GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Register
Advertisement
Name Target Duration Stats Notes Skill type Attr Cam
Lacerating Chop Lacerating Chop Foe 5...17s
    5 Adrenaline    
Deal +5...17 damage, if knocked down inflict bleeding Axe Attack WarriorAxe F
Barbarous Slice Barbarous Slice Foe 5...13s
    6 Adrenaline    
+5...25 damage, if not in a stance inflict bleeding Sword Attack WarriorSword N
Crippling Slash Crippling Slash Foe 10..22s
    6 Adrenaline    
Also inflict crippled Elite Sword Attack WarriorSword N
Seeking Blade Seeking Blade Foe 1...16s
    5 Energy   4 Recharge
+1...16 damage and if blocked inflict bleeding and deal 1...16 damage Sword Attack WarriorSword C
Sever Artery Sever Artery Foe 5...21s
    4 Adrenaline    
Sword Attack WarriorSword C
Deadly Riposte Deadly Riposte Foe 3...21s
    5 Energy   10 Recharge
For 8 seconds with sword, block next melee attack, foe takes +damage & give bleeding Skill WarriorTact P
Desperation Blow Desperation Blow Foe 25s
    5 Energy   7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
Drunken Blow Drunken Blow Foe 25s
    5 Energy   7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
Feral Lunge Feral Lunge Foe 5...21s
    5 Energy   10 Recharge
Pet does +damage, give bleeding if foe attacking Pet Attack RangerBeast P
Lacerate Lacerate All spirit range 5...21s
    10 Energy 3 Activation 15 Recharge
While spirit is alive, give 2 health degeneration to bleeding creatures, give bleeding when spirit dies if health < 90% Elite Nature Ritual RangerBeast F
Strike as One Strike as One foe 5..13s
    5 Energy   10 Recharge
pet shadow steps to target foe, inflicts bleeding with next attack Elite Shout RangerBeast N
Glass Arrows Glass Arrows Targeted foes 10...18s
    5 Energy 2 Activation 12 Recharge
For +duration, +damage, give bleeding if blocked Elite Preparation RangerExp F
Hunter's Shot Hunter's Shot Foe 3...21s
    5 Energy 1 Activation 10 Recharge
Bow Attack RangerMarks C
Melandru's Shot Melandru's Shot Foe 5..21s
    5 Energy 1 Activation 8 Recharge
Elite Bow Attack RangerMarks F
Screaming Shot Screaming Shot Foe 5...17s
    10 Energy   8 Recharge
+damage & give bleeding if within earshot Bow Attack RangerMarks N
Barbed Arrows Barbed Arrows Targeted foes 3...13s
    10 Energy 2 Activation 12 Recharge
Preparation RangerWS N
Barbed Trap Barbed Trap Nearby foes 3...21s
    15 Energy 2 Activation 20 Recharge
Causes cripple for 3...21s, hits for 7...20 damage Trap RangerWS C
Brambles Brambles All spirit range 5...17s
    10 Energy 5 Activation 60 Recharge
For +duration give bleeding and 5 damage if knocked down Nature Ritual RangerWS F
Melandru's Arrows Melandru's Arrows Targeted foes 3...21s
    5 Energy 2 Activation 12 Recharge
For 18 seconds, give bleeding, if enchanted, +damage Elite Preparation RangerWS P
Barbed Signet Barbed Signet Target foe +adjacent foes 3...12s
8% Sacrifice     1 Activation 10 Recharge
Signet NecromancerBlood C
Blood Drinker Blood Drinker Self 10s
    5 Energy 2 Activation 8 Recharge
Steal +health from target foe, give bleeding if your health > 50% Spell NecromancerBlood F
Cultist's Fervor Cultist's Fervor Self 10s
    5 Energy 1 Activation 25 Recharge
Each time you cast a Necro spell. Also reduces cost of Necro spells by 1...6. Elite Enchantment Spell NecromancerBlood F
Signet of Agony Signet of Agony Self 25s
10% Sacrifice     ¾ Activation 8 Recharge
Deals 10...58 dmg to nearby foes Signet NecromancerBlood C
Signet of Suffering Signet of Suffering Self +special 6s
          4 Recharge
Target of next Necromancer skill also Bleeds 2...13s Elite Signet NecromancerBlood N
Rip Enchantment Rip Enchantment Foe 5...21s
    5 Energy 1 Activation 15 Recharge
also removes 1 enchantment Spell NecromancerCurses N
Ulcerous Lungs Ulcerous Lungs Foe 3...13s
    15 Energy 2 Activation 10 Recharge
When shout or chant used, foe & nearby foe suffer -4 health degeneration and bleeding Hex Spell NecromancerCurses N
Animate Shambling Horror Animate Shambling Horror Special 30s
    15 Energy 3 Activation 25 Recharge
Create minion. When minion dies, summons Jagged Horror. Jagged Horror's melee hits cause bleeding. Spell NecromancerDeath N
Jagged Bones Jagged Bones Special 30s
    5 Energy 1 Activation 15 Recharge
Summons Jagged Horror when target minion dies. Jagged Horror's melee hits cause bleeding. Elite Enchantment Spell NecromancerDeath N
Sharpen Daggers Sharpen Daggers Special 5...13s
    5 Energy 1 Activation 20 Recharge
For 5...25s, your dagger attacks cause bleeding Enchantment Spell AssassinCrit F
Twisting Fangs Twisting Fangs Foe 5...17s
OffHand required   10 Energy   15 Recharge
+damage, give deep wound & bleeding Dual Attack AssassinCrit F
Jagged Strike Jagged Strike Foe 5...17s
    5 Energy ½ Activation 1 Recharge
Lead Attack AssassinDagger F
Barbed Spear Barbed Spear Foe 5...17s
    2 Adrenaline    
Spear Attack ParagonSpear N
Aura of Thorns Aura of Thorns Nearby foes 5...13s
    5 Energy   10 Recharge
Gives bleeding, for 30s does nothing, when enchant ends, give crippled Flash Enchantment Spell DervishEarth N
Aura Slicer Aura Slicer Foe 5...13s
    4 Adrenaline    
Also inflicts Cracked Armor 1...8s if you are enchanted. Melee Attack DervishMyst E
Wounding Strike Wounding Strike Foe 5...17s
    5 Energy   3 Recharge
Inflicts bleeding on hit. If a Dervish enchantment was removed, foe also suffers from deep wound for 5...17s Elite Scythe Attack DervishScythe N

PvE only[ | ]

Name Target Duration Stats Notes Skill type Attr Cam
Black Powder Mine Black Powder Mine Trapped foes 7...10s
    10 Energy 2 Activation 20 Recharge
+bleeding, +damage Trap Deldrimor E
Ear Bite Ear Bite touched foe 15...25s
    4 Adrenaline ¾ Activation  
Skill Deldrimor E
Deft Strike Deft Strike foe 18...30s
    5 Energy ½ Activation 8 Recharge
if target has Cracked Armor; +damage Ranged Attack Vanguard E
Ebon Vanguard Sniper Support Ebon Vanguard Sniper Support target foe 5...25s
    10 Energy 1 Activation 15 Recharge
10% chance of +540...900 damage; 25% chance if target foe is a Charr Spell Vanguard E

Related articles[ | ]

Advertisement