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Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health. If you have Comfort Animal equipped, your animal companion will travel with you.
EliteSkill. For 15 seconds, your animal companion steals1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
EliteSignet. Heal target ally for 20...68...80 Health. Your next Healing or Protection Prayer spell that targets an ally heals for an additional 20...68...80 Health.
Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy.
Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health.
Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends.
Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41...50.
EliteSpell. Target ally is healed for 10...130...160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.
Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends.
Spell. Resurrect target touched dead target party member with 50% Health and 5...17...20% Energy. That party member and all allies within earshot are healed for 55...115...130 Health.
EliteEnchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100).
EliteEnchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds.
Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57...70 Health.
Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5...57...70 Health.
EliteSpell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58...70 Health.
Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80.
Enchantment Spell. For 1...3...4 seconds, all party members in earshot have a 75% chance to block attacks. If an attack is blocked, all allies in earshot are healed for 10...34...40 Health and Shield Guardian ends.
Enchantment Spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30...78...90 Health.
Enchantment Spell. For 2...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
Spell. A fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 10...50...60 fire damage. If you are Overcast, allies in the blast radius are healed for 20...68...80 Health.
EliteEnchantment Spell. For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.
Enchantment Spell. For 40...60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost.
Enchantment Spell. For 6 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking.
Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
EliteBinding Ritual. Create a level 1...11...14 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94...115 Health. This spirit dies after 90 seconds.
Item Spell. Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health.
Binding Ritual. Create a level 1...16...20 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds.
Spell. Heal target ally for 15...51...60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63...75 Health.
Binding Ritual. Create a level 4...14 spirit that dies after 75...150 seconds. Attacks by this spirit steal up to 10...20 Health, and you are healed for 10...20 Health.
Skill. For 10 seconds, any time target other ally takes more than 250...130...100 damage per second, that ally is healed for any damage over that amount.
Signet. Target other ally is healed for 40...88...100 Health. If you are not under the effects of an enchantment, you are also healed for 40...88...100 Health.
Signet. Remove 1 Dervish enchantment. Target ally is healed for 30...126...150 Health. If an enchantment was removed in this way, this signet recharges 75% faster.
EliteForm. For 10...74...90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...41...50 Health. This skill is disabled for 45 seconds.
Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health.