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This article provides information on starting, expanding on and completing articles about Guild Halls in Guild Wars.
Syntax and Example
{{location box |image=[[Image:Abandoned Isles.jpg|200px]] |campaign=Core |type=[[Guild Hall]] |parent=[[The Battle Isles]] |map=[[Image:Abandonded Isles map.jpg|200px|Map of the Abandoned Isles]] }} ==Layout== The Abandoned isles is laid out like a D, offering a short path between the bases, but it is initially blocked by a gate in the middle, or a longer path that goes past the [[Flag Stand]] ==Features== * Jungle-themed * [[Catapult]]s, one for each side. * Two paths from base to base. One initially blocked by gates. ==NPCs== The [[Guild Lord]] Is backed up by a [[Bodyguard]], each base is protected by several [[Archer]]s ==Strategy== The short path between the bases can be opened by a lever reachable by going the long way, due to the [[Flag Stand]]s location, most fighting will take place around it {{GuildHallsNavBox}} [[Category: Guild Halls]]
Basic Outline
Layout
Description of locations of flags, gates, paths...
Features
Such as:
- Catapult
- Gate
- Obelisk Flag Stand
- Tower Flag Stand
- Thief
- 2 Gates per side
- Environmental effects(Tar...)
NPCs
Location, Type of NPCs
Strategy
Tactics and strategy on the hall.
Additional Notes
Information and trivia about the hall, including the campaign it first appeared in. If nothing is here, do not add section
Categorization
Following Categories should be listed:
- Guild Halls