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Skill details
Illusion of Pain
Illusion of Pain
Campaign Factions Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Hex Spell
    10 Energy 2 Activation 5 Recharge

Full: For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.

Concise: (8 seconds.) Causes -3...9...10 Health degeneration and target foe takes 3...9...10 damage each second. End effect: that foe is healed for 36...103...120.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health degen
Damage
3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 10 11 11 12 12 13
Healing 36 42 47 53 58 64 70 75 81 86 92 98 103 109 114 120 126 131 137 142 148 154

Acquisition

Skill Trainers:

Notes

  • Allowing the hex to expire results in the target recovering around all but 15..51 of the health lost due to damage or degeneration.
  • If the hex is removed quickly, the target will end up being healed significantly. Consequently, it is important to use a cover hex. Phantom Pain is ideal, with its relatively low cost and additional Deep Wound condition.
  • Mantra of Persistence will greatly increase the damage done, without increasing the healing.
  • Recasting this hex on your target will refresh it without triggering the healing.

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