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* This spell should ideally be used only on targets who are probably going to die before the duration runs out.
 
* This spell should ideally be used only on targets who are probably going to die before the duration runs out.
 
* Recasting the hex on your target will remove the older hex and not trigger the healing.
 
* Recasting the hex on your target will remove the older hex and not trigger the healing.
* Inflict a [[Deep Wound]] ([[Accumulated Pain]]) or use a healing reduction skill ([[Defile Flesh]], [[Lingering Curse]] or [[Malign Intervention]]) to reduce the healing.
+
* Inflict a [[Deep Wound]] ([[Accumulated Pain]]) or use a healing reduction skill ([[Mark of Death]], [[Defile Flesh]], [[Lingering Curse]] or [[Malign Intervention]]) to reduce the healing.

Revision as of 23:05, 26 May 2007

Skill details
Illusion of Pain
Illusion of Pain
Campaign Factions Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Hex Spell
    10 Energy 2 Activation 5 Recharge

Full: For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.

Concise: (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health degen
Damage
3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 10 11 11 12 12 13
Healing 36 42 47 53 58 64 70 75 81 86 92 98 103 109 114 120 126 131 137 142 148 154

Acquisition

Skill Trainers:

Notes

  • The healing effect matches the health lost after 7.5 seconds. As such, it is imperative to use a cover hex to ensure that Illusion of Pain is not too easily removed before its time, otherwise your target will effectively be healed.
  • Also, as the healing effect is not tied to the duration, using Illusion of Pain with Mantra of Persistence means your target will lose significantly more health than he gains back at the end.
  • This spell should ideally be used only on targets who are probably going to die before the duration runs out.
  • Recasting the hex on your target will remove the older hex and not trigger the healing.
  • Inflict a Deep Wound (Accumulated Pain) or use a healing reduction skill (Mark of Death, Defile Flesh, Lingering Curse or Malign Intervention) to reduce the healing.