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:::::I understand the tables. I also know that they are hard to look at and even harder to decipher. I personally have not found a single use for all that data, but I do not deny it could be interesting. It's just not that important. Sorry if you don't feel the same way. We won't be able to reconcile that. --[[User:Karlos|Karlos]] 21:10, 17 Aug 2005 (EST)
 
:::::I understand the tables. I also know that they are hard to look at and even harder to decipher. I personally have not found a single use for all that data, but I do not deny it could be interesting. It's just not that important. Sorry if you don't feel the same way. We won't be able to reconcile that. --[[User:Karlos|Karlos]] 21:10, 17 Aug 2005 (EST)
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:::::: - Go to [[Divine Favour]] read the text bolow the table to understand it. '''Example:''' Divine Boon <u>starts with 24 and for each divine favour more it ONLY adds 1 or 2</u> healing. Divine Healing <u>starts with only 10 and gets 16 or 17 more</u> healing for each attribute skill more. Now what skill you prefer with high divine favour and what skill do you prefer with low divine favour? THATS what '''Relative Increase|its''' all about! --[[User:Ollj|Ollj]] 22:08, 17 Aug 2005 (EST) of course you can still vote to delete this good info just because you dont get its meaning.
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:::::: - Go to [[Divine Favour]] read the text bolow the table to understand it. '''Example:''' Divine Boon <u>starts with 24 and for each divine favour more it ONLY adds 1 or 2</u> healing. Divine Healing <u>starts with only 10 and gets 16 or 17 more</u> healing for each attribute skill more. Now what skill you prefer with high divine favour and what skill do you prefer with low divine favour? THATS what [[Relative Increase|its]] all about! --[[User:Ollj|Ollj]] 22:08, 17 Aug 2005 (EST) of course you can still vote to delete this good info just because you dont get its meaning.
 
:::::::The answer, which you have overlooked in your overzealous analysis, is that you're looking in the wrong place. How often do people take divine healing? Very rarely. How often is boon used? Fairly often. It has nothing to do with your "relative increase" or how much the numbers change per point of divine favor, but that boon interacts well with protection monks but divine healing is basically heal area that heals some more but has an insane recharge. --[[User:Fyren|Fyren]] 04:55, 18 Aug 2005 (EST)
 
:::::::The answer, which you have overlooked in your overzealous analysis, is that you're looking in the wrong place. How often do people take divine healing? Very rarely. How often is boon used? Fairly often. It has nothing to do with your "relative increase" or how much the numbers change per point of divine favor, but that boon interacts well with protection monks but divine healing is basically heal area that heals some more but has an insane recharge. --[[User:Fyren|Fyren]] 04:55, 18 Aug 2005 (EST)
 
::::::::relative increase has nothing to do with how often a skill is used!!! and nothing with how good a skill is (because there is no such thing as a better skill)!!! It even ignores skill combinations (and shows some others)!!! Divine boon IS indeed nice for a lot of protection skills -> (less divine, more prot) just fine! The "insane" recharge of divine healing just LOVES quickening zephyr, like all long recharge skills do, this asks for other protection skills (less prot more divine). Im tired of repeating myself over and over, there come GREAT new builds when you care for relative increase. --[[User:Ollj|Ollj]] 05:54, 18 Aug 2005 (EST)
 
::::::::relative increase has nothing to do with how often a skill is used!!! and nothing with how good a skill is (because there is no such thing as a better skill)!!! It even ignores skill combinations (and shows some others)!!! Divine boon IS indeed nice for a lot of protection skills -> (less divine, more prot) just fine! The "insane" recharge of divine healing just LOVES quickening zephyr, like all long recharge skills do, this asks for other protection skills (less prot more divine). Im tired of repeating myself over and over, there come GREAT new builds when you care for relative increase. --[[User:Ollj|Ollj]] 05:54, 18 Aug 2005 (EST)
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:::::The point is that it is SUBJECTIVE. So, please stop trying to convince us it is global facts. --[[User:Karlos|Karlos]] 13:16, 18 Aug 2005 (EST)
 
:::::The point is that it is SUBJECTIVE. So, please stop trying to convince us it is global facts. --[[User:Karlos|Karlos]] 13:16, 18 Aug 2005 (EST)
 
::::::Sadly, that's not what relative increase describes. Check the talk page. What you probably want is the simple rate of change (as in the slope of the line plotting attribute value versus skill value). --[[User:Fyren|Fyren]] 13:29, 18 Aug 2005 (EST)
 
::::::Sadly, that's not what relative increase describes. Check the talk page. What you probably want is the simple rate of change (as in the slope of the line plotting attribute value versus skill value). --[[User:Fyren|Fyren]] 13:29, 18 Aug 2005 (EST)
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:::::::Oh, I understood that, he's trying to measure the slope of the linear function compared to it's constant bias. Or as he says, the m compared to the b. My point is that I don't care about m's and b's, I care about which skill will give me the most for what I have to spend on it. I think the BEST reasoning for why I don't like this whole thing is provided, once again, by the horse: '''Relative_Increase#what_this_ignores'''
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:::::::Oh, I understood that, he's trying to measure the slope of the linear function compared to it's constant bias. Or as he says, the m compared to the b. My point is that I don't care about m's and b's, I care about which skill will give me the most for what I have to spend on it. I think the BEST reasoning for why I don't like this whole thing is provided, once again, by the horse: [[Relative_Increase#what_this_ignores]]
 
:::::::He is basically ignoring all of reality for the sake of mathematical purity. When I am making a build or distributing my attirbute points or choosing my skills, I am thinking about all those things he decided to ignore. Hence, the irreconcilable difference. :) --[[User:Karlos|Karlos]] 14:37, 18 Aug 2005 (EST)
 
:::::::He is basically ignoring all of reality for the sake of mathematical purity. When I am making a build or distributing my attirbute points or choosing my skills, I am thinking about all those things he decided to ignore. Hence, the irreconcilable difference. :) --[[User:Karlos|Karlos]] 14:37, 18 Aug 2005 (EST)
 
::::::::It ignores so much, just because you cant put ''that'' in simple formulars, and it still works if you just keep the unmatematical stuff in mind while building, like normal. A build that cares for relative increase of skills is ~15% more effective (more damage, more healing ...) in its skills overall than a build that doesnt! looking at relative increase makes the difference between a newbie build and a build that knows all the skills. Power leak and/or mind wrack are low-domination substitutes for Backfire (wich is medium domination, so its not all bad do use it woth low domination), try them in your build and tell me if it improves or not. Anyways backfire at 5 aint bad at all and of course it depends on actual situations. Try to use more than 20 differens skills overall, if you have them. Enough skill arguing --[[User:Ollj|Ollj]] 16:49, 18 Aug 2005 (EST)
 
::::::::It ignores so much, just because you cant put ''that'' in simple formulars, and it still works if you just keep the unmatematical stuff in mind while building, like normal. A build that cares for relative increase of skills is ~15% more effective (more damage, more healing ...) in its skills overall than a build that doesnt! looking at relative increase makes the difference between a newbie build and a build that knows all the skills. Power leak and/or mind wrack are low-domination substitutes for Backfire (wich is medium domination, so its not all bad do use it woth low domination), try them in your build and tell me if it improves or not. Anyways backfire at 5 aint bad at all and of course it depends on actual situations. Try to use more than 20 differens skills overall, if you have them. Enough skill arguing --[[User:Ollj|Ollj]] 16:49, 18 Aug 2005 (EST)

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