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{{Kinetic Armor}}
 
{{Kinetic Armor}}
   
  +
== Acquisition ==
 
'''[[Skill Trainer]]s''':
 
*[[Mazzim]] ([[Fishermen's Haven]])
 
*[[Tengsao]] ([[The Amnoon Oasis]])
 
*[[Dakk]] ([[Ember Light Camp]])
 
'''[[Signet of Capture]]''':
 
*[[Ulrik the Undefeated]] ([[Traveler's Vale]])
 
   
 
== Notes ==
 
== Notes ==

Revision as of 06:54, 5 March 2007

Skill details
Kinetic Armor
Kinetic Armor
Campaign Prophecies Elementalist
Profession Elementalist
Attribute Earth Magic
Type Enchantment Spell
    15 Energy 3 Activation 60 Recharge

Full: For 8 seconds, you gain +20...68...80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.

Concise: (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell.

Earth Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
+Armor 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104


Notes

  • When Kinetic Armor is renewed, its new length is determined by your current enchantment modifiers. For example, if your cast Kinetic Armor with no enchantment modifiers, then it will be active for 8 seconds. If you then switch to a weapon with +20% enchantment length and cast a spell, Kinetic Armor will be renewed for 9 seconds (the duration is rounded down).
  • Ideally, Kinetic Armor can be held up with at least one quick recharge, low cost spell, such as Stone Daggers.

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