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{{research}}
== Effect ==
 
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{{TOCright}}
Armor ignoring means the "Armor Effect", a multiplier in the [[Damage]] calculations, is set to 1.
 
   
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See the main [[Damage_type|Damage Types]] article.
== Identification ==
 
Very few skills explicitly state whether they ignore armor or not.
 
* [[Obsidian Flame]] - explicitly ignores armor.
 
* [[Judge's Insight]] - does not ignore armor by implication of armor penetration.
 
   
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To '''ignore armor''' means to set the ''[[Damage#Armor Effect|Armor Effect]]'', a multiplier in calculating [[damage]], to 1. Offensive skills and actions that ignore armor take away the same amount of health on all targets, regardless of the caster's character level and target's [[armor (rating)|armor]]. It is generally believed that when armor is ignored, [[armor penetration]] isn't relevant (for both technical and semiotic reasons).
The debate on how to establish whether a skill ignores armor has gone on since when the game is still in beta, and has never been satisifactorily settled. The following outlines the three main schools of thought.
 
=== Damage type ===
 
==== Outline ====
 
Supporters of this school of thought use the following way to determine armor-ignoringness:
 
* [[Physical damage]], [[elemental damage]], [[light damage]], [[dark damage]], and [[chaos damage]] are affected by armor.
 
* [[Holy damage]], [[shadow damage]], and untyped damage ignores armor.
 
They also allow for exceptions if they are stated explicitly in the skill description.
 
==== Known exceptions ====
 
* [[Dust Trap]] - deals [[earth damage]] (a type of elemental damage) but ignores armor.
 
* [[Whirling Defense]] - deals [[piercing damage]] (a type of physical damage) but ignores armor. Because this skill is also not affected by [[Greater Conflagration]], this skill is believed to be bugged.
 
* [[Obsidian Flame]] and [[Judge's Insight]] - their skill descriptions explicitly states/implies them to be exceptions.
 
==== Criticisms ====
 
1. Many critics claim that [[light damage]] and [[holy damage]] are the same damage type (and likewise claiming dark = shadow), attributing the difference in wording to the same logic that early US translations of Final Fantasy 2 (Japanese IV) translated "Holy" to "Light" to avoid religous connotations. And because they claim those damage types are the same, this entire school of thought is invalid. Refutations of this criticism typically are usually based on the absurdity (in the opinion of the refuters) of avoiding religious connotation with weapon damage types only and not skill damage types (the wording "light damage" only appears in weapon descriptions, and "holy damage" only appears in skill descriptions; likewise "dark" is only for weapon and "shadow" only for skills).
 
   
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== Classification ==
2.
 
 
Some skills explicitly state whether they deal armor ignoring damage or not.
=== Verb ===
 
 
* [[Obsidian Flame]] specifically mentions that it ignores armor.
Supporters of this school of thought believe that for skills, whether the damage ignores armor depends on the wording of the damage. They believe based on whether the verb is "deal", "struck", "take", "suffer" etc etc the skill's damage can be determined to be armor ignoring or not. Non-skill damages never ignore armor.
 
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* [[Judge's Insight]] states, by way of implication, that attacks under this enchantment will not deal armor ignoring damage.
==== Criticisms ====
 
Supporters of this theory typically only state a two-verb comparison, which makes the theory less than complete. To date there has yet been a concrete theory of this school that takes all (or even a majority) of the verbs into account. The lack of any complete proposed theory makes it impossible to study the exceptions.
 
   
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Most damage dealing skills, however, do not explicitly indicate whether the damage dealt will ignore armor. Many people prefer a logical grouping of skills based on skill properties and descriptions, expecting that whether a skill deals armor ignoring damage or not is governed by observable features of the skill description itself. One major point of view uses ''[[damage type]]'', while another refers to the ''damage actuator'' mentioned in the skill descriptions. Both these ''prescriptive'' categorizations have flaws.
The existence of exceptions is a probable cause of why a complete theory has not been proposed.
 
   
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Because the number of skills in the game is fixed, one can simply enumerate all skills that cause armor ignoring damage. Although such an enumeration would be a completely faithful descriptive account of the game, as far as categorization goes it is unhelpful. It is certainly possible that there is no definitive pattern, and the developers simply set for each skill whether or not it will ignore armor. There may be guidelines that usually apply, but these guidelines are only as valid as Arena Net chooses to make them, and there can always be exceptions.
=== Skill ===
 
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Supporter of this school of thought argue that whether a skill's damage ignores armor or not depends on the individual skills. There is no golden rule to tell the damage type aside from testing the skill individually.
 
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The following subsections outline the two major schools of thought regarding the classification problem, together with a summary of the major criticisms.
==== Criticisms ====
 
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This school of thought has been criticized as being useless and irresponsible, claiming most people do have expectations of (and should be entitled to know) whether a skill ignores armor before actually testing it out in the field. Note that critics of this school are typically supporters of the "Damage type" school, who believe a system exists.
 
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=== Classification by damage type ===
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This school of thought says that the ''type'' of damage caused by a skill or action determines whether the damage will be armor ignoring or not. Specifically,
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* Ignores armor: [[shadow damage]] and damage with no specified type
 
* Does not ignore armor: [[physical damage]], [[elemental damage]], [[dark damage]], and [[chaos damage]]
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* [[Holy damage]] ignores armor if it is caused by a skill, but is affected by armor if it is caused by an attack.
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The major advantage is that using this categorization, players can quickly determine whether or not a skill ignores armor.
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==== Criticism ====
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Dark damage is similar to shadow damage. Holy damage used to have a similar split that was since removed, implying that it is the same type of damage with the skill providing the armor-ignoring function.
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This categorization also has the following exceptions.
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* [[Dust Trap]] deals [[earth damage]] but ignores armor. Dust Trap has additional bug regarding its damage type.
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* [[Whirling Defense]] deals [[piercing damage]] but ignores armor. Whirling Defense has additional bug regarding its damage type.
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Supporters of this categorization theory claim that these skills are simply anomalous, possibly a result of programming bugs.
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=== Classification by damage actuator ===
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This theory holds that whether or not a skill ignores armor depends on the exact words describing how the damage is dealt.
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*Verbs such as "deal" and "suffer" in the skill description signal armor ignoring damage.
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*Verbs such as "take" and "struck for" in the descriptions signal armor respecting damage.
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==== Criticism ====
 
This theory typically states only a two-verb comparison, making the theory less than complete. No one has presented a complete theory that takes all (or even a majority) of the skills into account.
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The existence of exceptions is probably why a complete theory has not been proposed.

Latest revision as of 15:49, 5 January 2013

DISCLAIMER: The information in this article is based on experimental research conducted by the community, and may contain inaccuracies and speculation. While we strive for accuracy in these articles, we make no claims of experimental rigor or unbiased conclusions. Caveat lector.

See the main Damage Types article.

To ignore armor means to set the Armor Effect, a multiplier in calculating damage, to 1. Offensive skills and actions that ignore armor take away the same amount of health on all targets, regardless of the caster's character level and target's armor. It is generally believed that when armor is ignored, armor penetration isn't relevant (for both technical and semiotic reasons).

Classification[ | ]

Some skills explicitly state whether they deal armor ignoring damage or not.

  • Obsidian Flame specifically mentions that it ignores armor.
  • Judge's Insight states, by way of implication, that attacks under this enchantment will not deal armor ignoring damage.

Most damage dealing skills, however, do not explicitly indicate whether the damage dealt will ignore armor. Many people prefer a logical grouping of skills based on skill properties and descriptions, expecting that whether a skill deals armor ignoring damage or not is governed by observable features of the skill description itself. One major point of view uses damage type, while another refers to the damage actuator mentioned in the skill descriptions. Both these prescriptive categorizations have flaws.

Because the number of skills in the game is fixed, one can simply enumerate all skills that cause armor ignoring damage. Although such an enumeration would be a completely faithful descriptive account of the game, as far as categorization goes it is unhelpful. It is certainly possible that there is no definitive pattern, and the developers simply set for each skill whether or not it will ignore armor. There may be guidelines that usually apply, but these guidelines are only as valid as Arena Net chooses to make them, and there can always be exceptions.

The following subsections outline the two major schools of thought regarding the classification problem, together with a summary of the major criticisms.

Classification by damage type[ | ]

This school of thought says that the type of damage caused by a skill or action determines whether the damage will be armor ignoring or not. Specifically,

The major advantage is that using this categorization, players can quickly determine whether or not a skill ignores armor.

Criticism[ | ]

Dark damage is similar to shadow damage. Holy damage used to have a similar split that was since removed, implying that it is the same type of damage with the skill providing the armor-ignoring function.

This categorization also has the following exceptions.

Supporters of this categorization theory claim that these skills are simply anomalous, possibly a result of programming bugs.

Classification by damage actuator[ | ]

This theory holds that whether or not a skill ignores armor depends on the exact words describing how the damage is dealt.

  • Verbs such as "deal" and "suffer" in the skill description signal armor ignoring damage.
  • Verbs such as "take" and "struck for" in the descriptions signal armor respecting damage.

Criticism[ | ]

This theory typically states only a two-verb comparison, making the theory less than complete. No one has presented a complete theory that takes all (or even a majority) of the skills into account.

The existence of exceptions is probably why a complete theory has not been proposed.