The Imperial Isle is a Guild Hall found in Guild Wars Factions.
Layout
The Imperial Isle is based on the looks of the Kaineng City. This look is imperial red and paved. There are several blossoming trees.
It features two teleporters which teleport to each other. The flag stand is situated in between the two bases and the teleporters are sandwiching the flag in. The base also includes a corridor with Acid Traps.
Features
- Imperial palace theme, looks like Kaineng City
- Two teleporters between the left and right of the center
- Features Acid Traps within the side corridors where the flag spawns
NPCs
The base features the Guild Lord which sells NPCs for your Guild Hall. It also features henchmen and (if your guild has an alliance) alliance battle NPCs and faction transfer NPCs.
Strategy
The map's main area, the centre, is where the hardest battle will be. It is about gaining territory and slowing moving forward. You can attempt a "run-by" by running ahead and going straight for the Guild Lord, but if they have any Damage-Doers or assassins equipped with Shadow step, then this is not recommended.
The Morale Boost is extremely hard to get with there being no-way to hide it, but if chance can come, do so.
Once up to the two side be sure to tackle both at the same time. Having two healers is important here. If one side is open, they can flank you, send a group after your lord, and even stop you from retreating. The side passages have teleporters and acid traps, where the flag is, so even if they do attempt trying to get past that way, they will be weak from the acid traps. if you are on the opposite side, use thge teleporters.
Constabntly check your mini-map for players trying to get through.
Once up to the guild Lord, depending on battle, you should go directly for him. If it is a quick battle, and the oppostion is weak, go straight for the Lord and go all in. Use your best skillls.
However, If the battle has been long and tedious, it is best to wipe out the other defenders, incase you get pushed back, it will be easier to take him down.
The trick overall with this map is to prevent people getting past you, while constantly putting them under pressure.
Guild Halls | |
Warrior's Isle • Hunter's Isle • Wizard's Isle • Frozen Isle • Nomad's Isle • Druid's Isle • Isle of the Dead • Burning Isle • Isle of Weeping Stone • Isle of Meditation • Imperial Isle • Isle of Jade • Uncharted Isle • Corrupted Isle • Isle of Wurms • Isle of Solitude |