Damnreds2709@legacy41685883 (talk | contribs) m (rv, stone daggers is listed as an example because it is in earth) |
Crasher17446@legacy41699648 (talk | contribs) |
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{{Kinetic Armor}} |
{{Kinetic Armor}} |
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− | == Acquisition == |
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− | '''[[Skill Trainer]]s''': |
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− | *[[Mazzim]] ([[Fishermen's Haven]]) |
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− | *[[Tengsao]] ([[The Amnoon Oasis]]) |
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− | *[[Dakk]] ([[Ember Light Camp]]) |
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− | '''[[Signet of Capture]]''': |
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− | *[[Ulrik the Undefeated]] ([[Traveler's Vale]]) |
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== Notes == |
== Notes == |
Revision as of 06:54, 5 March 2007
Skill details
Kinetic Armor | ||||||||||||
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Full: For 8 seconds, you gain +20...68...80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
Concise: (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell.
Earth Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
+Armor | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | 72 | 76 | 80 | 84 | 88 | 92 | 96 | 100 | 104 |
Notes
- When Kinetic Armor is renewed, its new length is determined by your current enchantment modifiers. For example, if your cast Kinetic Armor with no enchantment modifiers, then it will be active for 8 seconds. If you then switch to a weapon with +20% enchantment length and cast a spell, Kinetic Armor will be renewed for 9 seconds (the duration is rounded down).
- Ideally, Kinetic Armor can be held up with at least one quick recharge, low cost spell, such as Stone Daggers.