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==Notes==
 
==Notes==
*To receive credit for the [[Vanquisher]] title track in this area you must defeat 168-200 monsters in [[Hard Mode]]. For Necromancers, it's best to use any build other than [[MM]] as an [[Apprentice of Verata]] can quickly take over your minions.
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*To receive credit for the [[Vanquisher]] title track in this area you must defeat 168-202 monsters in [[Hard Mode]]. For Necromancers, it's best to use any build other than [[MM]] as an [[Apprentice of Verata]] can quickly take over your minions.
 
*While vanquishing it is advisable to do this during the quest The [[Villainy of Galrath]], as the number of Verata cultists will be greatly reduced.
 
*While vanquishing it is advisable to do this during the quest The [[Villainy of Galrath]], as the number of Verata cultists will be greatly reduced.
 
*This area accounts for approximately 1.1% of Tyria.
 
*This area accounts for approximately 1.1% of Tyria.

Revision as of 02:08, 15 April 2008

Kessex Peak
WizardsTower
Basic Info
Campaign: Prophecies
Type: Explorable Area
Part of: Kryta
Neighbor(s)
The Black Curtain
Map
Map of the Kessex Peak (click to enlarge).
(click to enlarge)

General Information

Area Name: Kessex Peak
Region: Kryta

General Description: Kessex Peak is an explorable area in the center of the Kingdom of Kryta. It is south of the lower-level northern Kryta region and north of the higher-level southern Kryta region. It is a high-level area itself with monsters ranging between 17-20 in level. It starts at the northern side with low poisonous swamp land then the terrain gradually rises towards a peak at the southernmost tip. South of the peak, floating in mid-air is a magnificent Wizard's Tower.

Exits / Neighbour Areas

Bestiary

Monsters

Bosses

NPCs

Collectors:

Skill Capture

Notes

  • To receive credit for the Vanquisher title track in this area you must defeat 168-202 monsters in Hard Mode. For Necromancers, it's best to use any build other than MM as an Apprentice of Verata can quickly take over your minions.
  • While vanquishing it is advisable to do this during the quest The Villainy of Galrath, as the number of Verata cultists will be greatly reduced.
  • This area accounts for approximately 1.1% of Tyria.
  • In the swamps near where you enter, there are one or two places where it is possible to get utterly stuck. The only way out of such a predicament is either Rebirth or waiting for the rest of your party to die so you'll respawn at the zone's single resurrection shrine.