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== Acquisition == |
== Acquisition == |
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'''[[Signet of Capture]]''': |
'''[[Signet of Capture]]''': |
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+ | *[[Prophecies]] |
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− | *[[Wyt Sharpfeather]] ([[Mineral Springs]]) |
+ | **[[Wyt Sharpfeather]] ([[Mineral Springs]]) |
+ | *[[Guild Wars Eye of the North|Eye of the North]] |
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+ | **[[Kemil the Inept]] ([[Alcazia Tangle]]) |
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== Notes == |
== Notes == |
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+ | * Unlike Clumsiness, Ineptitude does not interrupt the attack. However, the damage and the blindness are applied before the hit, so most of the time, the attack that triggered Ineptitude will miss. |
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− | * Ineptitude is possibly one of the most hilarious and effective skills to use on enemies in PvP. Since most Warrior and Ranger foes view Mesmers as easy targets that are primarily anti-caster, it is easy to catch an attacker off guard. Ineptitude is particularly good to use if you know the enemy has just finished a Preparation or has built up a lot of Adrenaline to use in a series of powerful attacks, especially if that enemy uses [[Frenzy]]. |
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− | * |
+ | * This skill has been changed so that it no longer affects the same attack as [[Clumsiness]]. Clumsiness triggers a fraction of a second before the attack action would be completed, while Ineptitude triggers at the end of the attack action, which means that if a foe is hexed with both, Clumsiness will trigger on the first attack and Ineptitude will trigger on the second. |
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− | * Recently, this skill has been changed so that it no longer affects the same attack as [[Clumsiness]]. Clumsiness triggers a fraction of a second before the attack action would be completed, while Ineptitude triggers at the end of the attack action, which means that if a foe is hexed with both, Clumsiness will trigger on the first attack and Ineptitude will trigger on the second. |
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*{{skill icon|Clumsiness}} |
*{{skill icon|Clumsiness}} |
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+ | |||
− | *{{skill icon|Empathy}} |
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+ | == Related articles == |
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+ | *[[Hex spell skills quick reference]] |
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+ | *[[Inflict blind skills quick reference]] |
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+ | |||
+ | [[de:Unbeholfenheit]] |
Latest revision as of 14:27, 7 December 2010
Skill details
Ineptitude | ||||||||||||
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Full: For 4 seconds, the next time the target foe or any adjacent foe attacks, they take 30...114...135 damage and are Blinded for 10 seconds.
Concise: (4 seconds.) Also hexes foes adjacent to target. Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless hexed foe attacks.
Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Damage | 30 | 37 | 44 | 51 | 58 | 65 | 72 | 79 | 86 | 93 | 100 | 107 | 114 | 121 | 128 | 135 | 142 | 149 | 156 | 163 | 170 | 177 |
Acquisition[ | ]
Notes[ | ]
- Unlike Clumsiness, Ineptitude does not interrupt the attack. However, the damage and the blindness are applied before the hit, so most of the time, the attack that triggered Ineptitude will miss.
- This skill has been changed so that it no longer affects the same attack as Clumsiness. Clumsiness triggers a fraction of a second before the attack action would be completed, while Ineptitude triggers at the end of the attack action, which means that if a foe is hexed with both, Clumsiness will trigger on the first attack and Ineptitude will trigger on the second.