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[[Image:GatesOfDesolation.jpg|thumb|200|right|Gate of Desolation Mission map]]
 
[[Image:GatesOfDesolation.jpg|thumb|200|right|Gate of Desolation Mission map]]
 
 
{{Location_Info|title=Gate of Desolation}}
 
{{Location_Info|title=Gate of Desolation}}
  +
{{Zaishen Quest}}
== Mission Objectives and Rewards==
 
  +
 
==Objectives==
 
[[Zhed Shadowhoof]] must be in your party to enter this mission.
 
[[Zhed Shadowhoof]] must be in your party to enter this mission.
*To start Mission find Laph Longmane.
+
*To start the Mission, find [[Laph Longmane]].
* you must have finished either [[Jennur's Horde]] or [[Nundu Bay]] mission.
+
* You must have finished either [[Jennur's Horde]] or [[Nundu Bay]] (mission).
===Objectives===
 
 
Tame [[Queen Aijundu]] and gain control of the [[junundu|junundu wurms]].
 
Tame [[Queen Aijundu]] and gain control of the [[junundu|junundu wurms]].
   
 
* '''ADDED''' Defeat [[Queen Aijundu]] and her undead minions.
 
* '''ADDED''' Defeat [[Queen Aijundu]] and her undead minions.
 
* '''ADDED''' Call forth a [[junundu]] so you may ride it through the sulfur.
 
* '''ADDED''' Call forth a [[junundu]] so you may ride it through the sulfur.
* '''ADDED''' Guide the [[junundu]] to the [[Remains_of_Sahlahja_%28Location%29|Remains of Sahlahja]].
+
* '''ADDED''' Guide the [[junundu]] to the [[Remains_of_Sahlahja (outpost)|Remains of Sahlahja]].
 
* '''BONUS''' You have saved # of 3 [[Junundu Young]].
 
* '''BONUS''' You have saved # of 3 [[Junundu Young]].
   
===Rewards===
+
==Rewards==
{{Mission rewards|Objective = Junundu Young saved
+
{{Mission rewards
  +
| Objective = Junundu Young saved
|Standard = 0
+
| Standard = 0
|Expert = 1-2
 
|Master = 3}}
+
| Expert = 1..2
  +
| Master = 3
  +
| Title = [[Lightbringer rank|Lightbringer]]
  +
| NMTitlePoints = 35
  +
| HMTitlePoints = 75
  +
}}
   
==Primary==
+
==Walkthrough==
  +
===Primary===
The first part of this mission involves fighting progressive waves of undead, along with intermittent fights against [[Queen Aijundu]]. [[Palawa Joko]] will lead you to a hill overlooking a [[Wurm Spoor]], beyond which the sulfurous wastes begin. Walking into the sulfurous wastes will kill you within a couple seconds due to the [[Sulfurous Haze]] effect. If you are in a party with heroes/henchmen, it is a good idea to plant a flag at the top of the hill to keep them from running off and dying in this haze (you may also want to set them to Defensive mode, as they will sometimes chase enemies into the haze anyway). After a few waves of undead, Aijundu will attack; after depleting her health a bit, she will retreat, and more undead will attack. Eventually Aijundu will attack a second time, and when you fight her off this time, she will allow you the use of her fellow wurms to cross the wastes.
+
The first part of this mission involves fighting progressive waves of undead, along with intermittent fights against [[Queen Aijundu]]. [[Palawa Joko]] will lead you to a hill overlooking a [[Wurm Spoor]], beyond which the sulfurous wastes begin. Walking into the sulfurous wastes will kill you within a couple seconds due to the [[Sulfurous Haze]] effect. If you are in a party with heroes/henchmen, it is a good idea to plant a flag at the top of the hill to keep them from running off and dying in this haze. After a few waves of undead, Aijundu will attack; after she drops to about half health, she will retreat, and more undead will attack. Eventually Aijundu will attack a second time, and when you fight her off this time, she will allow you the use of her fellow wurms to cross the wastes.
   
  +
[[Awakened Acolyte]]s and [[Awakened Cavalier]]s can [[resurrect]] the other undead — be sure to take them out first; bring [[Frozen Soil]]; or interrupt their rez skills ([[Renew Life]] and [[Signet of Return]], respectively). [[Chakeh the Lonely]] also has signet of return, but it's easier to take out his Monk first before killing him.
Clicking on the Wurm Spoor will summon a pack of wurms, which will swallow you and your party. You now control the wurm, with a special set of [[Junundu#Skills_Used|wurm-only skills]], and can cross the sulfurous wastes without dying. Palawa Joko will lead the way to the [[Remains of Sahlahja]]. You will have to fight through several groups of [[Margonite]]s and [[Elemental]]s; at one point you will be forced to leave the wurm and cross a patch of rocky terrain on foot, then summon the wurms again. The Margonites should be no problem with your high-damage wurm skills, but be careful of the Elementals - your wurms are weak against their attacks, and the wurms have a very weak healing ability. [[Junundu Wail]] will ensure that your party never gets wiped, at least, and the wurms are not affected by [[Death Penalty]] (although it still counts up and will affect you once you exit the wurm).
 
   
  +
Nearly all mobs in this initial siege are undead, making them highly vulnerable to holy damage. Giving monks a couple of smiting skills or letting martial weapon users take a dervish secondary for [[Heart of Holy Flame]] will cut through the mobs very quickly.
==Bonus==
 
The bonus is not difficult. It is obtained by speaking to [[Queen Aijundu]] once she is tamed (although you don't have to - the bonus objective will also appear after saving the first Junundu Young). There are 3 [[Junundu Young]] which you will see throughout the mission, each guarded by a pack of [[Margonite]]s. The demons will not attack them so there is no need to rush; you must simply travel to their location and clear out any enemies guarding them. The enemies are not difficult to kill, especially as a wurm.
 
   
  +
At the end of the queen-taming portion of the mission, Queen Aijundu, [[Amind the Bitter]], and [[Nehmak the Unpleasant]] all attack simultaneously. It can be useful to defeat Aijundu first, both because she dies the fastest, and because she has the highest damage output.
The biggest danger to the young is actually ''you'' -- [[Junundu Smash]] will damage them, and they have low hit points. But since you will usually have taken out the Margonite mobs guarding them when they approach, they are in no real danger. Once the "saved" message appears, if that Junundu Young dies, it no longer matters (as may happen since they will follow you after you rescue them).
 
   
 
An alternative approach to taming the Queen is to flag your party far away to the east so that your party will not aggro the approaching Awakened. As you follow Palawa Joko, he will pause east of the Wurm Spoor, then he will run to the west. Flag your party at the first location that Palawa Joko stopped. With your party in this safe location, pull the Awakened to you in small groups.
Sometimes there is a bug which shows there are only 2 [[Junundu Young]] to save. In fact, there are 3.
 
   
 
Clicking on the Wurm Spoor will summon a pack of wurms, which will swallow you and your party. You now control the wurm, with a special set of [[Junundu#Skills_Used|wurm-only skills]], and can cross the sulfurous wastes without dying. Palawa Joko will lead the way to the [[Remains of Sahlahja]]. You will have to fight through several groups of [[Margonite]]s and [[Elemental]]s; at one point you will be forced to leave the wurm and cross a patch of rocky terrain on foot, then summon the wurms again. The Margonites should be no problem with your high-damage wurm skills, but be careful of the Elementals — your wurms are weak against their attacks. Although the wurms have a very weak healing ability, [[Junundu Wail]] should ensure that your party never gets wiped.
== Tips ==
 
*When Taming the Queen, Elementalists and Mesmers will have a hard time damaging [[Awakened Dune Carver]]s due to [[Vow of Silence]]. Melee fighters and dervishes work well here, especially dervishes if they bring [[Avatar of Balthazar]] or [[Heart of Holy Flame]] because the holy damage from attacks is doubled against the undead. Consider bringing support earth magic (such as wards) or healing for your party.
 
   
 
===Bonus===
*When using Heroes or henchmen, flag them along the lip of the dune where the Wurm Spoor is so they won't chase enemies onto the sulfurous sands and die, as well as having a ranged attack damage bonus.
 
 
The bonus is not difficult. It is obtained by speaking to [[Queen Aijundu]] once she is tamed (although you don't have to - the bonus objective will also appear after saving the first Junundu Young). There are 3 [[Junundu Young]] scattered throughout the mission, each guarded by a pack of [[Margonite]]s. The demons will not attack them so there is no need to rush; you must simply travel to their location and clear out any enemies guarding them. The enemies are not difficult to kill, especially as a wurm.
:Note: Taming the Queen is easily done with Heroes or henchmen (even in Hard Mode) by flagging your party far away to the east from the lip of the dune so that your party will not aggro the approaching Awakened. As you follow Palawa Joko, he will pause east of the Wurm Spoor, then he will run to the west. Flag your party at the first location that Palawa Joko stopped. With your party in this safe location, pull the Awakened to you in small groups.
 
   
 
The biggest danger to the young is actually ''you'' -- [[Junundu Smash]] will damage them, and they have low hit points. It can be safer to pull the Margonites away from the Junundu Young before fighting them. Once the "saved" message appears, if that Junundu Young dies, it no longer matters (as may happen since they will follow you after you rescue them).
*The first boss, [[Chakeh The Lonely]], is the hardest part, as both him and the monk that is with his party can resurrect. Focus on killing the Acolyte monk first, then kill off the surrounding enemies one at a time. If the Acolyte is resurrected by Chakeh, kill him again -- he will only have about 20% life -- and then the enemies, then the boss. It is good to bring along an interrupt mesmer or ranger to stop some of the resurrecting.
 
 
*When you are fighting Amind the Bitter, Nehmak the Unpleasant, and Queen Aijundu it is best to ignore the two undead bosses and go right for Queen Aijundu, and then concentrate on the two undead.
 
 
*Take care when fighting your way through Margonites and Elementals that you do not aggro [[Stone Shard Crag]]s and [[Cracked Mesa]]s. They can be pretty devastating in a short amount of time.
 
 
*If you don't feel like you need the bonus, you can run the mission from after you have tamed the Queen. All you need to do is to follow [[Palawa Joko]].
 
 
*The bonus can be easily done by using Heroes and Henchmen. Just carefully flag them ahead prior to freeing the first Junundu Young because they will follow only player characters. When flagging, be careful not to have your party just rush in. Try to pull a few enemies at a time. It is also helpful to keep your heroes on a Defensive mode while they're riding the Junundu through the mission and bonus.
 
 
===[[Hard Mode]]===
 
*A single player with [[Frozen Soil]] and a moderate amount of [[Wilderness Survival]] attribute points will completely prevent [[Chakeh The Lonely]] and the [[Awakened Acolyte]]'s tag team resurrection. Although your own team will also be prevented from using resurrection, that shouldn't be a problem as the mob can be dispatched swiftly once the Acolyte is gone.
 
 
*New mobs can appear in the middle of fight. Consider flagging heroes and henchmen one to two aggro circle lengths behind Palawa. As mobs appear, pull them back to this safe distance for battle. This can greatly decrease the chances of being overwhelmed.
 
   
 
===Hard mode===
  +
Trying to fight off mobs as they come is still quite manageable, especially if you have a couple characters dealing predominantly holy damage. Things can seem a little overwhelming when eight mobs attack at once following Queen Aijundu's first retreat, but you'll quickly thin them out to have a more manageable situation.
   
 
== Creatures ==
 
== Creatures ==
   
 
=== NPCs ===
 
=== NPCs ===
* {{x}}24 [[Junundu Young]]
 
 
* {{r}}28 [[Queen Aijundu|Aijunundu]]
 
* {{r}}28 [[Queen Aijundu|Aijunundu]]
 
* {{x}}24 [[Junundu Young]]
   
==== Allies ====
+
=== Allies ===
 
* {{n}}24 [[Palawa Joko]]
 
* {{n}}24 [[Palawa Joko]]
   
 
===Monsters===
 
===Monsters===
 
[[Elemental]]s
 
*{{w}}24 [[Shambling Mesa]]
 
*{{e}}24 [[Sandstorm Crag]]
  +
 
[[Margonite]]s
 
[[Margonite]]s
 
*{{w}}24 [[Margonite Executioner]]
 
*{{w}}24 [[Margonite Executioner]]
 
*{{r}}24 [[Margonite Bowmaster]]
 
*{{r}}24 [[Margonite Bowmaster]]
 
*{{mo}}24 [[Margonite Cleric]]
 
*{{mo}}24 [[Margonite Cleric]]
*{{n}}24 [[Margonite Warlock]]
 
 
*{{me}}24 [[Margonite Seer]]
 
*{{me}}24 [[Margonite Seer]]
 
*{{e}}24 [[Margonite Sorcerer]]
 
*{{e}}24 [[Margonite Sorcerer]]
 
*{{e}}24 [[Sandstorm Crag]]
 
*{{p}}24 [[Margonite Ascendant]]
 
*{{p}}24 [[Margonite Ascendant]]
 
*{{d}}24 [[Margonite Reaper]]
 
*{{d}}24 [[Margonite Reaper]]
 
[[Elemental]]s
 
*{{w}}24 [[Shambling Mesa]]
 
*{{e}}24 [[Sandstorm Crag]]
 
   
 
[[Undead]]
 
[[Undead]]
Line 89: Line 82:
 
*{{d}}24 [[Awakened Dune Carver]]
 
*{{d}}24 [[Awakened Dune Carver]]
   
=== Bosses ===
+
===Bosses - elite skill captures ===
* {{w}} 28 [[Avah the Crafty]] ([[Soldier's Stance]])
+
* {{w}} 28 [[Avah the Crafty]] - [[Soldier's Stance]]
 
* {{r}} 28 [[Queen Aijundu]] (uses only monster skills, cannot be captured)
 
* {{r}} 28 [[Queen Aijundu]] (uses only monster skills, cannot be captured)
* {{n}} 28 [[Nehmak the Unpleasant]] ([[Signet of Suffering]])
+
* {{n}} 28 [[Nehmak the Unpleasant]] - [[Signet of Suffering]]
* {{me}} 28 [[Amind the Bitter]] ([[Hex Eater Vortex]])
+
* {{me}}28 [[Amind the Bitter]] - [[Hex Eater Vortex]]
* {{p}} 28 [[Chakeh the Lonely]] ([[Soldier's Fury]])
+
* {{p}} 28 [[Chakeh the Lonely]] - [[Soldier's Fury]]
* {{d}} 28 [[Chundu the Meek]] ([[Vow of Silence]])
+
* {{d}} 28 [[Chundu the Meek]] - [[Vow of Silence]]
  +
  +
==Dialogues==
  +
===Inside the mission===
  +
<div class="dialogue">
  +
[[Palawa Joko]]: ''Before you can master the Desolation, you must first master the beast. Those not up to the task die a painful, horrible death. The great wurm Aijundu waits for you, mortal. Tame the queen or perish in her belly!''
  +
  +
Palawa Joko: ''My tenuous grasp on these desolate sands is weakening. I can show you where to go, but the task of taming the wurm is yours alone.''
  +
  +
[[Zhed Shadowhoof]]: ''Be careful. I don't trust that shambling, undead two-legged lord any farther than I could kick him.''
  +
  +
&lt;party leader&gt;: ''Don't worry, Zhed. We've got your back.''
  +
  +
Zhed Shadowhoof: ''No, human. I will have your back. You lead, I shall follow.''
  +
  +
  +
  +
Palawa Joko: ''Venture close to the wurm spoor and you will awaken Aijundu. But be sure you are prepared to challenge the queen of the wurms. Once you have awoken her, she will not rest until she is tamed...or you are kicking and screaming inside her gullet.''
  +
  +
Palawa Joko: ''You have competed her first challenge, but Aijundu will not yield so easily.''
  +
  +
Palawa Joko: ''Aijundu will hold back no longer. The more you disturb her, the fiercer she becomes.''
  +
  +
Palawa Joko: ''Impressive, mortal. Truth be told, few survive the first challenge and none, save myself, survive the second...until now.''
  +
  +
Palawa Joko: ''You are a tamer of the sands. Aijundu has deemed you worthy of riding her kin. Do not abuse this gift, lest you find yourself wurm fodder.''
  +
  +
Palawa Joko: ''Interact with the wurm spoor to become one with the junundu. Your bodies and minds will merge, and traversing these sulfurous sands will be instinctual.''
  +
  +
Palawa Joko: ''Follow me mortal. I will guide you through the sands of desolation. But beware! The armies of Abaddon infest the area.''
  +
</div>
  +
  +
===Ending cutscene===
  +
<div class="dialogue">
  +
Palawa Joko: ''Well, well, you seem to be more capable than I thought.''
  +
  +
Zhed Shadowhoof: ''Given your low expectations, that would not be hard.''
  +
  +
Palawa Joko: ''Easy now, my little plough horse. Now if you don't mind, I will be taking my leave.''
  +
  +
Zhed Shadowhoof: ''This abomination preyed on my people centuries ago. Let us return him to his tomb.''
  +
  +
Palawa Joko: ''It took the armies of the Ossa clan to defeat me before. You think your motley band are their equal?''
  +
  +
&lt;player name&gt;: ''Zhed. Let him go.''
  +
  +
Zhed Shadowhoof: ''He's dangerous. We should burn him.''
  +
  +
&lt;player name&gt;: ''He gave us what we wanted. We will let him go on his way.''
  +
  +
Palawa Joko: ''And that is why humans rule and your people are beasts of burden. They think things through.''
  +
  +
Zhed Shadowhoof: ''We've not seen the last of him. He'll be back, and we'll regret having helped him.''
  +
</div>
   
 
== Follow-up ==
 
== Follow-up ==
*Upon completion of the mission players will find themselves in: [[Remains of Sahlahja (Location)|Remains of Sahlahja]].
+
*Upon completion of the mission players will find themselves in: [[Remains of Sahlahja (outpost)|Remains of Sahlahja]].
*To continue the [[storyline (Nightfall)|storyline]], take on the following [[Primary Quest]]: [[A Deal's a Deal]].
+
*To continue the [[storyline (Nightfall)|storyline]], take on the following [[Primary Quest]]: [[A Deal's a Deal]] from [[Sahlahjar the Dead]].
  +
 
== Notes ==
 
* The undead bosses attack in this order: [[Chakeh the Lonely]] [[Avah the Crafty]] [[Chundu the Meek]] → both [[Amind the Bitter]] & [[Nehmak the Unpleasant]].
  +
* Be careful using skills and attacks, lest you allow your character to follow foes out into the sulfurous wastes.
  +
* If you begin saving the Junundu Young before initiating the bonus by speaking with the queen, the quest log will not always increment properly, e.g. saying "0 out of 3 saved." However, when you finish the mission, you will still get credit for saving them all.
  +
* The wurms are not affected by [[Death Penalty]], although it will accrue and be applied to party members when they leave their mounts.
  +
  +
{{Anomaly|During the mission, pets become wurms too. They will attack (and can tank), but will not use skills.}}
  +
 
{{Anomaly|During the mission, if any [[Junundu Young]] have survived, and if you travel through a rocky area in the mission they will appear to be travelling through the rocky area as well, which Junundu can't normally travel through. This also appears to happen in the final cutscene.}}
  +
  +
{{Bug|Sometimes the wurm spoor remains inactive even after you defeat the Queen. To fix this, approach Palawa Joko to trigger the chats (the spoor activates after he finishes his commentary.)}}
  +
   
==Notes==
 
* The order of bosses is [[Chakeh the Lonely]], [[Avah the Crafty]], [[Chundu the Meek]], then [[Amind the Bitter]] and [[Nehmak the Unpleasant]] together.
 
   
==Trivia==
 
*In the final cutscene in the mission, if any Junundu Young have survived, they will appear to be traveling through the rocky area near the Remains of Sahlahja (which Junundu can't normally travel through).
 
*Unusually, during this mission, pets become worms too. They don't seem to actually assist in battle, but at least they don't die.
 
   
==Bug==
 
If you defeat the Queen during the last wave before you finish off the last of the undead wave, she may be unreachable in the waste. Wurm Spoor does not activate. This bug still occurs as of Jan. 27, 2008.
 
 
{{C3MissionNavBox}}
 
{{C3MissionNavBox}}
[[Category:Nightfall_missions]][[Category:The Desolation]]
+
[[Category:Nightfall_missions]]
  +
[[Category:The Desolation]]
  +
  +
[[de:Ödland-Tor (Mission)]]

Latest revision as of 00:27, 28 January 2011

GatesOfDesolation

Gate of Desolation Mission map

This is a mission entry. For information on the mission outpost Gate of Desolation, see Gate of Desolation (outpost).

Zcoins This article has an associated Zaishen Challenge Quest.

Objectives[ | ]

Zhed Shadowhoof must be in your party to enter this mission.

Tame Queen Aijundu and gain control of the junundu wurms.

Rewards[ | ]

Reward Junundu Young saved XP Gold Skill Points Lightbringer points
Standard 0 1,000 100 1 35
Expert's 1..2 1,500 150 1 35
Master's 3 2,000 200 1 35
Hard mode
Standard 0 1,000 200 1 75
Expert's 1..2 2,000 300 1 75
Master's 3 3,000 500 1 75

Walkthrough[ | ]

Primary[ | ]

The first part of this mission involves fighting progressive waves of undead, along with intermittent fights against Queen Aijundu. Palawa Joko will lead you to a hill overlooking a Wurm Spoor, beyond which the sulfurous wastes begin. Walking into the sulfurous wastes will kill you within a couple seconds due to the Sulfurous Haze effect. If you are in a party with heroes/henchmen, it is a good idea to plant a flag at the top of the hill to keep them from running off and dying in this haze. After a few waves of undead, Aijundu will attack; after she drops to about half health, she will retreat, and more undead will attack. Eventually Aijundu will attack a second time, and when you fight her off this time, she will allow you the use of her fellow wurms to cross the wastes.

Awakened Acolytes and Awakened Cavaliers can resurrect the other undead — be sure to take them out first; bring Frozen Soil; or interrupt their rez skills (Renew Life and Signet of Return, respectively). Chakeh the Lonely also has signet of return, but it's easier to take out his Monk first before killing him.

Nearly all mobs in this initial siege are undead, making them highly vulnerable to holy damage. Giving monks a couple of smiting skills or letting martial weapon users take a dervish secondary for Heart of Holy Flame will cut through the mobs very quickly.

At the end of the queen-taming portion of the mission, Queen Aijundu, Amind the Bitter, and Nehmak the Unpleasant all attack simultaneously. It can be useful to defeat Aijundu first, both because she dies the fastest, and because she has the highest damage output.

An alternative approach to taming the Queen is to flag your party far away to the east so that your party will not aggro the approaching Awakened. As you follow Palawa Joko, he will pause east of the Wurm Spoor, then he will run to the west. Flag your party at the first location that Palawa Joko stopped. With your party in this safe location, pull the Awakened to you in small groups.

Clicking on the Wurm Spoor will summon a pack of wurms, which will swallow you and your party. You now control the wurm, with a special set of wurm-only skills, and can cross the sulfurous wastes without dying. Palawa Joko will lead the way to the Remains of Sahlahja. You will have to fight through several groups of Margonites and Elementals; at one point you will be forced to leave the wurm and cross a patch of rocky terrain on foot, then summon the wurms again. The Margonites should be no problem with your high-damage wurm skills, but be careful of the Elementals — your wurms are weak against their attacks. Although the wurms have a very weak healing ability, Junundu Wail should ensure that your party never gets wiped.

Bonus[ | ]

The bonus is not difficult. It is obtained by speaking to Queen Aijundu once she is tamed (although you don't have to - the bonus objective will also appear after saving the first Junundu Young). There are 3 Junundu Young scattered throughout the mission, each guarded by a pack of Margonites. The demons will not attack them so there is no need to rush; you must simply travel to their location and clear out any enemies guarding them. The enemies are not difficult to kill, especially as a wurm.

The biggest danger to the young is actually you -- Junundu Smash will damage them, and they have low hit points. It can be safer to pull the Margonites away from the Junundu Young before fighting them. Once the "saved" message appears, if that Junundu Young dies, it no longer matters (as may happen since they will follow you after you rescue them).

Hard mode[ | ]

Trying to fight off mobs as they come is still quite manageable, especially if you have a couple characters dealing predominantly holy damage. Things can seem a little overwhelming when eight mobs attack at once following Queen Aijundu's first retreat, but you'll quickly thin them out to have a more manageable situation.

Creatures[ | ]

NPCs[ | ]

Allies[ | ]

Monsters[ | ]

Elementals

Margonites

Undead

Bosses - elite skill captures[ | ]

Dialogues[ | ]

Inside the mission[ | ]

Palawa Joko: Before you can master the Desolation, you must first master the beast. Those not up to the task die a painful, horrible death. The great wurm Aijundu waits for you, mortal. Tame the queen or perish in her belly!

Palawa Joko: My tenuous grasp on these desolate sands is weakening. I can show you where to go, but the task of taming the wurm is yours alone.

Zhed Shadowhoof: Be careful. I don't trust that shambling, undead two-legged lord any farther than I could kick him.

<party leader>: Don't worry, Zhed. We've got your back.

Zhed Shadowhoof: No, human. I will have your back. You lead, I shall follow.


Palawa Joko: Venture close to the wurm spoor and you will awaken Aijundu. But be sure you are prepared to challenge the queen of the wurms. Once you have awoken her, she will not rest until she is tamed...or you are kicking and screaming inside her gullet.

Palawa Joko: You have competed her first challenge, but Aijundu will not yield so easily.

Palawa Joko: Aijundu will hold back no longer. The more you disturb her, the fiercer she becomes.

Palawa Joko: Impressive, mortal. Truth be told, few survive the first challenge and none, save myself, survive the second...until now.

Palawa Joko: You are a tamer of the sands. Aijundu has deemed you worthy of riding her kin. Do not abuse this gift, lest you find yourself wurm fodder.

Palawa Joko: Interact with the wurm spoor to become one with the junundu. Your bodies and minds will merge, and traversing these sulfurous sands will be instinctual.

Palawa Joko: Follow me mortal. I will guide you through the sands of desolation. But beware! The armies of Abaddon infest the area.

Ending cutscene[ | ]

Palawa Joko: Well, well, you seem to be more capable than I thought.

Zhed Shadowhoof: Given your low expectations, that would not be hard.

Palawa Joko: Easy now, my little plough horse. Now if you don't mind, I will be taking my leave.

Zhed Shadowhoof: This abomination preyed on my people centuries ago. Let us return him to his tomb.

Palawa Joko: It took the armies of the Ossa clan to defeat me before. You think your motley band are their equal?

<player name>: Zhed. Let him go.

Zhed Shadowhoof: He's dangerous. We should burn him.

<player name>: He gave us what we wanted. We will let him go on his way.

Palawa Joko: And that is why humans rule and your people are beasts of burden. They think things through.

Zhed Shadowhoof: We've not seen the last of him. He'll be back, and we'll regret having helped him.

Follow-up[ | ]

Notes[ | ]

  • The undead bosses attack in this order: Chakeh the LonelyAvah the CraftyChundu the Meek → both Amind the Bitter & Nehmak the Unpleasant.
  • Be careful using skills and attacks, lest you allow your character to follow foes out into the sulfurous wastes.
  • If you begin saving the Junundu Young before initiating the bonus by speaking with the queen, the quest log will not always increment properly, e.g. saying "0 out of 3 saved." However, when you finish the mission, you will still get credit for saving them all.
  • The wurms are not affected by Death Penalty, although it will accrue and be applied to party members when they leave their mounts.
Anomaly Anomaly! During the mission, pets become wurms too. They will attack (and can tank), but will not use skills.
Anomaly Anomaly! During the mission, if any Junundu Young have survived, and if you travel through a rocky area in the mission they will appear to be travelling through the rocky area as well, which Junundu can't normally travel through. This also appears to happen in the final cutscene.
Bug Bug! Sometimes the wurm spoor remains inactive even after you defeat the Queen. To fix this, approach Palawa Joko to trigger the chats (the spoor activates after he finishes his commentary.)



Nightfall Campaign Missions Nightfall Mission icon (Elona)
Chahbek VillageJokanur DiggingsBlacktide DenConsulate DocksVenta CemeteryKodonur CrossroadsRilohn Refuge, Pogahn PassageModdok CreviceTihark OrchardDzagonur Bastion, Dasha VestibuleGrand Court of SebelkehJennur's Horde, Nundu BayGate of DesolationRuins of MorahGate of PainGate of MadnessAbaddon's Gate