- Energy requirement
- Adrenaline requirement
- Activation Time
- Recharge Time
- Lead Attack required
Name
Target
Duration
Stats
Notes
Skill type
Attr
Cam
Axe Rake
foe
15s
5
+damage & target must suffer from deep wound
Axe Attack
Axe
C
Crippling Slash
Foe
5..13s
6
Also inflict bleeding
Elite Sword Attack
Sword
N
Hamstring
foe
3..13s
10
15
Sword Attack
Sword
C
Desperation Blow
Foe
15s
5
7
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s)
Melee Attack
Tact
P
Drunken Blow
Foe
15s
5
7
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s)
Melee Attack
Tact
F
"You're All Alone!"
Foe
8s
5
10
If foe isn't near an ally, give crippled & weakness for 8s
Elite Shout
None
N
Maiming Strike
foe
5..13s
10
5
if foe is moving. Deals +5..17 dmg
Pet Attack
Beast
C
Strike as One
foe
5..13s
5
10
Next attack
Elite Shout
Beast
N
Crippling Shot
foe
1...9s
10
4
Cannot be blocked
Elite Bow Attack
Marks
P
Melandru's Shot
Foe
5..13s
If foe is moving or knocked down, give cripple and +10..22 damage
Elite Bow Attack
Marks
F
Pin Down
foe
3..13s
15
8
Bow Attack
Marks
C
Barbed Trap
Nearby foes
3...21s
Causes bleeding for 3...21s, hits for 7...20 damage
Trap
WS
C
Snare
Nearby foes
3..13s
Trap
WS
F
Spike Trap
Nearby foes
3...21s
Each second for 2 seconds; also causes knockdown
Elite Trap
WS
C
Illusion of Haste
self
3s
When ends. When cast, lose crippled and move 33% faster.
Enchantment Spell
Ill
C
Palm Strike
foe
1..4s
hits for 10..54 dmg. Counts as off-Hand attack
Elite Skill
Crit
F
Black Mantis Thrust
foe
3...13s
if foe is hexed. Hits for +8...18 dmg
Lead Attack
Dagger
F
Leaping Mantis Sting
foe
3...13s
if hits a moving foe. Hits for +5...13 dmg
Lead Attack
Dagger
F
Crippling Dagger
foe
3..13s
if moving. Half range. Hits for 15..51 dmg
Spell
Deadly
F
Mantis Touch
foe
5..17s
Spell. Counts as off-Hand attack
Spell
Deadly
F
Caltrops
foe and adjacent foes
5..13s
Half range
Spell
Shadow
F
Hidden Caltrops
foe
1...12s
When hex ends, target moves slower while hexed
Elite Hex Spell
Shadow
N
Return
Ally
3..7s
Adjacent foes crippled and you teleport to target ally's location.
Spell
Shadow
F
Crippling Anthem
Party members
5..13s
4
1
next party member's attack skill
Elite Chant
Comm
N
Maiming Spear
Foe
5...17s
5
5
Foe must be bleeding
Spear Attack
Spear
E
Aura of Thorns
Nearby foes
3...7s
5
10
Gives bleeding, for 30s does nothing, when enchant ends, give crippled
Flash Enchantment Spell
Earth
N
Veil of Thorns
attacker
5..13s
10
15
whenever hit by attack, attacker becomes crippled
Flash Enchantment Spell
Earth
N
Crippling Sweep
foe
3...10s
5
6
Deal +3...13 damage if foe is moving
Scythe Attack
Scythe
N
Crippling Victory
Foe
3...7s
6
If you have more health then cripple. Does +10...26 damage
Scythe Attack
Scythe
E
Grenth's Grasp
target foe
1...9s
5
10
Only if wielding a cold weapon; with each attack skill, also transfer 1 condition
Elite Flash Enchantment Spell
Wind
N
Harrier's Grasp
target foe
2..8s
10
15
when attacking 1..3 moving foes
Flash Enchantment Spell
Wind
N
Signet of Pious Restraint
foe
5..13s
1
20
Lose 1 dervish enchantment, if enchantment lost, recharges 75% faster and cripple foes nearby target
Signet
Wind
E
PvE only [ | ]
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