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:::There's also a whole lot of uncertainty with that information; we'll never really know when we've got the correct ranges listed, since there's always the chance that a new value will be discovered later. And if the range is edited, we can't be sure that the new information is actually accurate. You can't check the game and find out that a certain damage value is impossible. If a game update makes certain values impossible, we'd never be able to catch the change and update the pages.
 
:::There's also a whole lot of uncertainty with that information; we'll never really know when we've got the correct ranges listed, since there's always the chance that a new value will be discovered later. And if the range is edited, we can't be sure that the new information is actually accurate. You can't check the game and find out that a certain damage value is impossible. If a game update makes certain values impossible, we'd never be able to catch the change and update the pages.
 
:::Because of this, I think those things should just be removed from the info box. If something has really remarkable damage or salvage quantities (e.g. [[Icy Dragon Sword]]s always having max damage, [[Candy Cane Sword]]s having 10-10), this can be stated somewhere outside the box. --[[User:Adeyke|adeyke]] 18:01, 7 April 2006 (CDT)
 
:::Because of this, I think those things should just be removed from the info box. If something has really remarkable damage or salvage quantities (e.g. [[Icy Dragon Sword]]s always having max damage, [[Candy Cane Sword]]s having 10-10), this can be stated somewhere outside the box. --[[User:Adeyke|adeyke]] 18:01, 7 April 2006 (CDT)
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::::Duly noted. I didn't see much point in the damage ranges either, I'll probably take them out and pick a section (probably Notes) to stick any specific damage notes into. And I don't think I had a spot for number of salvage materials in the template, just the name of the material (if I left it in I'll take it out when I go over these). I'm aware that some of the rare weapons drop a lot more often at lower levels, I'll try to point them out when I go back and do all the weapon pages. --[[User:Scutilla|Scutilla]] 11:13, 10 April 2006 (EST)

Revision as of 15:13, 10 April 2006

Where can i find those Firey Dragon swords?

In the game, or buy them from others. --Karlos 21:26, 13 Sep 2005 (EST)

Collecter reward listing in weapon articles

I find the tables been added having no real resource value, but that might be just me. If I care about where to find a collector for a certain weapon, it's because I am looking for a 20/20 staff for x attribute or a shield that gives me HP when I am in a stance. I'm going to head for Collector rewards for that list, instead of trying to figure out "Is a 20/20 staff in protection prayers going to be a Holy Staff or a Smiting Staff?" and check both articles for the listing. It's taking up a lot of space as a trivia. IMHO -PanSola 07:50, 16 March 2006 (CST)

I'll agree with that, looking for an item it is easier to look it up on the Collector rewards. However, I think that the notible collectors items , should be included on an items page. If no one else responds, I'll remove the collectors items that don't need to be on those pages. My 2 cents - Serenlo 04:41, 16 March 2006 (EST)

Formatting article for weapons

I've been going through the weapon articles (both Prophecies and Factions), trying to set them up in a similar format and adding info where needed. Once I've gotten it the way I like it I'll post a formatting article for them here. *EDIT: Formatting article has been added, as well as templates for the item boxes. I'll be tweaking it over the next few days, feel free to post any comments, suggestions, or criticism. -Scutilla 17:44, 06 April 2006 (EST) (Edited at 23:36)

At a quick glance it looks good. On a personal note, I'm glad you did away with the image captions in the item boxes as that is one thing that drives me crazy (why have the same thing listed above the image in the box and then below it too?). One thing that may be problematic is the locations section. A lot of 'coveted' weapons (cleaver, sephis axe) are pretty common drops in pre-searing, but no one really wants those because of the very low damage that they do. But IMO if we have a location section and they drop in pre-searing, that should be listed. --Rainith 16:03, 7 April 2006 (CDT)
On a related note, I'm not sure how useful the min/max damage values and the salvage quantities really are. As I understand it, the damage and salvage quantities are both somehow proportional to the difficulty of the area in which the item is found (correlation, though perhaps not causation). That is, they're not really a property of the item itself but instead just indicate where an item can be found (e.g. anything findable in Pre-Searing will have very low minimum damage and only salvage for 1 unit of material). If someone has an item and wants to check how much material he'd get from salvaging it, the listed range isn't really useful, since some of the values there came from entirely different areas.
There's also a whole lot of uncertainty with that information; we'll never really know when we've got the correct ranges listed, since there's always the chance that a new value will be discovered later. And if the range is edited, we can't be sure that the new information is actually accurate. You can't check the game and find out that a certain damage value is impossible. If a game update makes certain values impossible, we'd never be able to catch the change and update the pages.
Because of this, I think those things should just be removed from the info box. If something has really remarkable damage or salvage quantities (e.g. Icy Dragon Swords always having max damage, Candy Cane Swords having 10-10), this can be stated somewhere outside the box. --adeyke 18:01, 7 April 2006 (CDT)
Duly noted. I didn't see much point in the damage ranges either, I'll probably take them out and pick a section (probably Notes) to stick any specific damage notes into. And I don't think I had a spot for number of salvage materials in the template, just the name of the material (if I left it in I'll take it out when I go over these). I'm aware that some of the rare weapons drop a lot more often at lower levels, I'll try to point them out when I go back and do all the weapon pages. --Scutilla 11:13, 10 April 2006 (EST)