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*On the other hand, skills like [[Riposte]] and [[Vigorous Spirit]] that trigger "while attacking" or "on attack" will still affect you. Skills that block will not negate Illusionary Weaponry's damage. |
*On the other hand, skills like [[Riposte]] and [[Vigorous Spirit]] that trigger "while attacking" or "on attack" will still affect you. Skills that block will not negate Illusionary Weaponry's damage. |
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{{anomaly|This skill's description says your attacks deal no damage in melee; instead, they do not hit. These do not trigger effects based on hitting the target or effects based on failing to hit. }} |
{{anomaly|This skill's description says your attacks deal no damage in melee; instead, they do not hit. These do not trigger effects based on hitting the target or effects based on failing to hit. }} |
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+ | ==Related skills== |
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+ | *{{skill icon|Hundred Blades}} |
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== Trivia == |
== Trivia == |
Revision as of 19:15, 13 December 2008
Skill details
Illusionary Weaponry | ||||||||||||
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Full: For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.
Concise: (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit.
Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Damage | 8 | 10 | 12 | 14 | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 49 | 51 | 53 |
Acquisition
Notes
- Weapons that attack faster will increase DPS, so swords and axes are more effective than hammers.
- Scythes can strike up to 2 foes adjacent to your target, triggering Illusionary Weaponry up to 3 times per attack.
- A common belief is that a Me/A with daggers will have a higher damage output than a Me/W with a sword or axe, but this is incorrect. With 12 Dagger Mastery, a 26% chance to double strike is not as effective as Flurry, which requires 0 attribute points and is equivalent to a double strike on every other attack. In addition, swords and axes also allow use of a shield or focus item.
- Attacks under this enchantment only require that you swing a weapon to inflict the stated damage, therefore Blindness, miss and blocking skills are not effective; Reckless Haste is actually a benefit when using this skill.
- Assassin attack skills used without the requirement will still fail and not cause damage. Attack skills used that meet the requirement will cause damage from Illusionary Weaponry and trigger skill recharge, but will not otherwise hit and not mark the target.
- While enchanted with Illusionary Weaponry, you will not...
- Gain adrenaline from your attacks.
- Trigger any bonuses that normally trigger when you hit, such as Vampiric or Zealous weapons, Splinter Weapon, Nightmare Weapon, Live Vicariously, etc.
- Cause skills like Dark Escape, Signet of Stamina, and Feigned Neutrality to end prematurely.
- Cancel Tiger Stance, even though you are not technically hitting your foes.
- On the other hand, skills like Riposte and Vigorous Spirit that trigger "while attacking" or "on attack" will still affect you. Skills that block will not negate Illusionary Weaponry's damage.
Related skills
Trivia
- The Colossal Scimitar, available in the Nightfall campaign, strongly resembles the weapon in the skill icon.