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Name Interrupts Stats Notes Skill type Attr Cam
Agonizing Chop Agonizing Chop Action
    6 Adrenaline 1 Activation  
Requires a Deep Wound. Axe Attack WarriorAxe N
Critical Chop Critical Chop Action
    5 Energy 1 Activation 15 Recharge
Only interrupts on critical hit. Axe Attack WarriorAxe N
Disrupting Chop Disrupting Chop Action
    6 Adrenaline    
Further disables skill. Axe Attack WarriorAxe C
Disarm Disarm Action
    5 Energy ½ Activation 20 Recharge
If attack was interrupted all foes attack skills are disabled. Sword Attack WarriorStr E
Dwarven Battle Stance Dwarven Battle Stance Action
    5 Energy   20 Recharge
Stance causes all user's attack skills to interrupt. Elite Stance WarriorStr P
Savage Slash Savage Slash Action
    5 Energy ½ Activation 15 Recharge
Additional damage on spell interrupt. Sword Attack WarriorSword C
Distracting Blow Distracting Blow Action
    5 Energy ½ Activation 10 Recharge
Also interrupts adjacent to foe Melee Attack WarriorNone C
Distracting Strike Distracting Strike Action
    5 Energy ½ Activation 15 Recharge
Further disables skill if target has Cracked Armor. Melee Attack WarriorNone E
Skull Crack Skull Crack Action
    9 Adrenaline ½ Activation  
Daze if foe is using a spell Elite Melee Attack WarriorNone P
Disrupting Lunge Disrupting Lunge Skill
    5 Energy   20 Recharge
Further disables skill. Pet Attack RangerBeast C
Distracting Shot Distracting Shot Action
    5 Energy ½ Activation 10 Recharge
Further disables skill. Bow Attack RangerExp C
Broad Head Arrow Broad Head Arrow Spell
    15 Energy   15 Recharge
Causes Dazed regardless of interrupt. Elite Bow Attack RangerMarks F
Concussion Shot Concussion Shot Spell
    25 Energy ½ Activation 5 Recharge
Causes Dazed on interrupt. Bow Attack RangerMarks C
Disrupting Accuracy Disrupting Accuracy Skill
    5 Energy 2 Activation 12 Recharge
Whenever your arrows critical, they also interrupt your target Preparation RangerMarks N
Disrupting Shot Disrupting Shot Action
    10 Energy ½ Activation 15 Recharge
Bonus damage on skill interrupts. Bow Attack RangerMarks E
Punishing Shot Punishing Shot Action
    10 Energy ½ Activation 5 Recharge
Deals extra damage. Elite Bow Attack RangerMarks P
Savage Shot Savage Shot Action
    10 Energy ½ Activation 5 Recharge
Bonus damage on spell interrupts. Bow Attack RangerMarks C
Choking Gas Choking Gas Spell
    15 Energy 2 Activation 24 Recharge
Preparation makes arrows interrupt spells being cast by foe and foes adjacent to that foe. Interrupt occurs even if arrow fails to hit. Preparation RangerWS C
Magebane Shot Magebane Shot Action
    10 Energy ½ Activation 5 Recharge
If it interrupts spell, the spell is disabled for 10 seconds Elite Bow Attack RangerNone N
Shivers of Dread Shivers of Dread Skill
    10 Energy 2 Activation 15 Recharge
Hex causes interrupts on cold damage. Caster loses energy each interrupt. Hex Spell NecromancerCurses F
Spinal Shivers Spinal Shivers Skill
    10 Energy 2 Activation 15 Recharge
Hex causes interrupts on cold damage. Caster loses energy each interrupt. Hex Spell NecromancerCurses P
Power Return Power Return Spell/Chant
    5 Energy ¼ Activation 7 Recharge
Foe gains energy. Spell MesmerFC F
Psychic Instability Psychic Instability Action
    5 Energy ¼ Activation 12 Recharge
If a skill is interrupted target and nearby foes are knocked down. Elite Spell MesmerFC F
Cry of Frustration Cry of Frustration Skill
    10 Energy ¼ Activation 15 Recharge
On interrupt of skill, any action by foes in the area is also interrupted. Deals extra damage. Spell MesmerDom C
Complicate Complicate Skill
    10 Energy ¼ Activation 20 Recharge
On skill interrupt, disables that skill for all foes in the area Spell MesmerDom F
Power Lock Power Lock Spell/Chant
    5 Energy ¼ Activation 12 Recharge
Further disables Spell/Chant. Spell MesmerDom E
Psychic Distraction Psychic Distraction Skill
    10 Energy ¼ Activation 2 Recharge
Disables your other skills; further disables skill. Elite Spell MesmerDom F
Power Block Power Block Spell/Chant
    15 Energy ¼ Activation 20 Recharge
Disables all skills of same attribute. Elite Spell MesmerDom P
Power Flux Power Flux Spell/Chant
    10 Energy ¼ Activation 10 Recharge
Foe suffers -2 Energy degeneration Elite Hex Spell MesmerDom N
Power Leak Power Leak Spell/Chant
    10 Energy ¼ Activation 20 Recharge
Foe loses energy. Spell MesmerDom P
Power Spike Power Spike Spell/Chant
    5 Energy ¼ Activation 12 Recharge
Foe takes damage. Spell MesmerDom C
Signet of Disruption Signet of Disruption Skill*
        ¼ Activation 15 Recharge
If foe is hexed, can interrupt non-spells Signet MesmerDom F
Simple Thievery Simple Thievery Action
    10 Energy ¼ Activation 10 Recharge
Steals and disables interrupted skill Elite Spell MesmerDom N
Clumsiness Clumsiness Attack
    10 Energy 2 Activation 8 Recharge
Hex causes foe's next attack to be interrupted and causes damage to foe. Hex Spell MesmerIll C
Signet of Clumsiness Signet of Clumsiness Attack
        ¼ Activation 8 Recharge
Deals 15...51 damage on interrupt Signet MesmerIll N
Wandering Eye Wandering Eye Attack
    5 Energy 2 Activation 12 Recharge
Interrupts foe's next attack and deals 30...94 damage to foe and all nearby foes. Hex Spell MesmerIll E
Leech Signet Leech Signet Action
        ¼ Activation 30 Recharge
Caster gains energy on spell interrupt. Signet MesmerInsp C
Power Drain Power Drain Spell/Chant
    5 Energy ¼ Activation 20 Recharge
Caster gains energy. Spell MesmerInsp C
Power Leech Power Leech Spell/Chant
    5 Energy ¼ Activation 20 Recharge
On interrupt, foe is hexed and caster steals energy whenever foe casts spells/chants. Elite Hex Spell MesmerInsp F
Tease Tease Skill
    5 Energy ¼ Activation 15 Recharge
On interrupt of skill, any action by foes in the area is also interrupted. Steals 0...4 energy from each foe in the area. Elite Spell MesmerInsp N
Web of Disruption Web of Disruption Skill
    5 Energy ¼ Activation 15 Recharge
Hex interrupts on cast and again on end. Hex Spell MesmerNone N
Lightning Javelin Lightning Javelin Attack
    5 Energy 1 Activation 5 Recharge
Projectile only interrupts attacking foes; hits all foes in a line. Spell ElementalistAir P
Teinai's Wind Teinai's Wind Action
    5 Energy 1 Activation 8 Recharge
Only if foe is burning; hits target + adjacent Spell ElementalistAir F
Thunderclap Thunderclap Action
    10 Energy 1 Activation 8 Recharge
Also inflicts Cracked Armor and Weakness (5...17s) and 10...42 lightning dmg Elite Spell ElementalistAir P
Maelstrom Maelstrom Spell
    25 Energy 2 Activation 30 Recharge
All adjacent foes in AoE every second. Spell ElementalistWater C
Rust Rust Signet
    10 Energy 1 Activation 8 Recharge
Only if you are overcast, also disables signets for 1...10s Hex Spell ElementalistWater C
Disrupting Stab Disrupting Stab Action
    5 Energy   10 Recharge
Further disables skill if it was a spell. Lead Attack AssassinDagger F
Exhausting Assault Exhausting Assault Action
LeadAttack required   5 Energy ½ Activation 8 Recharge
causes exhaustion on spell interrupt Dual Attack AssassinDagger F
Temple Strike Temple Strike Spell
LeadAttack required   15 Energy   20 Recharge
Causes Dazed and Blindness regardless of interrupt. Elite Off-Hand Attack AssassinDagger F
Disrupting Dagger Disrupting Dagger Skill
    5 Energy ¼ Activation 10 Recharge
Has half normal spell range. Spell AssassinDeadly N
Wailing Weapon Wailing Weapon Attack
    5 Energy 1 Activation 25 Recharge
Wielder must strike the target to interrupt. Weapon Spell RitualistChan F
Warmonger's Weapon Warmonger's Weapon Skill
    10 Energy 1 Activation 30 Recharge
Interrupts non-attacking foe upon hit. Weapon Spell RitualistChan N
Dissonance Dissonance Action
    25 Energy 1 Activation 45 Recharge
Spirit's attacks interrupt. Binding Ritual RitualistComm F
Anthem of Disruption Anthem of Disruption Action
    10 Energy 1 Activation 15 Recharge
Allies' next attack skill. Chant ParagonComm E
Disrupting Throw Disrupting Throw Action
    5 Energy ½ Activation 10 Recharge
Interrupts foe if they are suffering from a Condition Spear Attack ParagonSpear N

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