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==Features== |
==Features== |
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*Imperial palace theme, looks like [[Raisu Palace]] |
*Imperial palace theme, looks like [[Raisu Palace]] |
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− | *Two [[ |
+ | *Two [[teleporter]]s between the left and right of the center |
*Features two [[Acid Trap]]s within the side corridors where the flag spawns |
*Features two [[Acid Trap]]s within the side corridors where the flag spawns |
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Revision as of 11:17, 12 January 2007
Imperial Isle | ||||||
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Imperial Isle | ||||||
Basic Info | ||||||
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Neighbor(s) | ||||||
None | ||||||
Map | ||||||
Map of Imperial Isle (click to enlarge) |
The Imperial Isle is a Guild Hall, first introduced in Guild Wars Factions.
Layout
The Imperial Isle is based on the looks of the Raisu Palace. This look is imperial red and paved. There are several blossoming trees.
It features two teleporters which teleport to each other. The flag stand is situated in between the two bases and the teleporters are sandwiching the flag in. The base also includes two corridors with Acid Traps.
Features
- Imperial palace theme, looks like Raisu Palace
- Two teleporters between the left and right of the center
- Features two Acid Traps within the side corridors where the flag spawns
NPCs
Both teams start with several NPCs.
Strategy
The map's main area with the flag stand is huge compared to all other maps. This is also the only map where the flag spawns far outside of the guild hall. Since there are few obstacles to hide behind and a lot of space to run and kite, positioning relative to teammates and opponents is even more important than on other maps.
Guild Halls | |
Warrior's Isle • Hunter's Isle • Wizard's Isle • Frozen Isle • Nomad's Isle • Druid's Isle • Isle of the Dead • Burning Isle • Isle of Weeping Stone • Isle of Meditation • Imperial Isle • Isle of Jade • Uncharted Isle • Corrupted Isle • Isle of Wurms • Isle of Solitude |