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{{glossary-stub}}
In '''King of the hill''' matches two or three teams fight for control of ''the hill''. The hill is a circular altar at the center of the map. The winning objective is to hold the center when time runs out after 10 minutes.
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In '''King of the hill''', also called ''altar battles'' matches two or three teams fight for control of ''the hill'' (usually referred to as ''the altar''). The altar is a circular shrine at the center of the map. The winning objective is to hold the altar and score more points than your opponents.
   
To capture the altar, lead the [[Ghostly Hero]] there. He will use a skill called [[Claim Resource]] to capture the altar. The altar can not be captured while an enemy Ghostly hero that holds it is still alive.
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To capture the altar, lead the [[Ghostly Hero]] there. He will use a skill called [[Claim Resource]] to capture the altar. The altar cannot be captured while an enemy Ghostly Hero that holds it is still alive. To gain a point, you must hold the altar for 30 seconds. Every thirty seconds you hold the altar, you will gain another point.
   
'''Notes:'''
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==Notes==
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*You will still gain the point if your Ghostly Hero dies provided no other team claims the altar.
*Matches last 4:00.
 
*To win, the Ghostly Hero need not be alive when time runs out. It is enough to have been the last team to capture the altar.
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*If two teams have the same number of points, the winning team is the team that scored last.
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*If your Ghostly Hero dies while holding the altar, he (as well as any team members) will resurrect on the altar provided no other team captures it. Upon resurrecting, your Ghost can reclaim the altar. Until he reclaims it, other teams will still be able to claim it for themselves but you will continue scoring unless someone else captures it.
*Teams can also win early by killing every enemy on the map (including Ghostly Heroes and [[Priest]]s).
 
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*If your team does not hold the central altar they, as well as the Ghost, will resurrect back in your base.
*The team that holds the center gets a [[Morale Boost]] of 10% after holding for 2 minutes. Furthermore, all its dead team members (and Ghostly Hero, if also dead) get resurrected at the altar at 2:00.
 
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*Players resurrect every 2 minutes
*The [[Ghostly Hero]] cannot be resurrected by normal spells, but he will be brought back to life by the [[Priest]] tending the [[Resurrection shrine]] or by the [[Resurrection orb]].
 
   
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==Common tactics==
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*[[Snare (terminology)|Snare]] enemy Ghostly Heroes to slow their approach to the altar allowing you to arrive first.
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*Bring [[Song of Concentration]] and [[Aura of Stability]] to allow your Ghost to use Claim Resource without being in danger of [[interrupt]]ion or [[knock down]].
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*In a match where there are only two teams, capture the altar, kill your enemy's Ghost and rush to their base to kill the Ghost again when he resurrects. Don't worry about abandoning your Ghost because you will keep scoring if you keep their Ghost snared or dead.
   
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==Related articles==
[[Category:Glossary]]
 
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*[[The Courtyard]]
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*[[Hall of Heroes]]
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[[Category:PvP glossary]]

Latest revision as of 16:50, 24 August 2008

In King of the hill, also called altar battles matches two or three teams fight for control of the hill (usually referred to as the altar). The altar is a circular shrine at the center of the map. The winning objective is to hold the altar and score more points than your opponents.

To capture the altar, lead the Ghostly Hero there. He will use a skill called Claim Resource to capture the altar. The altar cannot be captured while an enemy Ghostly Hero that holds it is still alive. To gain a point, you must hold the altar for 30 seconds. Every thirty seconds you hold the altar, you will gain another point.

Notes[ | ]

  • You will still gain the point if your Ghostly Hero dies provided no other team claims the altar.
  • If two teams have the same number of points, the winning team is the team that scored last.
  • If your Ghostly Hero dies while holding the altar, he (as well as any team members) will resurrect on the altar provided no other team captures it. Upon resurrecting, your Ghost can reclaim the altar. Until he reclaims it, other teams will still be able to claim it for themselves but you will continue scoring unless someone else captures it.
  • If your team does not hold the central altar they, as well as the Ghost, will resurrect back in your base.
  • Players resurrect every 2 minutes

Common tactics[ | ]

  • Snare enemy Ghostly Heroes to slow their approach to the altar allowing you to arrive first.
  • Bring Song of Concentration and Aura of Stability to allow your Ghost to use Claim Resource without being in danger of interruption or knock down.
  • In a match where there are only two teams, capture the altar, kill your enemy's Ghost and rush to their base to kill the Ghost again when he resurrects. Don't worry about abandoning your Ghost because you will keep scoring if you keep their Ghost snared or dead.

Related articles[ | ]