GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Revision as of 11:38, 15 May 2007 by GW-Solus@legacy41689521(talk | contribs)(→Notes: - To avoid ranking up useless info, removing it :) Alot of skills take pressure off monks, alot of skills are brutal, alot of skills combine with epidemic. State the Obivous police)
Ineptitude is possibly one of the most hilarious and effective skills to use on enemies in PvP. Since most Warrior and Ranger foes view Mesmers as easy targets that are primarily anti-caster, it is easy to catch an attacker off guard. Ineptitude is particularly good to use if you know the enemy has just finished a Preparation or has built up a lot of Adrenaline to use in a series of powerful attacks, especially if that enemy uses Frenzy.
Unlike Clumsiness, Ineptitude doesn't interrupt (nor makes fail) the attack. However, the damage and the blindness are triggered by the attack and before the hit, so most of the time, the attack that triggered Ineptitude will still miss.
Recently, this skill has been changed so that it no longer affects the same attack as Clumsiness. Clumsiness triggers a fraction of a second before the attack action would be completed, while Ineptitude triggers at the end of the attack action, which means that if a foe is hexed with both, Clumsiness will trigger on the first attack and Ineptitude will trigger on the second.