This skill may be earned from a quest. See skill information for details.
Inspiration Magic
Auspicious Incantation [edit]
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Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost. |
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Factions | |||||||||||||
Channeling [edit]
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Enchantment Spell. For 8...46...56 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area. |
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Prophecies | |||||||||||||
Discharge Enchantment [edit]
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Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44...50% faster. |
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Nightfall | |||||||||||||
Drain Delusions [edit]
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Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost. |
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Nightfall | |||||||||||||
Drain Enchantment [edit]
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Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health. |
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Core | |||||||||||||
Elemental Resistance [edit]
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Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage. |
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Prophecies | |||||||||||||
Energy Drain [edit]
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Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost. |
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Core | |||||||||||||
Energy Tap [edit]
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Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. |
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Core | |||||||||||||
Ether Feast [edit]
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Spell. Target foe loses 3 Energy. You are healed 20...56...65 for each point of Energy lost. |
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Core | |||||||||||||
Ether Lord [edit]
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Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration. |
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Prophecies | |||||||||||||
Ether Phantom [edit]
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Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy. |
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Nightfall | |||||||||||||
Ether Signet [edit]
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Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy. |
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Factions | |||||||||||||
Extend Conditions [edit]
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Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5...81...100% (maximum 30 seconds). |
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Nightfall | |||||||||||||
Feedback [edit]
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Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9...10 Energy. |
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Factions | |||||||||||||
Hex Eater Signet [edit]
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Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one hex. You gain 1...3...4 Energy for each hex removed this way. |
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Factions | |||||||||||||
Inspired Enchantment [edit]
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Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe. |
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Prophecies | |||||||||||||
Inspired Hex [edit]
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Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. |
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Prophecies | |||||||||||||
Leech Signet [edit]
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Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13...15 Energy. |
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Core | |||||||||||||
Lyssa's Aura [edit]
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Elite Enchantment Spell. For 10 seconds, you have +0...4...5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. |
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Factions | |||||||||||||
Mantra of Concentration [edit]
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Stance. For 1...31...38 seconds, the next time you would be interrupted, you are not interrupted. |
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Prophecies | |||||||||||||
Mantra of Earth [edit]
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Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Flame [edit]
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Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Frost [edit]
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Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Inscriptions [edit]
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Stance. For 5...21...25 seconds, signets you successfully activate while in this stance recharge 10...34...40% faster. |
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Core | |||||||||||||
Mantra of Lightning [edit]
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Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Persistence [edit]
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Stance. For 5...21...25 seconds, any Illusion Magic hex you cast lasts 10...34...40% longer. |
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Core | |||||||||||||
Mantra of Recall [edit]
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Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends. |
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Prophecies | |||||||||||||
Mantra of Resolve [edit]
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Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends. |
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Core | |||||||||||||
Mantra of Signets [edit]
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Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, you gain 5...49...60 Health. |
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Prophecies | |||||||||||||
Physical Resistance [edit]
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Stance. For 30...78...90 seconds, You gain +40 armor against physical damage, but you lose 24...14...12 armor against elemental damage. |
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Prophecies | |||||||||||||
Power Drain [edit]
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Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25...31 Energy. |
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Core | |||||||||||||
Power Leech [edit]
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Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13...15 Energy from that foe. |
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Factions | |||||||||||||
Revealed Enchantment [edit]
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Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe. |
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Factions | |||||||||||||
Revealed Hex [edit]
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Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed. |
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Factions | |||||||||||||
Signet of Humility [edit]
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Signet. Target foe's elite skill is disabled for 1...13...16 seconds. Your non-Mesmer skills are disabled for 10 seconds. |
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Core | |||||||||||||
Signet of Recall [edit]
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Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy. |
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Eye of the North | |||||||||||||
Spirit of Failure [edit]
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Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3...3 Energy whenever that foe fails to hit in combat. |
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Prophecies | |||||||||||||
Spirit Shackles [edit]
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Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks. |
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Core | |||||||||||||
Tease [edit]
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Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4...5 Energy from all foes in the area. |
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Nightfall | |||||||||||||
Waste Not, Want Not [edit]
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Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy. |
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Eye of the North |