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===Monsters=== |
===Monsters=== |
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− | *{{n}} (26)[[Fog Nightmare]] |
+ | *{{n}} (26) [[Fog Nightmare]] |
*{{me}} (25) [[Reed Stalker]] |
*{{me}} (25) [[Reed Stalker]] |
||
− | *{{mo}} (25)[[Ancient Oakheart]] |
+ | *{{mo}} (25) [[Ancient Oakheart]] |
− | *{{mo}} (25)[[Spined Aloe]] |
+ | *{{mo}} (25) [[Spined Aloe]] |
*{{w}}[[Bandit (Kryta)|Bandits]] (only if [[The Villainy of Galrath]] quest is taken) |
*{{w}}[[Bandit (Kryta)|Bandits]] (only if [[The Villainy of Galrath]] quest is taken) |
||
− | *{{w}} (26)[[Fen Troll]] |
+ | *{{w}} (26) [[Fen Troll]] |
− | *{{w}} (25)[[Forest Minotaur]] |
+ | *{{w}} (25) [[Forest Minotaur]] |
*{{w}}[[Hill Giant]] |
*{{w}}[[Hill Giant]] |
||
=====Cult of Verata===== |
=====Cult of Verata===== |
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*'''Cult Leaders:''' |
*'''Cult Leaders:''' |
||
− | **{{n}} (30)[[Verata]] |
+ | **{{n}} (30) [[Verata]] |
− | **{{mo}} (30)[[Liam Shanglui]] |
+ | **{{mo}} (30) [[Liam Shanglui]] |
− | **{{e}} (30)[[Samira Dhulnarim]] |
+ | **{{e}} (30) [[Samira Dhulnarim]] |
− | **{{me}} (30)[[Tachi Forvent]] |
+ | **{{me}} (30) [[Tachi Forvent]] |
*'''Cult Followers:''' |
*'''Cult Followers:''' |
||
− | **{{n}} (26)[[Apprentice of Verata]] |
+ | **{{n}} (26) [[Apprentice of Verata]] |
− | **{{r}} (26 |
+ | **{{r}} (26 [[Eyes of Verata]] |
− | **{{me}} (26)[[Sage of Verata]] |
+ | **{{me}} (26) [[Sage of Verata]] |
− | **{{mo}} (26)[[Shepherd of Verata]] |
+ | **{{mo}} (26) [[Shepherd of Verata]] |
===Bosses=== |
===Bosses=== |
Revision as of 23:11, 6 January 2009
Kessex Peak | ||||||
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Basic Info | ||||||
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Neighbor(s) | ||||||
The Black Curtain | ||||||
Map | ||||||
(click to enlarge) |
General Information
Area Name: Kessex Peak
Region: Kryta
General Description: Kessex Peak is an explorable area in the center of the Kingdom of Kryta. It is south of the lower-level northern Kryta region and north of the higher-level southern Kryta region. It is a high-level area itself with monsters ranging between 17-20 in level. It starts at the northern side with low poisonous swamp land then the terrain gradually rises towards a peak at the southernmost tip. South of the peak, floating in mid-air is a magnificent Wizard's Tower.
Exits / Neighbour Areas
- North: The Black Curtain
Bestiary
Monsters
- (26) Fog Nightmare
- (25) Reed Stalker
- (25) Ancient Oakheart
- (25) Spined Aloe
- Bandits (only if The Villainy of Galrath quest is taken)
- (26) Fen Troll
- (25) Forest Minotaur
- Hill Giant
Cult of Verata
- Cult Leaders:
- (30) Verata
- (30) Liam Shanglui
- (30) Samira Dhulnarim
- (30) Tachi Forvent
- Cult Followers:
- (26) Apprentice of Verata
- (26 Eyes of Verata
- (26) Sage of Verata
- (26) Shepherd of Verata
Bosses
- 20 Galrath: On top of the peak (only if The Villainy of Galrath quest is taken)
- 24 Morg Pebblebound: in the southeast corner of the map
- 24 Plog Hamfist: Just past the swampy areas near the entrance
- 24 Liam Shanglui: On top of the peak (only if The Villainy of Galrath quest is not taken)
- 24 Samira Dhulnarim: On top of the peak
- 24 Tachi Forvent: On top of the peak
- 24 Verata: On top of the peak (only if The Villainy of Galrath quest is not taken)
- 28 Murk Darkshriek: In the swampy areas near the entrance
NPCs
- Lionguard Gariol: By the entrance.
Collectors:
Skill Capture
- Divine Healing from Liam Shanglui (not available before Port Sledge).
- Light of Dwayna from Liam Shanglui (not available before Marhan's Grotto).
- Animate Bone Fiend from Verata (not available before The Forgotten Ones quest at Destiny's Gorge).
- Verata's Aura from Verata (not available before Copperhammer Mines).
- Verata's Gaze from Verata (not available before Copperhammer Mines).
- Verata's Sacrifice from Verata (not available before Copperhammer Mines).
Notes
- To receive credit for the Vanquisher title track in this area you must defeat 168-202 monsters in Hard Mode. For Necromancers, it's best to use any build other than MM as an Apprentice of Verata can quickly take over your minions.
- While vanquishing it is advisable to do this during the quest The Villainy of Galrath, as the number of Verata cultists will be greatly reduced.
- This area accounts for approximately 1.1% of Tyria.
- In the swamps near where you enter, there are one or two places where it is possible to get utterly stuck. The only way out of such a predicament is either Rebirth or waiting for the rest of your party to die so you'll respawn at the zone's single resurrection shrine.