Crasher17446@legacy41699648 (talk | contribs) (→Trivia) |
Entropy3927@legacy41687027 (talk | contribs) m (→Trivia: it's named after Kitah. I doubt ANet would name Kitah as Kitah just so they could make a bad trivia like that) |
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==Trivia== |
==Trivia== |
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* This skill is named after [[Kitah]], a legendary [[Cantha]]n Mesmer. |
* This skill is named after [[Kitah]], a legendary [[Cantha]]n Mesmer. |
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− | * This skill may refer to the fact that it hampers running, or 'kiting' (kiter/Kitah) |
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==Related skills== |
==Related skills== |
Revision as of 11:41, 22 November 2008
Skill details
Kitah's Burden | ||||||||||||
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Full: For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy.
Concise: (10 seconds.) Target foe moves 50% slower. End effect: you gain 10...16...18 Energy.
Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Energy gain | 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 19 | 19 | 20 | 20 | 21 | 21 |
Acquisition
Notes
- If an enemy hexed with this spell dies before it would wear out naturally, the energy bonus triggers immediately. For this reason, with very high Illusion Magic (7 points or more for any increase at all), it can be worthwhile to cast this spell on a dying foe for a quick energy recharge. Unfortunately, the high cost and massive recharge time make it impractical as a primary energy management skill.
- Using this skill with Mantra of Persistence will increase the snare time, but also prolong your wait for energy gain. Conversely, casting this on an enemy with natural resistance will decrease the snare time, but also shorten the wait for energy gain.
- If you find you need energy immediately, you can end the spell with Shatter Delusions or even better, Drain Delusions.
- If multiple people cast this on the same target, all will gain energy when it ends.