Crasher17446@legacy41699648 (talk | contribs) (→Notes) |
Erszebet3995@legacy41687089 (talk | contribs) m (Undo revision 948214 by 124.185.7.192 (Talk) rv - seems correct to me) |
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*Since this stance lasts so long, it is easy not to notice that a Hex may have ended it, leaving you unprotected. |
*Since this stance lasts so long, it is easy not to notice that a Hex may have ended it, leaving you unprotected. |
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*Activate this about 15 seconds before going to battle against mesmers and necromancers and you can effectively block two hexes even at 1 Domination Magic. |
*Activate this about 15 seconds before going to battle against mesmers and necromancers and you can effectively block two hexes even at 1 Domination Magic. |
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− | *This skill does not cause the hex spell to "fail" in the same sense that other skills |
+ | *This skill does not cause the hex spell to "fail" in the same sense that other fail skills do. Instead the hex is cast and will recharge normally, except the caster will take damage and the hex is never applied. |
== Related skills == |
== Related skills == |
Revision as of 08:21, 5 August 2007
Skill details
Hex Breaker | ||||||||||||
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Full: For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage.
Concise: (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage.
Domination Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Damage | 10 | 12 | 15 | 17 | 20 | 22 | 24 | 27 | 29 | 32 | 34 | 36 | 39 | 41 | 44 | 46 | 48 | 51 | 53 | 56 | 58 | 60 |
Duration | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 |
Acquisition
Notes
- Since this stance lasts so long, it is easy not to notice that a Hex may have ended it, leaving you unprotected.
- Activate this about 15 seconds before going to battle against mesmers and necromancers and you can effectively block two hexes even at 1 Domination Magic.
- This skill does not cause the hex spell to "fail" in the same sense that other fail skills do. Instead the hex is cast and will recharge normally, except the caster will take damage and the hex is never applied.