GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement
Zcoins This article has an associated Zaishen Challenge Quest.

This is a mission entry. For information on the mission outpost Heroes' Ascent, see Heroes' Ascent (outpost).

The tournament (former location being Tomb of the Primeval Kings) is a continuous knockout tournament consisting of battles of teams from all territories which starts in the Heroes' Ascent. Winning matches in the tournament is the only source of fame, which in turn determines a player's rank. The tournament is also the only source of Celestial Sigil drops in the game. As with other PvP areas, defeating opponents and winning maps awards you Balthazar Faction.


The tournament[ | ]

Heroes' Ascent parties include at least 8 characters, of which at least 6 must be human players. The other two can be heroes or henchmen. If a player drops out at any time during play, from the next map on they will be replaced with a henchman (unless they drop during the countdown before loading the next map, in which case the team must play short a player on that map and will receive a henchman afterwards).

There are several different game types with their own objectives:

Upon entering the mission, a team is always placed in the first map, an annihilation match against NPC Zaishen. Depending on how fast a team beats the Zaishen, they will receive a certain percentage morale boost. See Heroes' Ascent (Tournament Map) for details.

After this, teams progress forward through the maps as they win. Depending on how many other teams are playing in the tournament and their positions in the map list, a team may skip forward over any number of maps. It's common that a team won't traverse through the full list of maps, even if they reach the Hall of Heroes. However, it is impossible to skip right to Hall of Heroes after beating the Zaishen. The first map Underworld, is always played. If you win a match in the Hall of Heroes, your team will play again in the Hall as the blue team.

When a team loses, they are returned to the Heroes' Ascent staging area and may immediately re-enter if they desire.

Heroes' Ascent maps[ | ]

  1. Heroes' Ascent (PvE - 1 team)
  2. The Underworld (annihilation - 2 teams)
  3. Fetid River (priest annihilation - 2 teams)
  4. Burial Mounds (priest annihilation - 2 teams)
  5. Unholy Temples (capture the relic - 2 teams)
  6. Forgotten Shrines (control point - 2 teams)
  7. Golden Gates (priest annihilation - 2 teams)
  8. Courtyard (king of the hill - 2-3 teams)
  9. Antechamber (control point - 2 teams)
  10. The Vault (waiting area for the Hall of Heroes - 1 team)
  11. The Hall of Heroes (king of the hill, capture points, or relic run - 2-3 teams)


Out of rotation maps[ | ]

The following maps are currently out of rotation, but may be re-added in the future:

Winning[ | ]

For winning any battle (PvP) in the Heroes Ascent you gain Balthazar Faction and fame points. Later maps in the tournament provide more faction for wins than earlier ones and bonus faction is awarded for a flawless victory. The amount of fame is based on the number of consecutive wins achieved and the amount of faction on the map and whether your win was flawless or not.

Consecutive Wins 1 2 3 4 5 6 7 8 9 10 11 12 13 14+
Fame earned for that win 1 2 3 4 6 8 12 16 20 24 28 32 36 40
Total fame earned 1 3 6 10 16 24 36 52 72 96 124 156 192 192+40*(wins-13)

You can also earn the hero title by earning rank through fame.

A team that wins in the Hall gets a Zaishen Key and a random drop of high class loot consisting of Celestial Sigils, Flames of Balthazar, Mini Ghostly Hero, and gold items.

Notes[ | ]

  • Those inexperienced with PvP or those seeking to rise up on the HA ranks will likely find the competition very difficult and near impossible to rise up on the ranks in Heroes' Ascent. Using a team build created ahead of time and paying attention to other teams' builds will help. It may take a group of new players a very long time before they do well or reach the Hall.
  • New players can have a hard time finding a group because of their low rank and inexperience. Most people go in with other players they know. PUGs generally don't fare as well as organized groups.
  • Some group leaders don't check a player's rank, and conversely most people don't check the party leader's rank.
  • As in other game play modes, communication through Ventrilo or Teamspeak is very helpful for coordinating gameplay.
  • Because of the competitive nature of Heroes Ascent, PUGs will often try to ensure the standard of players by requesting that they have achieved a particular level of Fame before admission to their party.


Historical note Historical note: The party size and composition has changed since the introduction of Heroes' Ascent. In the October 5th, 2006 update, the size was changed to 6; this was reverted back to 8 on March 29th, 2007. The introduction of Nightfall allowed players to use Heroes, while the October 29th, 2009 update removed that option, replacing them with a new set of henchmen designed by players.

Related articles[ | ]

Advertisement