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+ | {{split skill}} |
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{{Illusionary Weaponry}} |
{{Illusionary Weaponry}} |
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*Weapons that attack faster will increase [[DPS]], so [[sword]]s and [[axe]]s are more effective than [[hammer]]s. |
*Weapons that attack faster will increase [[DPS]], so [[sword]]s and [[axe]]s are more effective than [[hammer]]s. |
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*[[Scythe]]s can strike up to 2 foes [[range|adjacent]] to your target, triggering Illusionary Weaponry up to 3 times per attack. |
*[[Scythe]]s can strike up to 2 foes [[range|adjacent]] to your target, triggering Illusionary Weaponry up to 3 times per attack. |
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− | *A common belief is that a Me/A with daggers will have a higher damage output than a Me/W with a sword or axe, but this is incorrect. With 12 [[Dagger Mastery]], a 26% chance to [[double strike]] is not as effective as [[Flurry]], which requires 0 [[attribute point]]s and is equivalent to a double strike on every other attack. In addition, swords and axes also allow use of a [[shield]] or [[focus item]]. |
+ | *A common belief is that a Me/A with daggers will have a higher damage output than a Me/W with a sword or axe, but this is incorrect. With 12 [[Dagger Mastery]], a 26% chance to [[double strike]] is not as effective as [[Flurry]], which requires 0 [[Attribute Point|attribute point]]s and is equivalent to a double strike on every other attack. In addition, swords and axes also allow use of a [[shield]] or [[focus item]]. |
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− | *On the other hand, the Assassin Primary offers some interesting synergy between IW and [[Feigned Neutrality]] and [[Dark Escape]] as these will not end while attacking with IW. |
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+ | *Skills that block will not negate Illusionary Weaponry's damage. |
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− | *While enchanted with Illusionary Weaponry, you will not... |
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+ | *While under the effects of Illusionary Weaponry you don't gain adrenaline, due to your attacks not actually hitting your target. |
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− | **Trigger any bonuses that normally trigger when you hit, such as [[Vampiric]] or [[Zealous]] weapons, [[Splinter Weapon]], [[Nightmare Weapon]], [[Live Vicariously]], etc. |
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+ | ==Related skills== |
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− | **Cause skills like [[Dark Escape]], [[Signet of Stamina]], and [[Feigned Neutrality]] to end prematurely. |
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+ | *{{skill icon|Hundred Blades}} |
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− | **Cancel [[Tiger Stance]], even though you are not technically hitting your foes. |
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− | {{anomaly|This skill's description says your attacks deal no damage in melee; instead, they do not hit. These do not trigger effects based on hitting the target or effects based on failing to hit. }} |
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== Trivia == |
== Trivia == |
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− | *The [[Colossal Scimitar]], available in the Nightfall campaign |
+ | *The [[Colossal Scimitar]], available in the Nightfall campaign is the weapon in the skill icon. |
== Related articles == |
== Related articles == |
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*[[Enchantment spell skills quick reference]] |
*[[Enchantment spell skills quick reference]] |
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+ | [[de:Illusion der Waffen]] |
Latest revision as of 14:25, 7 December 2010
This article is about the PvE version of a split skill. For the PvP version, see Illusionary Weaponry (PvP). |
Skill details
Illusionary Weaponry | ||||||||||||
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Full: For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.
Concise: (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit.
Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Damage | 8 | 10 | 12 | 14 | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 49 | 51 | 53 |
Acquisition[ | ]
Notes[ | ]
- Weapons that attack faster will increase DPS, so swords and axes are more effective than hammers.
- Scythes can strike up to 2 foes adjacent to your target, triggering Illusionary Weaponry up to 3 times per attack.
- A common belief is that a Me/A with daggers will have a higher damage output than a Me/W with a sword or axe, but this is incorrect. With 12 Dagger Mastery, a 26% chance to double strike is not as effective as Flurry, which requires 0 attribute points and is equivalent to a double strike on every other attack. In addition, swords and axes also allow use of a shield or focus item.
- Attacks under this enchantment only require that you swing a weapon to inflict the stated damage, therefore Blindness, blocking, and skills that cause attacks to miss are not effective; Reckless Haste is actually a benefit when using this skill.
- Assassin attack skills used without the requirement will still fail and not cause damage. Attack skills used that meet the requirement will cause damage from Illusionary Weaponry and trigger skill recharge, but will not otherwise hit or mark the target.
- Skills like Riposte and Vigorous Spirit that trigger "while attacking" or "on attack" will still affect you.
- Skills that block will not negate Illusionary Weaponry's damage.
- While under the effects of Illusionary Weaponry you don't gain adrenaline, due to your attacks not actually hitting your target.
Related skills[ | ]
Trivia[ | ]
- The Colossal Scimitar, available in the Nightfall campaign is the weapon in the skill icon.