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* [[Mantra of Persistence]] will greatly increase the damage done, without increasing the healing. |
* [[Mantra of Persistence]] will greatly increase the damage done, without increasing the healing. |
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* Recasting this hex on your target will refresh it without triggering the healing. |
* Recasting this hex on your target will refresh it without triggering the healing. |
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+ | |||
+ | == Damage comparison == |
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+ | |||
+ | The following table shows the total damage done to the target if the hex lasts the full duration, with and without the end healing. |
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+ | {| {{STDT}} |
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+ | |- |
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+ | ! Attribute rank||0||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21 |
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+ | |- align="center" |
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+ | | Total Damage ||72||72||96||96||120||110||144||144||168||168||192||192||216||216||240||240||240||248*||248*||256*||256*||264* |
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+ | |- align="center" |
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+ | | Net Total Damage ||36||30||49||43||62||56||74||69||87||82||100||94||113||107||126||120||114||117*||111*||114*||108*||110* |
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+ | |} |
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+ | :<small>* = Assuming only 10 pips of [[health degeneration]] due to cap. |
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== Related articles == |
== Related articles == |
Revision as of 18:12, 30 January 2010
Skill details
Illusion of Pain | ||||||||||||
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Full: For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.
Concise: (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120.
Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Health degen Damage |
3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 10 | 11 | 11 | 12 | 12 | 13 |
Healing | 36 | 42 | 47 | 53 | 58 | 64 | 70 | 75 | 81 | 86 | 92 | 98 | 103 | 109 | 114 | 120 | 126 | 131 | 137 | 142 | 148 | 154 |
Acquisition
Notes
- If the hex is removed quickly, the target will end up being healed significantly. Consequently, it is important to use a cover hex. Phantom Pain is ideal, with its relatively low cost and additional Deep Wound condition.
- Mantra of Persistence will greatly increase the damage done, without increasing the healing.
- Recasting this hex on your target will refresh it without triggering the healing.
Damage comparison
The following table shows the total damage done to the target if the hex lasts the full duration, with and without the end healing.
Attribute rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total Damage | 72 | 72 | 96 | 96 | 120 | 110 | 144 | 144 | 168 | 168 | 192 | 192 | 216 | 216 | 240 | 240 | 240 | 248* | 248* | 256* | 256* | 264* |
Net Total Damage | 36 | 30 | 49 | 43 | 62 | 56 | 74 | 69 | 87 | 82 | 100 | 94 | 113 | 107 | 126 | 120 | 114 | 117* | 111* | 114* | 108* | 110* |
- * = Assuming only 10 pips of health degeneration due to cap.