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{{split skill}}
 
{{Illusionary Weaponry}}
 
{{Illusionary Weaponry}}
   
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**[[Seear Windlash]] ([[Talus Chute]])
 
**[[Seear Windlash]] ([[Talus Chute]])
 
**[[Didn Hopestealer]] ([[Snake Dance]])
 
**[[Didn Hopestealer]] ([[Snake Dance]])
**[[Digo Murkstalker]] ([[Iron Mines of Moladune (Mission)|Iron Mines of Moladune]])
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**[[Digo Murkstalker]] ([[Iron Mines of Moladune (mission)|Iron Mines of Moladune]])
*[[Guild Wars Eye of the North | Eye of the North]]
 
**[[Nulfastu Earthbound]] ([[Drakkar Lake]]) - not w/o the quest for him, and maybe not then either.
 
   
 
== Notes ==
 
== Notes ==
 
*Weapons that attack faster will increase [[DPS]], so [[sword]]s and [[axe]]s are more effective than [[hammer]]s.
*Attacks under this enchantment only require that you swing a weapon to inflict the stated damage, therefore [[Blindness]], miss and [[block]]ing skills are not effective; [[Reckless Haste]] is actually a benefit when using this skill.
 
*[[Riposte]] and similar skills are triggered, however, the damage from Illusionary Weaponry will not be negated.
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*[[Scythe]]s can strike up to 2 foes [[range|adjacent]] to your target, triggering Illusionary Weaponry up to 3 times per attack.
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*A common belief is that a Me/A with daggers will have a higher damage output than a Me/W with a sword or axe, but this is incorrect. With 12 [[Dagger Mastery]], a 26% chance to [[double strike]] is not as effective as [[Flurry]], which requires 0 [[Attribute Point|attribute point]]s and is equivalent to a double strike on every other attack. In addition, swords and axes also allow use of a [[shield]] or [[focus item]].
*Weapons that attack faster will increase [[DPS]], so daggers, swords, and axes are more effective than hammers and scythes.
 
 
*Attacks under this enchantment only require that you swing a weapon to inflict the stated damage, therefore [[Blindness]], [[block]]ing, and skills that cause attacks to [[miss]] are not effective; [[Reckless Haste]] is actually a benefit when using this skill.
*A Me/A using daggers and 10+ [[Dagger Mastery]] will attack faster than a sword with [[Flurry]]. However, [[Flurry]] requires no attribute points to be effective and in addition it frees up room for an offhand or shield. Also, more damage can be dealt using dagger attacks at high Dagger Mastery than this skill can, so you are better off using attack skills instead.
 
 
*Assassin attack skills used without the requirement will still fail and not cause damage. Attack skills used that meet the requirement will cause damage from Illusionary Weaponry and trigger skill recharge, but will not otherwise hit or mark the target.
*[[Scythe]]s can strike up to 2 foes [[range|adjacent]] to your target, triggering Illusionary Weaponry up to 3 times per attack.
 
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*Skills like [[Riposte]] and [[Vigorous Spirit]] that trigger "while attacking" or "on attack" will still affect you.
*While enchanted with Illusionary Weaponry, you will not gain adrenaline from your attacks, and your attacks will not trigger any bonuses or penalties that normally trigger when you hit, miss, or fail to hit, but will trigger effects which operate "on attack" or "while attacking".
 
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*Skills that block will not negate Illusionary Weaponry's damage.
*Illusionary Weaponry works with skills that "end on hit", such as [[Dark Escape]], [[Signet of Stamina]] or [[Feigned Neutrality]] since you're not actually "hitting" while attacking.
 
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*While under the effects of Illusionary Weaponry you don't gain adrenaline, due to your attacks not actually hitting your target.
*Assassin attack skills used without the requirement will still fail and not cause damage. Attack skills used that meet the requirement will cause damage from Illusionary Weaponry, but will not otherwise hit and not mark the target.
 
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==Related skills==
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*{{skill icon|Hundred Blades}}
   
 
== Trivia ==
 
== Trivia ==
*˙The [[Colossal Scimitar]], available in the Nightfall campaign, strongly resembles the weapon in the skill icon.
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*The [[Colossal Scimitar]], available in the Nightfall campaign is the weapon in the skill icon.
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== Related articles ==
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*[[Enchantment spell skills quick reference]]
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[[de:Illusion der Waffen]]

Latest revision as of 14:25, 7 December 2010

Disambiguous This article is about the PvE version of a split skill. For the PvP version, see Illusionary Weaponry (PvP).
Skill details
Illusionary Weaponry
Illusionary Weaponry
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Elite Enchantment Spell
    5 Energy 1 Activation 25 Recharge

Full: For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.

Concise: (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 8 10 12 14 17 19 21 23 25 27 29 31 34 36 38 40 42 44 46 49 51 53

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • Weapons that attack faster will increase DPS, so swords and axes are more effective than hammers.
  • Scythes can strike up to 2 foes adjacent to your target, triggering Illusionary Weaponry up to 3 times per attack.
  • A common belief is that a Me/A with daggers will have a higher damage output than a Me/W with a sword or axe, but this is incorrect. With 12 Dagger Mastery, a 26% chance to double strike is not as effective as Flurry, which requires 0 attribute points and is equivalent to a double strike on every other attack. In addition, swords and axes also allow use of a shield or focus item.
  • Attacks under this enchantment only require that you swing a weapon to inflict the stated damage, therefore Blindness, blocking, and skills that cause attacks to miss are not effective; Reckless Haste is actually a benefit when using this skill.
  • Assassin attack skills used without the requirement will still fail and not cause damage. Attack skills used that meet the requirement will cause damage from Illusionary Weaponry and trigger skill recharge, but will not otherwise hit or mark the target.
  • Skills like Riposte and Vigorous Spirit that trigger "while attacking" or "on attack" will still affect you.
  • Skills that block will not negate Illusionary Weaponry's damage.
  • While under the effects of Illusionary Weaponry you don't gain adrenaline, due to your attacks not actually hitting your target.

Related skills[ | ]

Trivia[ | ]

  • The Colossal Scimitar, available in the Nightfall campaign is the weapon in the skill icon.

Related articles[ | ]