GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Register
m (that would fall under "miss")
m (→‎Notes: Grammar)
Line 12: Line 12:
 
*[[Riposte]] and similar skills are triggered, however, the damage from Illusionary Weaponry will not be negated.
 
*[[Riposte]] and similar skills are triggered, however, the damage from Illusionary Weaponry will not be negated.
 
*Weapons that attack faster will increase [[DPS]], so daggers, swords, and axes are more effective than hammers. In addition, [[Dagger Mastery]] increases the chance to double-strike while using daggers, further increasing [[DPS]].
 
*Weapons that attack faster will increase [[DPS]], so daggers, swords, and axes are more effective than hammers. In addition, [[Dagger Mastery]] increases the chance to double-strike while using daggers, further increasing [[DPS]].
*A Me/A using daggers and 10+ [[Dagger Mastery]] will attack faster then a sword with [[Flurry]]. However, [[Flurry]] requires no attribute points to be effective and in addition it frees up room for an offhand or shield.
+
*A Me/A using daggers and 10+ [[Dagger Mastery]] will attack faster than a sword with [[Flurry]]. However, [[Flurry]] requires no attribute points to be effective and in addition it frees up room for an offhand or shield.
 
*[[Scythe]]s can strike up to 2 foes [[range|adjacent]] to your target, triggering Illusionary Weaponry up to 3 times per attack.
 
*[[Scythe]]s can strike up to 2 foes [[range|adjacent]] to your target, triggering Illusionary Weaponry up to 3 times per attack.
 
*While enchanted with Illusionary Weaponry, you will not gain adrenaline from your attacks, and your attacks will not trigger any bonuses or penalties that normally trigger when you hit, miss, or fail to hit, but will trigger effects which operate "on attack" or "while attacking".
 
*While enchanted with Illusionary Weaponry, you will not gain adrenaline from your attacks, and your attacks will not trigger any bonuses or penalties that normally trigger when you hit, miss, or fail to hit, but will trigger effects which operate "on attack" or "while attacking".

Revision as of 23:32, 17 June 2007

Skill details
Illusionary Weaponry
Illusionary Weaponry
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Elite Enchantment Spell
    5 Energy 1 Activation 25 Recharge

Full: For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.

Concise: (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 8 10 12 14 17 19 21 23 25 27 29 31 34 36 38 40 42 44 46 49 51 53

Acquisition

Signet of Capture:

Notes

  • Attacks under this enchantment only require that you swing a weapon to inflict the stated damage, therefore Blindness, miss and blocking skills are not effective; Reckless Haste actually benefits IW mesmers.
  • This is an Enchantment, not a Weapon Spell, and can be extended by weapons or skills that increase Enchantment duration. However, it can also be removed.
  • Riposte and similar skills are triggered, however, the damage from Illusionary Weaponry will not be negated.
  • Weapons that attack faster will increase DPS, so daggers, swords, and axes are more effective than hammers. In addition, Dagger Mastery increases the chance to double-strike while using daggers, further increasing DPS.
  • A Me/A using daggers and 10+ Dagger Mastery will attack faster than a sword with Flurry. However, Flurry requires no attribute points to be effective and in addition it frees up room for an offhand or shield.
  • Scythes can strike up to 2 foes adjacent to your target, triggering Illusionary Weaponry up to 3 times per attack.
  • While enchanted with Illusionary Weaponry, you will not gain adrenaline from your attacks, and your attacks will not trigger any bonuses or penalties that normally trigger when you hit, miss, or fail to hit, but will trigger effects which operate "on attack" or "while attacking".
  • Illusionary Weaponry combines well with any skill that ends when you land a successful hit, such as Dark Escape, Signet of Stamina or Feigned Neutrality.

Related skills

Trivia

  • The Colossal Scimitar, available in the Nightfall campaign, strongly resembles the skill icon.