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Full: For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magicskill.
Concise: (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magicskill. Your melee attacks neither hit nor fail to hit.
Attacks under this enchantment only require that you swing a weapon to inflict the stated damage, therefore Blindness, miss and blocking skills are not effective; Reckless Haste actually benefits IW mesmers.
This is an Enchantment, not a Weapon Spell, and can be extended by weapons or skills that increase Enchantment duration. However, it can also be removed.
Riposte and similar skills are triggered, however, the damage from Illusionary Weaponry will not be negated.
Weapons that attack faster will increase DPS, so daggers, swords, and axes are more effective than hammers. In addition, Dagger Mastery increases the chance to double-strike while using daggers, further increasing DPS.
A Me/A using daggers and 10+ Dagger Mastery will attack faster than a sword with Flurry. However, Flurry requires no attribute points to be effective and in addition it frees up room for an offhand or shield.
Scythes can strike up to 2 foes adjacent to your target, triggering Illusionary Weaponry up to 3 times per attack.
While enchanted with Illusionary Weaponry, you will not gain adrenaline from your attacks, and your attacks will not trigger any bonuses or penalties that normally trigger when you hit, miss, or fail to hit, but will trigger effects which operate "on attack" or "while attacking".