Difference between revisions of "GuildWiki:Sandbox"

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| }} Set attributes for which type of melee attack you desire. Also can swap some points in smiting/Protection for Divine Favours
 
| }} Set attributes for which type of melee attack you desire. Also can swap some points in smiting/Protection for Divine Favours
   
{{skill bar|Optional|Optional|Optional|Bane Signet|Vital Blessing||Retribution|Holy Wrath|Strength of Honour}}
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{{skill bar|Optional|Optional|Optional|Bane Signet|Vital Blessing||Retribution|Holy Wrath|Strength of Honor}}
 
For Optional skills 1 and 2, you can place any adrenal skills you have for whatever type of melee you prefer. Optional 3 can be another adrenal skill, Ress Signet, or Signet of Devotion if you brought the extra Divine Favours.
 
For Optional skills 1 and 2, you can place any adrenal skills you have for whatever type of melee you prefer. Optional 3 can be another adrenal skill, Ress Signet, or Signet of Devotion if you brought the extra Divine Favours.
   

Revision as of 06:07, 27 June 2006

Mo/W Smite Warrior

A Monk who incorporates powerful Smiting skills to damage the foe and combines them with powerful warrior attacks to finish them off.


Skills and Attributes

MonkWarriorMonk / Warrior Attribute Rank
Smiting Prayers 12+3
Protection Prayers 8+1+3
Axe/Hammer/SwordsmanShip 10

Set attributes for which type of melee attack you desire. Also can swap some points in smiting/Protection for Divine Favours

Optional

Optional

Optional

Optional

Optional

Optional

Bane Signet.jpg

Bane Signet

Vital Blessing.jpg

Vital Blessing

No image available.svg

[[]]

Retribution.jpg

Retribution

Holy Wrath.jpg

Holy Wrath

For Optional skills 1 and 2, you can place any adrenal skills you have for whatever type of melee you prefer. Optional 3 can be another adrenal skill, Ress Signet, or Signet of Devotion if you brought the extra Divine Favours.

Equipment

  • Any Scalp Pattern except the +1 Energy One: Depend on which enchantment you want to raise.
  • Judges Armour: Best Defense against a Enemy Warrior.
  • Any melee weapon depending on attribute of Fortitude. Try for the +15% While Enchanted and don't get -1 Energy Degeneration.
  • Offhand should be a +5 armour, 45 Hp while enchanted focus.

Usage

  • Start off by casting All your enchanments on yourself, giving you extra HP, melee damage and counter attack. You will have no regen and lose 10 energy from holy wrath. Since you have no energy and Holy Wrath takes 10 energy but won't cancel, use your enchantments freely.
  • Since you will have no energy regen , exploit the no energy requirements of signets to heal, attack, or ressurect.
  • Try to take out enemy Warriors, you can easily damage them back with Retribution and Holy Wrath plus your adrenal skills.
  • If an enemy runs, dont chase them. Instead go after someone closer, chances are you will catch most people off guard due to the fact that monks dont go melee.
  • Do not rush out front, if enemy has enchantment removal or heavy Damage over Time skills you are vulnerable. Follow after your team's tank.

Variations

If you would not like the extra hp from vital blessing, you can swap protection prayers for healign and add Live Vicariously or Mending.

id info