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<div style="float:right;align:center;">[[Image:infusion_path.jpg|thumb|The green pointer marks the Seer.]]
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[[Image:infusion_path.jpg|thumb|The green pointer marks the Seer.]]
'''Infusion''' is the process of imbuing a set of [[armor]] with magic that shields against [[Spectral Agony]], used by the [[Mursaat]]. An armor with this magic is said to be '''"infused"'''. All armor can be infused. When a Mursaat's Spectral Agony attack strikes a piece of infused armor, the damage is greatly reduced.
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'''Infusion''' is the process of imbuing a set of [[armor]] with shielding against [[Spectral Agony]], used by the [[Mursaat]]. ''Infused'' armor greatly reduces the damage and effects of the Mursaat's attack. [[Seer]]s in [[Tyria (continent)|Tyria]] will infuse all the armor equipped by party members in exchange for the [[Spectral Essence]] of an [[Eidolon]] or [[Ice Beast]].
   
 
== Infusion locations ==
To get your armor infused, you must seek out a [[Seer]] and give it the [[Spectral Essence]] of an [[Eidolon]] or [[Ice Beast]]. This is first explained in the [[Iron Mines of Moladune]] mission. The Seer will inform you about the location of the Eidolon and ask you to slay it and bring back its essence. This same process is repeated at a few other locations (see below). The Seer, once given the essence, will then infuse the currently-worn armor set of every member in the party who speaks to it.
 
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Only [[Seer]]s in the [[Prophecies]] campaign will infuse armor. They can be found in one [[explorable area|area]] and three of the final missions of the game
 
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*[[Iron Mines of Moladune (mission)]].
''Note:'' Because the Spectral Essence is an item a party member has to carry in their hands (and not in the [[inventory]]), it cannot be transported via map travel from one place to another. So, every time you want to get infused you will have to find a Seer ''and'' an Eidolon to kill.
 
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*[[Ring of Fire (mission)]]
 
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*[[Abaddon's Mouth (mission)]]
==Tips==
 
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*[[Mineral Springs]] (using essence dropped from an [[Ice Beast]])
# Infuse each piece of armor you want to wear! Aside from the missions, there are Mursaat in many [[explorable area]]s in the [[Southern Shiverpeaks]].
 
# If you keep multiple sets of armor, or change your armor later in the game, you must come back and infuse the new set to survive against the Mursaat. None of the armors in the game start infused, not even the most expensive ones.
 
# Only armor you are wearing when talking to the seer is infused.. Items in your inventory will not get infused. Make sure you have the correct pieces equipped. ''Note: If you are wearing fully infused armor when the essence is GIVEN to the seer, you will not be able to change armor for infusion.''
 
# [[Thunderhead Keep]] is the first outpost where [[Henchmen]] start with infused armor.
 
# When the seer infuses your armor, your henchmen's armor will be infused as well. This is usually only relevant for the [[Iron Mines of Moladune]] mission. (This change was made during the [[Game updates/2006 January|1/26/06 update]].)
 
# If you have access to several heroes, it can make missions with Mursaat much easier, especially with barrage/pet ranger heroes. Heroes and pets are considered infused when affected by Spectral Agony.
 
 
== Other infusion locations ==
 
*There is a seer in the north-easternmost section of [[Mineral Springs]] that will infuse your armor. The Eidolon in that area is right before you reach the Seer and is called an [[Ice Beast]]. You will have to defeat it and several [[Ice Imp]]s and a [[Siege Ice Golem]] to reach him.
 
*There is a seer in the [[Ring of Fire (Mission)]] that will infuse your armor, see mission (bonus) for details.
 
*There is a seer in the [[Abaddon's Mouth (Mission)]] that will infuse your armor, see mission for details.
 
   
 
== Notes ==
 
== Notes ==
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'''Party Armor'''
*Pets are already infused, so you don't have to take them along to get them infused.
 
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* Player armor must always be infused by a [[Seer]]; shielded armor cannot be purchased, crafted, or traded for (at collectors).
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* [[Hero]] and [[pet]] armor is always infused.
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* [[Henchman]] armor will be infused when leaving from [[Marhan's Grotto]], [[Thunderhead Keep (outpost)|Thunderhead Keep]], and all outposts in the [[Ring of Fire Islands]].
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** During [[Iron Mines of Moladune (mission)|Iron Mines of Moladune]], all henchmen will become infused when you bring the [[Spectral Essence]] to the [[Seer]].
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** Henchman armor will also be infused during the [[War in Kryta]], since it takes place chronologically after the events of Prophecies.
   
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'''Infusion Mechanics'''
*Heroes always have 5 infused pieces of armor, even if you have no infused parts, and is not based on level.
 
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* Only equipped armor will be infused; each piece of armor must be infused, otherwise the shielding will be scaled down.
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* Each piece can only be infused once; further infusion provides no benefit.
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* [[Spectral Essence]] cannot be carried in inventory, so players must kill an Eidolon or Ice Beast each time they want to infuse a new piece of armor.
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*You can usually pay for a [[run|runner]] to help you infuse your armor, frequently starting from the [[Iron Mines of Moladune (outpost)|Iron Mines of Moladune]].
   
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'''Infusion for Allies and Foes'''
*It appears that the [[Titan|Titans]] are infused or have something more powerful, as they can easily wipe out Mursaat without taking much damage.
 
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* [[Minion]]s, [[Spirit]]s, &amp; [[Asura]] summons are not protected against Spectral Agony.
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* [[Jade (species)|Jade constructs]] and [[Mursaat]] are not protected.
   
*Necromancer minions and [[Ranger]]/[[Ritualist]] [[spirit]]s are not considered infused.
 
 
[[Category:Glossary]]
 
[[Category:Glossary]]
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[[de:Imprägnierung]]

Latest revision as of 19:51, 3 March 2011

Infusion path

The green pointer marks the Seer.

Infusion is the process of imbuing a set of armor with shielding against Spectral Agony, used by the Mursaat. Infused armor greatly reduces the damage and effects of the Mursaat's attack. Seers in Tyria will infuse all the armor equipped by party members in exchange for the Spectral Essence of an Eidolon or Ice Beast.

Infusion locations[ | ]

Only Seers in the Prophecies campaign will infuse armor. They can be found in one area and three of the final missions of the game

Notes[ | ]

Party Armor

Infusion Mechanics

  • Only equipped armor will be infused; each piece of armor must be infused, otherwise the shielding will be scaled down.
  • Each piece can only be infused once; further infusion provides no benefit.
  • Spectral Essence cannot be carried in inventory, so players must kill an Eidolon or Ice Beast each time they want to infuse a new piece of armor.
  • You can usually pay for a runner to help you infuse your armor, frequently starting from the Iron Mines of Moladune.

Infusion for Allies and Foes