GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
It is highly recommended that you use this skill before engaging in combat, countering the downside of the skill.
It is possible to fully charge an ally's adrenaline pool outside battle with the use of this skill.
Anomaly! This skill has no activation time, but still counts as an action (i.e., it will not activate while you are using other skills with an activation time).