; added Health sacrifice of 2%; increased recharge time to 45 seconds; changed functionality to: "Elite Skill. For 5...29...35 seconds, your Ritualist attributes are boosted by 2...4...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...51...60% faster and Ritual Lord recharges instantly."
  • Ritual Lord (PvP): removed from play; functionality for Ritual Lord is now the same in both PvE and PvP.
  • Signet of Creation: decreased recharge time to 20 seconds; changed functionality to: "Signet. You gain 4 Energy for every summoned creature you control within earshot, maximum 3...10...12 Energy."
  • Signet of Creation (PvP): removed from play; functionality for Signet of Creation is now the same in both PvE and PvP.
  • Signet of Spirits: decreased damage to 5...21...25; increased recharge time to 30 seconds.
  • Soul Twisting: changed attribute dependence to Spawning Power; changed functionality to "Elite Skill. For 5...37...45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3...3 Binding Rituals."
  • Spirit Boon Strike: decreased healing and damage dealt to 20...56...65; decreased Energy cost to 5; decreased activation time to 1 second; decreased recharge time to 3 seconds; changed functionality to: "Spell. Target foe is struck for 20...56...65 lightning damage, and all Spirits you control within earshot gain 20...56...65 Health."
  • Spirit Burn: increased Burning duration to 1...4...5 seconds.
  • Spirit Channeling: increased duration to 12 seconds; changed functionality to: "Elite Enchantment Spell. (12 seconds.) You have + 1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit."
  • Spirit Rift: changed functionality to: "Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113...135 lightning damage and suffer from Cracked Armor for 1...16...20 seconds."

Warrior

  • "Charge!": added the following functionality: "Initial effect: allies in earshot lose the Crippled condition."
  • "Fear Me!": added the following functionality: "For 1...12...15 seconds, your melee attacks gain +5...25...30% chance of a critical hit against stationary foes."
  • "None Shall Pass!": decreased Energy cost to 5; changed functionality to: "Shout. All nearby foes that are moving are knocked down. Recharges 1...7...8 seconds faster for each affected foe. (Maximum 25 seconds faster.)"
  • "To the Limit!": decreased recharge time to 15 seconds; changed functionality to: "Shout. For each foe within earshot (maximum 1...5...6), you gain one strike of adrenaline. For 10...18...20 seconds, you have +10...50...60 health."
  • Auspicious Blow: decreased adrenaline cost to 5; changed functionality to: "Hammer Attack. Deals +5...17...20 damage and you gain 3...7...8 Energy. Unblockable if target foe is Weakened."
  • Auspicious Parry: changed functionality to: "Elite Stance. For 8 seconds, the next attack against you is blocked. When this stance ends, you gain 1...3...4 strikes of adrenaline."
  • Backbreaker: decreased adrenaline cost to 9; changed functionality to: "Elite Hammer Attack. If Backbreaker hits, you strike for +1...16...20 damage and your target is knocked down. This knockdown lasts 4 seconds if you have at least 8 Strength."
  • Belly Smash: decreased recharge time to 10 seconds; decreased duration of Blindness to 3...6...7 seconds.
  • Crude Swing: removed the following functionality: "You have -40 armor while using this skill."
  • Dwarven Battle Stance: decreased Energy cost to 5; changed functionality to: "Elite Stance. For 5...10...11 seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit."
  • Defensive Stance: removed Energy cost; added adrenaline cost of 5; decreased recharge to 8 seconds; changed functionality to: "Stance. For 1...4...5 seconds, you have a 75% chance to block. When this stance ends, gain 1 strike of adrenaline for each melee attack skill you have. (Maximum 0...3...4)"
  • Deflect Arrows: removed Energy cost; added adrenaline cost of 5; increased recharge to 12 seconds; changed functionality to: "Stance. For 1...5...6 seconds, you have a 75% chance to block. Whenever you block a projectile, adjacent foes suffer from Bleeding for 5...13...15 seconds."
  • Earth Shaker: all players less than a stone's throw away will see the effect of your mighty swing.
  • Fierce Blow: changed functionality to: "Hammer Attack. If this attack hits, you strike for +5...17...20 damage. If you hit a foe suffering from Weakness, you inflict a Deep Wound for 1...7...8 seconds."
  • Forceful Blow: decreased adrenaline cost to 4; changed functionality to: "Elite Hammer Attack. Unblockable. If Forceful Blow hits, target foe's stance ends, you strike for +10...34...40 damage, and your target foe is Weakened for 5...17...20 seconds."
  • Grapple: changed the order of effects to knock down before ending your stance.
  • Overbearing Smash: removed adrenaline cost; added Energy cost of 5; added recharge time of 20 seconds; changed functionality to: "Hammer Attack. Deals +1...16...20 damage. If it hits a knocked-down foe, this attack is unblockable, and that foe is dazed for 1...7...8 seconds."
  • Primal Rage: removed Energy cost; decreased recharge time to 10 seconds; added adrenaline cost of 4.
  • Renewing Smash: decreased Energy cost to 5; decreased activation time to 1 second; increased recharge time to 30 seconds; changed functionality to: "Hammer Attack. If it hits, Renewing Smash deals +10...34...40 damage. If you hit a knocked-down foe, you gain 3 Energy, and this skill instantly recharges."
  • Renewing Smash (PvP): split for PvP; decreased Energy cost to 5; increased recharge time to 30 seconds; changed functionality to: "Hammer Attack. If it hits, Renewing Smash deals +5...17...20 damage. If you hit a knocked-down foe, you gain 3 Energy and this skill instantly recharges."
  • Shield Stance: changed functionality to: "Stance. For 1...5...6 seconds, while using a shield, you have a 75% chance to block and have two points of damage reduction for each rank of Strength (maximum 15)."
  • Shove: reduced recharge to 15 seconds; changed functionality to: "Elite Skill. Target touched foe is knocked down. If that foe was moving, that foe's stance ends and that foe takes 15...63...75 damage before being knocked down."
  • Soldier's Defense: increased recharge to 15 seconds; changed functionality to: "Stance. For 1...5...6 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack."
  • Soldier's Speed: reduced recharge to 12 seconds; changed functionality to: "Stance. For 3...15...18 seconds you move 15% faster. You move an additional 15% faster while affected by a chant or shout."
  • Soldier's Stance: increased recharge to 15 seconds; changed functionality to: "Elite Stance. For 5...13...15 seconds, you have a 75% chance to block. You attack 33% faster when under the effects of a chant or shout."
  • Soldier's Stance (PvP): split for PvP; no change from current functionality.
  • Staggering Blow: decreased adrenaline cost to 4; decreased activation time to 1 second.
  • Thrill of Victory: changed functionality to: "Melee Attack. If this blow hits, you deal +20...36...40 damage. If you have more health than target foe, you gain 1...2...2 strikes of adrenaline."
  • Yeti Smash: increased adrenaline cost to 7; decreased activation time to 1 second; changed functionality to: "Hammer Attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)"

NPC Updates

  • Blenkeh [Motivation Henchman] no longer uses Mending Refrain, she now uses Mending Refrain (PvP).
  • Lulu Xan [Magebane Henchman] no longer uses Lightning Reflexes, she now uses Lightning Reflexes (PvP).
  • Luxon Warriors in Fort Aspenwood no longer use Renewing Smash, they now use Renewing Smash (PvP).
  • Nuno [Spirit Henchman] no longer uses Death Pact Signet, she now uses Death Pact Signet (PvP).

Bug Fixes

GuildWiki notes

  • Earth Shaker now hits foes in "adjacent" to the target, rather than the slightly-smaller "adjacent to foe", and causes the screen to shake when it hits.
  • The name of "It's Just a Flesh Wound." was title-cased to be consistent with all other skill names (was: "It's just a flesh wound.").
  • The descriptions for Reversal of Damage, Vampiric Swarm, and "Save Yourselves!" have not been changed.
  • The descriptions for Illusionary Weaponry, Phoenix, Reverse Hex, and Impossible Odds were updated to better reflect the functionality of the skills.
  • The descriptions for Savage Slash and Victorious Sweep had minor text changes.
Bug Bug! The description for Symbol of Wrath was changed, but the actual functionality of the skill was not changed.


Update - Friday, February 19, 2010

Miscellaneous

GuildWiki notes


Update - Friday, February 12, 2010

Bug Fixes

  • Made minor fixes to festival preparations in hopes of pleasing the Celestial Tiger.


Update - Thursday, February 11, 2010

Automated Tournaments

Canthan New Year


Update - Monday, February 1, 2010

Bug Fixes


Update - Friday, January 29, 2010

Bug Fixes

  • Solved global warming issues, and recovered Wintersday decorations from the Grentches.


Update #2 - Thursday, January 28, 2010

Bug Fixes

  • Fixed a bug that prevented access to Guild Wars.

Update - Thursday, January 28, 2010

Guild Battles

Eased the restrictions for participating in Guild Battles:

  • Ladder Play
    • Requires 2 guild members.
    • A guild member must be the party leader, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 4.


  • Daily Automated Tournaments
    • Requires 2 guild members who have been in your guild for at least 7 days.
    • A guild member must be the party leader, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 4.
    • All party members must be registered with Tolkano.


  • Monthly Automated Tournaments
    • Requires 4 guild members who have been in your guild for at least 7 days.
    • All players in the party must be members of your guild, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 2.
    • All party members must be registered with Tolkano.


  • Miscellaneous
    • Removed Balthazar faction penalty for new guild members.
    • Improved error messaging to reflect changes to GvG restrictions.

Codex Arena

For more information on these changes, please see the Developer Updates page.

  • General Changes
    • Codex rotation has been reduced to 6 hours.
    • In the Skill Panel (K), a new sorting option allows players to toggle between viewing all available Codex skills and only skills available to their profession.
    • Priests in Codex Arena no longer have Heal Area and have had their health increased to 800.


  • Codex Balance Changes
    • Assassins, Dervish, Warriors and Paragons will receive 17 normal skills and 3 elites.
    • Elementalists, Necromancers and Mesmers will receive 20 normal skills and 5 elites.
    • Monks and Ritualists will receive 16 normal skills and 4 elites.
    • Rangers will receive 19 normal skills and 4 elites.


  • Skill Selection Changes
    • Protector's Defense has been added to the list of restricted Codex skills.
    • Assassin skills are guaranteed to include one randomly selected lead attack and one randomly selected off-hand attack. Neither will be elite, and the off-hand attack will require a lead attack.
    • Ritualist skills are guaranteed to include one randomly selected, non-elite binding ritual.
    • Necromancer skills are guaranteed to include one randomly selected, non-elite minion-summoning skill.

Skill Balance

For more information on these changes, please see the Developer Updates page.

PvE and PvP Changes

Dervish
  • Ebon Dust Aura: functionality changed to: "For 5...29...35 seconds, if you are wielding an earth weapon, your melee attack Skills also cause Blindness for 4...9...10 seconds."
Elementalist
Mesmer
  • Illusion of Pain: increased casting time to 2 seconds; decreased duration to 8 seconds; decreased recharge to 5 seconds; decreased healing to 36...103...120.
Monk
  • Life Sheath: functionality changed to: "Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100)."
  • Reversal of Fortune: functionality changed to: "Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80."
  • Shielding Hands: functionality changed to: "Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health."
Necromancer
  • Cultist's Fervor: decreased Energy gain to 1...5...6; increased recharge to 25 seconds; changed duration to "5 seconds plus 3 seconds for every rank of Soul Reaping."
  • Lifebane Strike: increased recharge to 15 seconds.
  • Shadow Strike: increased recharge to 15 seconds.
  • Vampiric Swarm: functionality changed to: "Spell. Steal up to 15...51...60 Health from target foe and up to two other foes in the area."
Paragon
  • Soldier's Fury: added the following functionality: "Whenever a shout or chant ends on you, you suffer from Cracked Armor (10 seconds)."
Ranger
  • Crippling Shot: added the following functionality: "This arrow moves twice as fast as normal."
  • Hunter's Shot: decreased activation time to 1 second and added aftercast.
  • Marauder's Shot: increased disable time to 10 seconds.
  • Melandru's Shot: added aftercast.
  • Needling Shot: reduced activation time to 3/4 second; added the following functionality: "Your other attack skills are disabled for 2 seconds."
  • Quick Shot: added aftercast.
  • Power Shot: removed activation time, now uses normal bow attack speed; reduced recharge to 3 seconds; functionality changed to "Power Shot deals 25...50 damage if it hits."
  • Precision Shot: added aftercast; reduced bonus damage to 3...10.
Ritualist
  • Union: functionality changed to: "Binding Ritual. Create a level 1...10...12 Spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds."
  • Vengeful Weapon: functionality changed to: "Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe."
  • Weapon of Remedy: functionality changed to: "Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 Condition."

PvE Only Changes

Ranger

PvP Only Changes

Paragon
  • "Stand Your Ground!" (PvP): functionality changed to: "Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks."
  • Anthem of Envy (PvP): added a recharge of 6 seconds; reduced damage bonus to 10...20.
  • Mending Refrain (PvP): changed functionality to: "Echo. For 15 seconds, you have +2...3...3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on you."
Ranger
Ritualist
  • Recuperation (PvP): functionality changed to: "Binding Ritual. Create a level 1...8...10 Spirit. Non-spirit allies within its range under 75% maximum health gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds."

Wintersday

  • Preparations have been made for the brief return of Wintersday.

Bug Fixes

  • Fixed a text bug in Tennaros' French dialog.
  • Fixed a bug that prevented reconnection with some answers to the Security Question.

Miscellaneous

  • Changed description on Vampiric weapon modifiers to refer to effect as "Life Draining."

GuildWiki notes

  • The initial update introduced a bug that prevented users from logging in normally. (It was still possible to log in using the command line switches, however.) A second update was quickly released to correct this bug.


Update 2 - Monday, January 18, 2010

Bug Fixes

  • Fixed a crash bug related to the pet panel.

Update - Monday, January 18, 2010

Bug Fixes

  • Fixed a bug that caused Battle Priest Calibos in Zos Shivros Channel to path incorrectly.
  • Fixed a bug that caused the Doppelganger to use Vampirism.
  • Fixed a bug that prevented costumes from being hidden in some PvP outposts.
  • Fixed a bug that prevented costumes from displaying on the inventory panel in some PvP outposts.
  • Fixed a bug that prevented heroes from receiving experience from Zaishen Challenge Quests.
  • Fixed the in-game link to manage NCsoft master accounts.
  • Fixed a bug that prevented in-game password reset requests for @plaync accounts.

Miscellaneous

  • Clarified the password-reset confirmation message.

GuildWiki notes

  • The Doppelganger also seems to no longer use Winds.
  • Introduced a bug where opening the pet control panel crashed the game. This was fixed in a subsequent update.


Update - Thursday, January 7, 2010

Automated Tournaments

Bug Fixes


Update - Friday, January 1, 2010

Bug Fixes

  • Fixed a bug that prevented some players from receiving festival hats.

GuildWiki notes

  • The American and International districts of Kamadan, Jewel of Istan and the American districts of Eye of the North became inaccessible. Attempting to travel to them locked the game into an infinite reconnection loop and returned the message "Reattempting connection to server (Code=50)" every few seconds. Map-traveling to any other outpost ended the loop.
    • According to Regina, this was being caused by too many AFK characters in those outposts who were still running the old build. A game-wide disconnect (Code=007) was triggered at approximately 11:50 AM PST to resolve the issue and restore access to those outposts.