This article is about the main target of GvG battles. For information about the NPC who sells Guild Hall Services, see Guild Lord (services). |
Guild Lord | ||||||||
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Classification | ||||||||
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Description[ | ]
The Guild Lord is an NPC who appears in Guild versus Guild battles, in which, killing him is the main objective. Each team has a Guild Lord in their base, closely guarded by a Bodyguard, two Knights, and Archers, inside what is known as the Lord room. Upon aggro, he will snipe hostile targets within range with his bow and defend himself in melee with his axe. However, he cannot move from his location, even when taking area of effect damage.
The Guild Lord is a powerful Warrior/Ranger with 1,680 Health and +5 innate Health regeneration; he wields a Sephis Axe and an Amber Longbow.
At the start of the battle, the Guild Lord can lose no more than 25 health per second. Over the first approximately 12 minutes of the game, the health loss limit gradually increases up to 300 health per second. The limit increases at a constant rate of about 22.9 points per minute, starting when the game clock reads 0:00 and the gates open. The limit reaches 100 at 3:17, 200 at 7:39, and 300 at 12:00, after which it remains at 300 for the rest of the game.
If the Guild Lord takes damage that would exceed this limit, the difference is negated by his Amulet of Protection. If the Guild Lord loses Health due to damage over time effects or other direct loss of Health, then once every second, his amulet heals him for the amount of Health he lost that exceeds the limit.
Skills used[ | ]
Summoning Stone[ | ]
See also[ | ]
- Aggression (how to win even if the Guild Lord isn't dead)
- The other GvG NPCs are Archer, Bodyguard, Footman and Knight.