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==Notes==
 
==Notes==
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*Shiro will use this skill when he has 1/3 of his health left.
*This skill has two hidden features—all [[condition]]s inflicted on Shiro will be spread to those he hits, and one [[hex]] is removed upon activation.
 
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*When used in conjunction with [[Battle Scars]], Shiro may very well [[wipe]] your entire party.
*Shiro will usually use this skill when his Health goes as low as about 30% or 40%. This skill is capable of dealing extraordinary amounts of damage if defensive measures are not taken and can easily destroy the entire party.
 
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*Spells that trigger ''on attack'' or ''on hit'' (such as [[Trigger on action skills quick reference|these]]) can do massive amounts of damage to Shiro in a short amount of time.
*Skills which grant a chance to block to multiple allies such as [[Protector's Defense]], [[Aegis]], [[Ward Against Melee]], or [[Celestial Stance]] are very helpful in mitigating damage from this skill.
 
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*Note that the duration is longer than the recharge. Shiro seems to sometimes use this to remove a hex.
*It is possible to deal a devastating amount of damage to Shiro in a very short period of time if this skill is used with hexes that trigger upon attacking, hitting, or similar conditions. [[Spoil Victor]], [[Empathy]], and [[Spiteful Spirit]] are perfect for this. [[Insidious Parasite]], just like [[Pain Inverter]] is also very powerful in this function, but they have the disadvantage of needing Shiro's attacks to actually hit - and for Pain Inverter - even damage their target.
 
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*Spells that heal when taking damage, such as [[Healing Seed]] and [[Healing Hands]] can be extremely useful, and in the case of healing seed, can provide major healing to all melee, or at least counteract a good portion of damage.
 
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[[de:Unmögliche Aussichten]]

Latest revision as of 14:26, 7 December 2010

Skill details
Impossible Odds
Impossible Odds
Campaign Factions
Profession None
Attribute Unlinked
Type Skill
        ½ Activation 5 Recharge

Full: All hexes are removed from Shiro. For the next 10 seconds, all of Shiro's attacks are double strikes and hit nearby foes. Shiro tranfers any conditions from himself to foes he hits.

Concise: (10 seconds.) All Shiro's attacks are double strikes and hit nearby foes. Shiro transfers conditions from himself to foes he hits. Initial effect: removes all hexes from Shiro.

Notes[ | ]

  • Shiro will use this skill when he has 1/3 of his health left.
  • When used in conjunction with Battle Scars, Shiro may very well wipe your entire party.
  • Spells that trigger on attack or on hit (such as these) can do massive amounts of damage to Shiro in a short amount of time.
  • Note that the duration is longer than the recharge. Shiro seems to sometimes use this to remove a hex.